Telepathy
Actions: gen(main-action) chk|sv +M*(this), know(free-action) chk(dadv) M(this), read(main-action, 1fp) imp(sv,Perception) 8+M*[1](this), search-read (round, 1fp)
Aspect-Actions: hide(main-action, 1fp) R*(this) +M*(Stealth)
Mishap: insanity
Definition
A psionic skill that centres on contact with, understanding of, and the influence on people's essential consciousness and minds.
know(free-action)
You can call upon the knowledge of the collective unconsciousness on any subject, by performing a check on this skill under disadvantage. While this can give access to a near-infinite repository of knowledge, the conclusions you draw can be incorrect.
know(free-action) chk(C,dadv) = d20 + M(this)
read(main-action, 1fp)
You can target a creature within your senses and get a reading of their emotional state. You must overcome the Social Challenge (SC) of the subject of your reading. If you overcome the SC, you get a general understanding of the target's emotional state (despair, fear, affection, aversion, hopefulness, etc.). This understanding gives you an advantage on your next Deceive, Perform or Persuade or Stealth check against that target, as long as it is within the next minute.
read(main-action, 1fp) chk(SC) = d20 + M*(this) to read emotional state.
search-read (round, 1fp)
You can target all creatures within your senses and get a reading of the emotional state of the creature with the strongest or most significant emotions. You imp(sv,Insight) on all opposing creatures, you can get a reading from the creature with the strongest, most significant emotional state that also fails the save.
read(round, 1fp) imp(sv,Insight,8+M*(this)) or read emotional state.
Striking(round & day+, 1fp)
As a ritual, with the aid of a functioning striker, the Vcl-Striker qualifier, and a ronite guff contact, Telepathy can be employed to perform a strike.
In this method, a ronite guff navigator inhabits your body for a strike (see the following heading “Gaining a guff contact” for details). The ronite guff navigator uses the striker's scersics, enabling a strike up to a distance, limited by the striker's capabilities.
This manoeuvre can be done as an action by spending 1(fp) and succeeding in an Telepathy check against a challenge determined by the distance on a skill roll.
strike(round & day+, 1fp) chk(STRIKEC) = d20 + M*(Telepathy) + Vcl-Striker
This roll needs to overcome the strike challenge (STRIKEC), which is composed of
STRIKEC = 10 + distance in ly
Gaining a guff contact. You may gain a ronite guff contact by either one of two rituals:
- By spending 5fp, and succeeding on a 15(Telepathy) check, you may obtain your own contact from a ronite guff, determined on the table below.
- By having a mnemonic contact with an AI that has ronite guff contacts.
Dice Roll | Ronite Guff |
---|---|
1 | Xoth |
2 | Kiramaxoon |
3 | Enarkhiratahn |
4 | Xi’nsu |
5 | Thys’s |
6 | other (GMs discretion) |