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Skill Aspects

A skill aspect is being applied when one skill acts as an aspect on another skill.

Skill aspects are like provenance aspects in that by applying the aspect you are changing the context of the skill.

They can be a lot more radical.

If you are trying to cover your tracks in a computer system, you are not hiding your physical body, but the traces of your activity in the system. In this case, you are performing the hide action with Stealth combined with your Neuronetics as an aspect.

The instruction would look like this:

neuronetics changing stealth from body to eng

hide(main-action) set(PC) = +R(Neuronetics) +M(Stealth)

Neuronetics changes what Stealth means

Agility when concerning you own body may well be how well you dodge things, but as a pilot the Agility is mostly not your own Agility, but that of the aeroplane.

The instruction would look like this:

vcl enabling you to combine your agility with the vehicle

manoeuvre(main-action) chk(C) = Vcl-Air +R(Agility,pilot) +M(Agility,vehicle)

Vcl-Air changes what Agility means.

BODY

The body aspect is used as a default aspect on Agility and Stealth to indicate that you are using these skills in relation to your own body. Whereas if you are using for example, Agility as a pilot, then you would be using Agility with the Vcl-Air skill aspect.

Agility when aspected with Body affects your own TC Agility when aspected with Vcl-Air (or any Vcl qualifier) affects your vehicle's TC

MIND

The mind aspect is an alternative aspect on Stealth, in particular, where you are performing actions like hide as more of a confidence trick.

CBT

The CBT aspect is applied where the skill is being used in the context of Cbt-Melee, Cbt-Ranged or Cbt-Tactical.