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Conditions

Blinded

To have the blinded condition is to lose the function of your primary sense organ, which for humans is lightreception. When blinded:

  • The creature automatically fails any skill roll that requires their primary sense.
  • Attack rolls against the creature are made at advantage, while attacks by the creature are made at disadvantage.

Blocked

The blocked condition refers to losing a secondary sense (one that is below 10), this is most commonly the sense of hearing (audiosense).

Confused

Confused represents a number of conditions that are different in flavour, but amount to the same results with respect to the rules.

The creature can be confused in the following ways:

  • they don’t know friend from foe, and they are either completely unaware of how they have arrived at their place and time;
  • they are entirely consumed by an hallucination;
  • they have entered a schizophrenic episode, which may involve paranoia, believing that their allies are really agents of foes, or that they are on a secret mission toward some outlandish objective; or
  • they have been possessed through neurological or psychic means.

A confused creature cannot take re-acts, and can only take acts or bon-acts of their volition on the roll of a 1 on a d6.

They have disadvantage on all Focus, Perception, Resolve, Insight skill rolls, and cannot perform knowledge or engineering skills.

Dazed

A dazed creature suffers a disadvantage on all checks and saves.

Enthralled

An enthralled creature places all their focus on the source of their enthralment, and have disadvantage on all skill rolls that are not related to the source of their enthralment.

The very first attack roll against the creature is made at advantage, and breaks the enthralment.

Frightened

A frightened creature has disadvantage on skill rolls except saves while the source of the fear is within line of sight or the conditions that generated the fear are ongoing.

A frightened creature cannot willingly move closer to the source of fear.

Incapacitated

An incapacitated creature cannot take main-actions or re-actions, and automatically fails Agility save.

Paralysed

A paralysed creature is incapacitated (see the condition) and also cannot move or speak.

  • The creature automatically fails Strength saves.
  • Attack rolls against the creature have advantage, and any successful hits are critical hits.

Prone

A prone creature’s only movement option is to crawl, unless they stand up and end the condition.

  • The creature has disadvantage on all melee attack rolls, and all ranged attack rolls that involve throwing the weapon or knocking an arrow.
  • Melee attack rolls against the creature have advantage, but ranged attack rolls have disadvantage.

Restrained

A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed.

  • Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
  • The creature has disadvantage on all Agility saves.

Stunned

A stunned creature is incapacitated (see the condition), can't move, and can speak only falteringly.

  • The creature automatically fails Strength saves.
  • Attack rolls against the creature have advantage.

Unconscious

An unconscious creature is incapacitated (see the condition), can't move or speak, and is unaware of its surroundings

  • The creature drops whatever it's holding and falls prone.
  • The creature automatically fails Strength and Agility saves.
  • Attack rolls against the creature have advantage. Any attack that hits the creature is a critical hit.