Action Duration
Every action includes the resource costs in the brackets that follow.
The first (and often the only) item of these is the action duration, which is how long the action normally takes. The basic time increments are:
Duration increment | Usual activities |
---|---|
free-action | something that takes no time or you can easily do whail doing something else, like talking |
bonus-action | an instant to do something very practiced, no more than 1 second |
re-action | an instant where your second nature takes over, no more than 2 seconds |
main-action | a brief moment to perform an action that would be no more than 3 seconds |
round | 6 seconds, something you might start in your current turn, and finish in your next turn |
minute | actions like search, perform or enthral |
scene | generally 10 minutes |
hour | some repairs or modifications to equipment |
day | striking is performed over days |
Chained Action Durations
Sometimes actions can either be variable in the time they take, or may need successive actions to maintain an effect. In these cases we will show the duration resource cost twice in the brackets after the action itself