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Health Factor (HX)

The health factor is a derived trait representing your physical presence, and is usually equal to your size multiplied by your hardness (H).

As most sophonts have a hardness of 1 and are of medium (4) size, most sophonts start the game with HX = 4.

Maximum Health Points (hp,max)

Your HX affects your maximum health points (hp,max), which are found by:

note

hp,max = HX • (1 + M(Health))

That is, add 1 to your Health modifier, and multiply the result by your HX.

Health Point Recovery (hp/r)

Your HX also affects the rate at which your health points recover after a rest (hp/r), which is found by:

note

hp/r = ½ • HX + M(Health)

That is, halve your HX and add your Health modifier.