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Neuronetics

Properties

Category: Engineering, Knowledge
Usage: operate(act, R) -> chk|sv= +M
know(free-act, R, Bio|Tech) -> chk= +M
make(day+, R, Bio|Tech) -> chk(CC)= +M
modify(day+, R, Bio|Tech) -> chk(CC)= +M + (CC-Q - CC)
bypass(main-act, R, Bio|Tech) -> chk(CC-S)= +M -> set(PC)= 8 + M(Stealth+S)
modify-rig(main-act, R, Bio|Tech) -> eff= give(d) ½•M to artefact chk|sv
disable(main-act, R, Bio|Tech) -> chk(CC)= +M
repair(hr+, R, Bio|Tech) -> chk(CC)= +M + (CC-Q - CC)
repair-rig(main-act, R, Bio|Tech) -> chk(CC)= +M + (CC-Q - CC)
Usage (aspect): provenance -> Bio, Tech
diagnose,salvage,search(min, R, Bio|Tech) -> chk(CC)= +M(Investigate) +R
appraise(min, R, Bio|Tech) -> chk(CC)= +M(Finance) +R
haggle(min, R, Bio|Tech) -> chk(SC)= +M(Persuade|Deceive) +R
Description: Encompasses understanding of computers, communication, AI and biological intelligence.

This skill embodies your understanding of intelligence, neuronets, neural processing and software systems. The actions for this skill can be applied to:

  • self-driving systems in vehicles (those with the ai-op and ai-interfaced operational properties);
  • self-operating systems in robots;
  • general computing;
  • the theoretical side of schema systems;
  • artificial intelligences; and
  • biological intelligences.

Artificial intelligences are generally of complexity greater than 10M or 17(CC), and biological intelligences are of complexity greater than 1G or 19(CC).

Actions on this skill, other than the Know action, will usually require Neuro-Tools to complete. While the purchase of Neuro-Tools incurs a cost, having ranks in Neuronetics provides you with a rank in Neuro-Tools (meaning you’re qualified).

Actions for Neuronetics and its associated techniques, are practiced using both your Bio and Tech provenance categories.