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Agility

Properties

Actions: gen(main-action) chk|sv +M(this), TC = 10+Size+M
Aspects: Body, Mind, Skill

Definition

A trait skill that rates your speed of reaction and dexterity. Agility is mostly used to set Target Challenges.

Exactly how you set that TC and under what circumstances is govered by three possible aspects in this skill.

  • Selecting the Body aspect means that Agility is your dexterity or dodgy-ness. This meaning of this skill is the default.
  • Selecting the Mind aspect means that Agility is your ability to think on your feet, do a fast comeback, react to your changing circumstances.
  • Selecting the Skill aspect means that Agility is your ability to make the vehicle your're driving/piloting more agile. This is not the only transfer, but it is the most common.

Until you put ranks on this skill, all aspects are considered the same.

When you do put ranks into the skill, you must then select the aspect to which those ranks apply. From this point on, your have two modifiers in the skill:

  1. one that includes the ranks for when you are using the skill in your chosen aspect
  2. another without those ranks, for when you must use the skill outside of your chosen aspect.