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Action Time

Every action includes the resource costs in the brackets that follow.

The first (and often the only) item of these is the action time, which is how long the action normally takes. The basic time increments are:

Time incrementMeaning or usual activities
free-actionsomething that takes no time or you can easily do while doing something else, like talking
bonus-actionan instant to do something very practiced, no more than 1 second
re-actionan instant where your second-nature takes over, no more than 2 seconds
main-actiona brief moment to perform an action that would be no more than 3 seconds
round6 seconds, something you might start in your current turn, and finish in your next turn
minuteactions involving some kind of procedure, like search, perform or enthral
scenegenerally 10 minutes
hoursome repairs or modifications to equipment
daystriking is performed over days

Extended Action Times

Sometimes actions can be variable in the time they take. They normally have a minumum time, but can also take longer, particularly actions that allow retries on failure, or allow partial successes, where the consequence is extended time. These are indicated with a plus sign "+" after the action time.

Chained Action Times

A few actions require successive actions to maintain an effect. In these cases, the action time resource cost is shown twice in the resource brackets.