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Armour

Light Armour

Light armour is any armour that offers some protection, without being so bulky that it severely restricts movement. As it is like clothing, it does not require any operator skill to get the best use out of it.

Leather

Armour, leather

10:1(cost), 0.1/4(wt), 11(CC)
Op: inactive, worn s2a: 4hp 1ep for main-act
Usage: +rst(prc)+1, +rst(sls)+1, +5(Agility,max)
Description: Combat armour made from thick leather, stiffened in places to maximise protection. Other protective gear, such as that worn by motorcyclists, can be substituted but with 3(Agility,max).

Leather, studded

Studded leather is similar to leather armour but it is heavily stiffened with studs or metal ribs.

Armour, leather

30:1(cost), 0.1/6(wt), 11(CC)
Op: inactive, worn s2a: 6hp 1ep for main-act
Usage: +rst(prc)+2, +rst(sls)+2, +4(Agility,max)
Description: Combat armour made from thick leather, stiffened with studs and hard (usually metal) ribs.

Ballistic vest, light

Ballistic vest, light

120:1(cost), 0.1/7(wt), 12(CC)
Op: inactive, worn s2a: 7hp 1ep for main-act
Usage: +rst(prc)+4, +rst(sls)+4, +2(Agility,max)
Description: This is usually a vest with heavy metal plates sewn into the fabric, designed to protect the centre mass of the body from slug projectiles. The rst bonuses presented assume that you are also wearing a helmet.

Ballistic vest, medium

Ballistic vest, medium

220:1(cost), 0.1/12(wt), 12(CC)
Op: inactive, worn s2a: 12hp 1ep for main-act
Usage: +rst(prc)+5, +rst(sls)+5, +0(Agility,max)
Description: Heavier version of the light ballistic vest. The rst bonuses presented assume that you are also wearing a helmet.

Cloth

Cloth

cost=800|1 : wt=6 : CC=12
Op: inactive, worn ◊ s2a -> 6hp 1ep [main-act]
Usage: rst(prc)+3 : rst(sls)+3 : rst(fire)+1 : rst(cold)+1, Agility+B(max)=4
Description: A complete suit of ballistic cloth — an advanced nanotech combination of graphite and diamond.

Fibre, standard

Fibre, standard

cost=5K|2 : wt=7 : CC=13
Op: inactive, worn ◊ s2a -> 7hp 5ep [main-act]
Usage: rst(prc)+4 : rst(sls)+4 : rst(fire)+1 : rst(cold)+1, Agility+B(max)=3
Description: Diamond-chain flexible fibre armour designed to disperse kinetic energy.

Fibre, dress

Fibre, dress

cost=9K|2 : wt=4 : CC=13
Op: inactive, worn ◊ s2a -> 4hp 9ep [main-act]
Usage: rst(prc)+4 : rst(sls)+4 : rst(fire)+1 : rst(cold)+1, Agility+B(max)=4
Description: Fibre armour with the appearance of bulky service clothing.

Fibre, reactive

Fibre, reactive

30K:3(cost), 0.1/2(wt), 14(CC)
Op: active (mishap(elec-3)), worn s2a: 2hp 30ep for main-act
Usage: +rst(prc)+4, +rst(sls)+4, +rst(fire)+1, +rst(cold)+1, +5(Agility,max)
Description: Reactive fibre is very advanced fibre armour with the appearance of normal clothing. It senses when a dangerous situation looms and bulks out to protect the wearer.

Mesh, standard

Mesh, standard

cost=8K|2 : wt=7 : CC=13
Op: inactive, worn ◊ s2a -> 7hp 8ep [main-act]
Usage: rst(prc)+5 : rst(sls)+5 : rst(fire)+1 : rst(cold)+1, Agility+B(max)=2
Description: Diamond chains sandwiched in hyper-dense niobium; sacrifices flexibility for extra pierce resistance.

Mesh, dress

Mesh, dress

14K:2(cost), 0.1/4(wt), 14(CC)
Op: inactive, worn s2a: 4hp 14ep for 1 main-act
Usage: +rst(prc)+5, +rst(sls)+5, +rst(fire)+1, +rst(cold)+1, +3(Agility,max)
Description: Dress mesh armour has the appearance of bulky clothing, which is usually in the design of a military or service uniform.

Mesh, reactive

Mesh, reactive

48K:3(cost), 0.1/2(wt), 14(CC)
Op: active (mishap(elec-3)), worn s2a: 20hp 48ep for main-act
Usage: +rst(prc)+5, +rst(sls)+5, +rst(fire)+1, +rst(cold)+1, +4(Agility,max)
Description: Reactive mesh is very advanced mesh armour with the appearance of normal clothing. It senses when a dangerous situation looms and bulks out to protect the wearer.

Weave

Weave

12K:2(cost), 0.1/7(wt), 14(CC)
Op: episodic (mishap(elec-2)), worn s2a: 7hp 12ep for main-act
Usage: +rst(frc)+2 +rst(prc)+6, +rst(sls)+8, +rst(fire)+1, +rst(cold)+1, +2(Agility,max)
Description: This is similar to mesh, but when undergoing rapid changes in force becomes momentarily rigid, affording the user resistance to force attacks without losing ease of use and flexibility.

Heavy Armour

Heavy armour offers more protection than light armour, but it is harder to move in it, and requires some practice (via the Aegis qualifier) to use it effectively in combat. This means that every physical skill check that you make in heavy armour is subject to the Aegis aspect:

physical skill checks

generic-physical -> chk(C)= +M(Skill-Physical) + Aegis

If you are qualified in Aegis (as in you have placed a rank in that qualifier) then R = 0, so you can disregard the aspect, otherwise you suffer the -3 penalty for being unqualified in Aegis.

Shell

Shell, light

26K:2(cost), 0.1/15(wt), 14(CC)
Op: inactive, worn(Aegis) s2a: 15hp 26ep for rnd
Usage: +rst(frc)+7 +rst(prc)+7, +rst(sls)+10, +rst(fire)+2, +rst(heat)+2, +rst(heat)+2, +2(Agility,max)
Description: Shell armour is a variant on weave armour, where various part of the armour are rigid, improving the dispersive properties of the material, and greatly improving the force resistance.

Shell, heavy

40K:2(cost), 0.1/18(wt), 14(CC)
Op: inactive, worn(Aegis) s2a: 18hp 40ep for rnd
Usage: +rst(frc)+8 +rst(prc)+8, +rst(sls)+10, +rst(fire)+3, +rst(heat)+2, +rst(heat)+2, +0(Agility,max)
Description: A heavier version of shell sacrificing manoeuvrability for more protection.

Carapace

Carapace

60K:2(cost), 0.1/17(wt), 14(CC)
Op: inactive, worn(Aegis) s2a: 17hp 60ep for rnd
Usage: +rst(frc)+9 +rst(prc)+9, +rst(sls)+10, +rst(fire)+3, +rst(heat)+2, +rst(heat)+2, +0(Agility,max)
Description: Carapace armour combines shell armour with solid niobium isotope, giving the armour impressive stopping power.

Leather

cost=10|1 : wt=4 : CC=11
Op: inactive, worn ◊ s2a -> 4hp 1ep [main-act]
Usage: rst(prc)+1 : rst(sls)+1 : Agility+B(max)=5
Description: Combat armour made from thick leather, stiffened in places to maximise protection.

Ballistic Vest, light

cost=120|1 : wt=6 : CC=12
Op: inactive, worn ◊ s2a -> 7hp 1ep [main-act]
Usage: rst(prc)+2 : rst(sls)+2 : Agility+B(max)=4
Description: A vest with heavy metal plates protecting the centre mass from slug projectiles. Assumes helmet also worn.

Ballistic Vest, medium

cost=220|1 : wt=6 : CC=12
Op: inactive, worn ◊ s2a -> 12hp 1ep [main-act]
Usage: rst(prc)+4 : rst(sls)+4 : Agility+B(max)=2
Description: Heavier ballistic vest with greater slug resistance. Assumes helmet also worn.