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Psikinesis

Properties

Category: Psionic
Usage: generic(act, R, 1fp) -> chk|sv= +M
tip-scales(re-act, R, 1fp) -> eff= ±M* to ally|opp chk|sv
Mishap: insanity-1 (acquired on first ranks)
Description: A feeling for movement and change.

A psionic skill representing your understanding of corporeal movement and where this comes from. In its basic form you can change outcomes in your favour, because change is statistical in nature.

You may use your reaction and spend a focus point to either add or subtract your focus-improved modifier (M*) in Psikinesis to any check or save by anyone on your vicinity including yourself. You can add your modifier after the die has been rolled, but it must be before the outcome is known.

You must be able to perceive the target of your Psikinesis in order perform the favouring action. Normally this would mean having line of sight, however, if you have some sort of Clairsentience in effect, then you can use that as the basis of your perception.

If you have ranks in the Precognition (Clairsentience) technique, you can spend another 5fp to add or subtract your focus-improved modifier (M*) in that technique as well.