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Cybernetics

Properties

Category: Engineering, Knowledge
Usage: operate(act, R) -> chk|sv= +M
know(free-act, R, Bio|Tech) -> chk= +M
make(day+, R, Bio|Tech) -> chk(CC)= +M
modify(day+, R, Bio|Tech) -> chk(CC)= +M + (CC-Q - CC)
bypass(main-act, R, Bio|Tech) -> chk(CC-S)= +M -> set(PC)= 8 + M(Stealth+S)
modify-rig(main-act, R, Bio|Tech) -> eff= give(d) ½•M to artefact chk|sv
disable(main-act, R, Bio|Tech) -> chk(CC)= +M
repair(hr+, R, Bio|Tech) -> chk(CC)= +M + (CC-Q - CC)
repair-rig(main-act, R, Bio|Tech) -> chk(CC)= +M + (CC-Q - CC)
Usage (aspect): provenance -> Bio, Tech
diagnose,salvage,search(min, R, Bio|Tech) -> chk(CC)= +M(Investigate) +R
appraise(min, R, Bio|Tech) -> chk(CC)= +M(Finance) +R
haggle(min, R, Bio|Tech) -> chk(SC)= +M(Persuade|Deceive) +R
Description: Encompasses understanding of interfaces between biological and artificial systems, designed to work within the body to enhance it or provide new abilities.

The central engineering skill concerning cyberware.

Actions on this skill, other than the Know action, will usually require Cyber-Tools to complete. While the purchase of Cyber-Tools incurs a cost, having ranks in Cybernetics provides you with a rank in Cyber-Tools (meaning you’re qualified).

Actions for Cybernetics and its associated techniques, are practiced using both your Bio and Tech provenance categories.