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Genetics

Properties

Category: Engineering, Knowledge
Usage: operate(act) -> chk|sv= +M
know(free-act, R, Bio) -> chk= +M
make(day+, R, Bio) -> chk(CC)= +M
modify(day+, R, Bio) -> chk(CC)= +M + (CC-Q - CC)
bypass(main-act, R, Bio) -> chk(CC-S)= +M -> set(PC)= 8 + M(Stealth+S)
modify-rig(main-act, R, Bio) -> eff= give(d) ½•M to artefact chk|sv
disable(main-act, R, Bio) -> chk(CC)= +M
repair(hr+, R, Bio) -> chk(CC)= +M + (CC-Q - CC)
repair-rig(main-act, R, Bio) -> chk(CC)= +M + (CC-Q - CC)
Usage (aspect): provenance -> Bio
diagnose,salvage,search(min, R, Bio) -> chk(CC)= +M(Investigate) +R
appraise(min, R, Bio) -> chk(CC)= +M(Finance) +R
haggle(min, R, Bio) -> chk(CC)= +M(Persuade|Deceive) +R
Description: Encompasses understanding of biological information processing and genetic coding.

The central engineering skill concerning geneware.

Actions on this skill, other than the Know action, will usually require Gene-Tools to complete. While the purchase of Gene-Tools incurs a cost, having ranks in Genetics provides you with a rank in Gene-Tools (meaning you’re qualified).

Actions for Genetics and its associated techniques are practiced using your Bio provenance category.