Professions
Your profession is the main source of skills (both skills and techniques): it represents what you do with the majority of your day. Each profession has a spread of allowable skills, which is a subset of all the available skills in Striker. Skills are added to your character, or existing skills improved, by adding ranks to them.
The most reliable way to build a character that works is to follow a single profession through all of your levels, as this builds up a sensible and workable set of skills. However, once you’ve built a few characters, you will start to get a feel for combinations that work. For those that are looking at multiple professions, a common play is to end up with two professions, by advancing through about 5 levels of one profession, than then swap to another for the rest of the levels. Having more than two, while perfectly possible in the rules, risks producing a character that doesn’t make much sense.
Skill Ranks Added Every Level
In any case, each time you advance a level you:
- distribute 4 ranks to your profession’s spread of allowable skills, and 4 ranks to your profession’s spread of allowable techniques.
- distribute 1 rank to your vocation’s spread of allowable skills, and 1 rank to your vocation’s spread of allowable techniques;
Some professions have sub-professions, which are called archetypes. Choppers and Engineers have archetypes by virtue of the choice of their primary engineering skill, whereas diplomats, investigators and soldiers have archetypes based on stereotypical professions. An example of a stereotypical profession is the bounty hunter archetype of the investigator profession.
Where professions are broken up into archetypes, there is a separate spread of allowable skills for each archetype. The archetypes within a profession often have quite a lot in common, and therefore so do the skill spreads.