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Energy

Properties

Actions: gen(main-action) chk|sv +M(this), ep=EX•(1+M), ep/r=EX+M\

A trait skill that rates your endurance and fitness.

Maximum Energy Points (ep,max)

At their most obvious, energy points represent your vigour, freshness and wakefulness. If you have few energy points, you are exhausted, if you have near your maximum, then you are bright-eyed and ready for action.

Those with a lot of energy points tend to be able to toil for long periods without rest, they’ve always got a bit more in the tank to get something done. Those with few energy points tend to want to take breathers a lot.

You energy points also change throughout the game. You can lose them from exertion or refusing to sleep or at the hands of energy-based attacks, like a chopper’s enervation conjugate. You regain them mostly through taking long or short rests, but there are some other ways of doing this.

Your Energy affects your maximum Energy points (ep,max), which are found by:

note

ep,max = EX • (1 + M(Energy))

That is, add 1 to your Energy modifier, and multiply the result by your EX.

Energy Point Recovery (ep/r)

Energy point loss, just like health point loss is regained after finishing a rest, through healing.

Your Energy also affects the rate at which your Energy points recover after a rest (ep/r), which is found by:

note

ep/r = EX + M(Energy)

That is, add EX to your Energy modifier.

Dropping to 0 Energy Points

If you drop to 0 energy points, you are exhausted. You are likely to fall asleep or become unconscious at any time. You are unable to carry out any actions except free-actions.

Instant Death

You will die instantly if you are reduced to 0 energy points, and the amount of energy damage remaining is equal to or greater than your energy point maximum. For example, if you are on 4 energy points and your maximum is 14, and you suffer 20 points of damage, then the first 4 of that damage will reduce you to 0 energy points, while the remaining 16, greater than your energy point maximum, will kill you.