Telepathy
Category: Psionic
Usage: generic(act, R, 1fp) -> chk|sv= +M*
◊ know(free-act, R) -> chk(dadv)= +M*
◊ read(main-act, R, 1fp) -> chk(SC)= +M* emotional state
◊ search-read(main-act, R, 1fp) -> chk(SC)= +M* all creatures seen
◊ strike(scene & day+, R, 1fp) -> chk(C,10+ly)= M* +Vcl-Striker
-> imp-sv(Focus, 18-R*) -> insanity-1(mishap)
Aspect-Usage: hide(main-act, R, 1fp) -> set(PC|SC)= 8 +M*(Stealth+S) +R*
Mishap: insanity-1 (acquired on first ranks)
Description: A psionic skill that centres on contact with, understanding of, and the influence on people's essential consciousness and minds.
There are 5 main usages of Telepathy:
- your anomalous knowledge gives you a roll on any skill (at disadvantage) for the purposes of knowing something.
- you are able to read the mind of a single person
- you can also read a whole room
- you can perform an old-school strike with a functioning striker and a Guf contact, and
- you can affect the minds of others as you pass by them, making them forget you were ever there.
know(free-action)
You can call upon the knowledge of the collective unconsciousness on any subject, by performing a check on this skill under disadvantage. While this can give access to a near-infinite repository of knowledge, the conclusions you draw can be incorrect.
know(free-act, R) -> chk(dadv)= +M*
read(main-action, 1fp)
You can target a creature within your senses and get a reading of their emotional state. You must overcome the Social Challenge (SC) of the subject of your reading. If you overcome the SC, you get a general understanding of the target's emotional state (despair, fear, affection, aversion, hopefulness, etc.). This understanding gives you an advantage on your next Deception, Perform or Persuasion or Stealth+S check against that target, as long as it is within the next minute.
read(main-act, R, 1fp) -> chk(SC)= +M* to read emotional state.
search-read (round, 1fp)
You can target all creatures within your senses and get a reading of the emotional state of the creature with the strongest or most significant emotions out of those for whom you overcame their SC.
search-read(main-act, R, 1fp) -> chk(SC)= +M* all creatures seen.
Striking(scene & day+, 1fp)
As a ritual, with the aid of a functioning striker, the Vcl-Striker qualifier, and a ronite guff contact, Telepathy can be employed to perform a strike.
In this method, a ronite guff navigator inhabits your body for a strike (see the following heading Gaining a Guf Contact for details). The ronite guff navigator uses the striker's scersics, enabling a strike up to a distance, limited by the striker's capabilities.
This manoeuvre can be done as an action by spending 1fp and succeeding in an Telepathy check against a challenge determined by the distance on a skill roll.
strike(scene & day+, R, 1fp) -> chk(C,10+ly)= M* +Vcl-Striker -> imp-sv(Focus, 18-R*) -> insanity-1(mishap)
This roll needs to overcome the strike Challenge (C), which is 10 + distance covered by the strike in ly.
There are a number of factors that can alter the Strike Challenge (C), see the explanations under the Psiportation skill
Gaining a Guf Contact
You may gain a ronite guff contact by either one of two rituals:
- By spending 5fp, and succeeding on a chk(Telepathy,15), you may obtain your own contact from a ronite guff, determined on the table below.
- By having a mnemonic contact with an AI that has ronite guff contacts.
| Dice Roll | Ronite Guf |
|---|---|
| 1 | Xoth |
| 2 | Kiramaxoon |
| 3 | Enarkhiratahn |
| 4 | Xi’nsu |
| 5 | Thys’s |
| 6 | other (GMs discretion) |