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Tools

When we use the keyword “Tools”, we are talking about toolsets of a specialist or technical nature that are sophisticated enough that they require a qualifier skill to use. These qualifiers, as with all others, are mostly used in aspected checks (employed while carrying out another skill action), and may include activities like: craft or repair an item, prepare an access pass, or pick a lock.

The engineering tools are a bit of a special case in that we don’t spend any time working out whether you have qualifiers for them. Rather, it is assumed that if you have ranks in a given engineering skill, then you are qualified in the various corresponding tools.

For example, if you have a rank in Cybernetics, then you automatically qualify in Cyber-Tools. This automatic qualification is the reason your character sheet won’t show your qualification in these tools.

The one exception to all of this is Medicine-Tools. In this case, people without medical training can become qualified in Medicine-Tools, representing a knowledge of first aid.

The reason the engineering tools feature in the following listings is because, while you may be qualified automatically, they still cost money, so it can’t be assumed that you have the tools at your disposal. You also may not have the tools at the right scale (kit-, pack- and facility-scale - discussed in the next heading) either.

Kits, Packs & Facilities

Tools are an example of items of equipment that are categorised into tooling scales, which are similar in their nature to the base scales referred to in “Chapter 6: Adventuring”.

These scales are a recognition that larger and more complex problems often need more impressive toolsets to facilitate solving them. The scales are:

  • Kits. Collections of equipment that are small enough to be carried around by an individual (roughly 4 kg), are referred to as Kits. These are the smallest in tooling scale and comparable to base{0}.
  • Packs. Collections of equipment that are generally small enough to fit into a 1 metre cube (generally 100 kg) are referred to as Packs. Packs will contain everything that a kit of its type contains, but with more supplies and variety. There will also be some more sophisticated pieces of kit for analysis, formulation, and scaffold printing. Packs can be considered base{i} toolsets.
  • Facilities. Large collections of equipment (about a tonne) are called facilities (which may be considered laboratories or workshops). Facilities will contain everything that a pack of its type contains, but with more supplies and variety. These are the largest in tooling scale. Facilities can be considered base{ii} toolsets.

A character with ranks in a qualifier for a given toolset will be able to use a kits, packs, or facilities of the same key word. For example a character with a rank in Medicine-Tools will be able to use kits, packs and facilities with the Medicine key word.

The GM will generally decide which type is needed for a particular check.

The complexity of the equipment that you are analysing, fixing, demolishing, modifying, can guide the GM where anything over 100K or over 14(CC) will likely need a pack and anything over 10M or over 16(CC) will likely need a facility. You can of course, use a facility scale toolset to solve something of a lower complexity, this is probably grounds for offering you advantage in your skill roll.

Similarly, if you are opposing someone, then the tooling scale (kit, pack or facility) your opponent used will determine the scale you will need. If you use a higher scale you will gain advantage, and using a lower scale will impose a disadvantage.

The GM should use their discretion around the granting of advantage or the imposition of disadvantage in any of these circumstances. Or whether they outright disallow an action, instead of imposing disadvantage.

Climber's Tools

Equipment for climbing difficult surfaces. Climber's Tools are generally for either providing safety, catching you if you fall, or for actual mechanical aid, where the equipment is used to also assist the climbing itself. Using mechanical aid doubles the time spent climbing, but provides an advantage on climbing checks.

Climber's Kit

Climber's Tools, kit

500:1(cost), 0.1/2(wt), 12(CC)
Op: inactive, deployed s2a: 2hp 1ep for main-act
Usage (aspect): provenance -> Bio
climb-tooling(w/scene+)
    -> 2(tg), stop(fall), +2(chk,Str|Agl,climb), restrained
Description: A climber's kit contains 50 metres of dynamic climbing rope, dyna-bolts, quickdraws, carabiners, an autobelayer and harness. While it does not assist you with actual climbing, it does catch you if you fall. Whilst climbing, you have the restrained condition, other than your climbing speed, which will be that of quarter movement for humans. Sheer walls will not be climbable with this kit.

Climber's Pack

Climber's Tools, pack

1.5K:1(cost), 0.1/40(wt), 13(CC)
Op: inactive, deployed s2a: 40hp 2ep for main-act
Usage (aspect): provenance -> Bio
climb-tooling(w/scene+)
    -> 8(tg), stop(fall), +2(chk,Str|Agl,climb), restrained
Description: Equipment for climbing difficult surfaces. Climber's Tools are generally for either providing safety, catching you if you fall, or for actual mechanical aid, where the equipment is used to also assist the climbing itself. Using mechanical aid doubles the time spent climbing, but provides an advantage on climbing checks. A climber's pack is a full set of climbing tools for all occasions and can cater for a party of adventurers. There are fittings for climbing virtually any surface, and the total rope length can go out to 300 metres.

Disguise-Tools, kit

Disguise-Tools, Kit

10K:2(cost), 0.1/1(wt), 14(CC) Op: inactive, deployed s2a: 2hp 10ep for main-act Usage (aspect): provenance -> Bio, Tech disguise-tooling(w/scene+)     -> 1(tg), 14(chk|sv|set|imp(Skill, CC, max)) Description: These tools provide technical disguising for the user without training needed in the Genetics skill, disguise effectiveness equal to artefact CC, i.e., 14(CC). The tools include nanites that change the colour of your skin and eyes, as well as electronic jammers that fool many casual sensors, and biometric scanners. The tools are an essential element in some uses of the Disguise (Deceive) technique

Disguise Tools, facility

Disguise Tools, pack

Disguise Tools, pack

100K:3(cost), 100(wt), 15(CC)
Op: inactive, deployed s2a: 100hp 100ep for min
Usage (aspect): provenance -> Bio, Tech
disguise-tooling(w/act+)
-> 1(tg), 17(chk|sv|set|imp(Skill, CC, max))
Description: Disguise at the pack level can be used in two ways: 1. as a more technical application of personal disguise, and 2. disguising base{i} artefacts, such as vehicles. Disguise Tools, facility

Disguise Tools, facility

Disguise Tools, facility

1M:3(cost), 100(wt), 15(CC)
Op: inactive, deployed s2a: 100hp 100ep for min
Usage (aspect): provenance -> Bio, Tech
disguise-tooling(w/act+)
-> 1(tg), 25(chk|sv|set|imp(Skill, CC, max))
Description: A more complete toolset compared to the above, challenging a higher CC and including base {ii} artefacts.

The tools are commonly upgraded, with each 50% cost increase raising the CC. Therefore at 15K, the tools are set to 15(CC), and 22.5K, they set the effectiveness to 16(CC), and so on.

Engineering Tools

Engineering tools is a catch-all term for any engineering tool set. There is a toolset for each of the engineering skills of Cybernetics, Genetics, Machinery, Materials, Medicine, Munitions, Neuronetics and Robotics.

If you have put ranks on any of these skills, you automatically qualify in their corresponding tools.

Most engineering tools can be combined with Scan-Tools (see listing) to allow them to perform many actions remotely. For example, when using the Conjugate (Cybernetics) technique at range, you combine your kit-level Cyber-Tools and Scan-Tools to give you up to 300 range. A brief description of each of the engineering toolsets follows:

Cyber-Tools

These are the standard toolkit for practitioners of the Cybernetics skill. This is also supplemented with any of the specialist tools to support actions using Bypass (Cybernetics) and Conjugate (Cybernetics). The tools include sets of schema templates and schema editors, that allow the engineer to fashion schemas to particular needs. The tools are also useful in making forgeries of artefacts with a cybernetic component, such as signet rings.

Gene-Tools

These are the standard toolkit for practitioners of the Genetics forte. It includes a range of analysing reagents and schemas, as well as programmed builders. This is also supplemented with any of the specialist tools to support actions using Bypass (Genetics) and Conjugate (Genetics). The tools include sets of schema templates and schema editors, that allow the engineer to fashion schemas to particular needs.

These tools, usually have to contend with the biological creature’s auto-immune system, but may also encounter failsafes encoded into the genome. Some Modify actions, require genomic delivery systems that wont be detected or reacted to by the target’s defences.

Machine-Tools

Machine-Tools are suited to performing actions on mechanical and electrical systems, particularly engines. These are the standard toolkit for practitioners of the Machinery skill. This is also supplemented with any of the specialist tools to support actions using Bypass (Machinery) and Conjugate (Machinery). Actions might include breaking into the controls and operational parts of the machine. In ways that the design of the machine did not anticipate. The tools assist in breaking down mechanical, electrical or computer security systems that work on the machine to prevent your access. A classic example of a bypass (Machinery) is hot-wiring a vehicle. The tools include sets of schema templates and schema editors, that allow the engineer to fashion schemas to particular needs.

The tools are also useful in making forgeries of artefacts with a machinery component.

Materials-Tools

Materials tools are a combination of toolkits for electrical and mechanical systems, but they also contain reagents, explosives, analysers, and the kit to make these things. The facility grade tools are a complete chemistry laboratory. These are the standard toolkit for practitioners of the Materials skill. These are also supplemented with any of the specialist tools to support actions using Bypass (Materials) and Conjugate (Materials). Such tools are designed to assist with hacking or bypassing mechanical security systems. These can be as simple as a lock on a door, or time-based locking on strongrooms or safes, right up to complex pressure plates, and even disarming explosives.

Bypassing a secured door, bulkhead or airlock. The tools include sets of schema templates and schema editors, that allow the engineer to fashion schemas to particular needs.

The tools are also useful in making forgeries of artefacts with a material component.

Medicine-Tools

These are the standard toolkits for practitioners of the Medicine skill. This is also supplemented with any of the specialist tools to support actions using Medicine:Conjugate. The tools include sets of schema templates and schema editors, that allow the engineer to fashion schemas to particular needs. Although you qualify in these tools automatically with your first rank in Medicine, you can also put a rank in Medicine-Tools to qualify in the tools, separately to the engineering skill. This is akin to qualifying as a paramedic, rather than as a surgeon.

  • Medicine Kit. This is essentially a first aid kit with suturing gel, small molecular reconstruction equipment, implements, gauze and bandages, and a few simple medications.
  • Medicine Pack. A medicine pack contains a more extensive inventory of medications, a stretcher bed, scanning and extracting equipment, a medical AI, and care equipment. You cannot perform surgery with this pack.
  • Medicine Facility. A medicine facility contains all the necessary equipment for diagnosis, toxicology testing, surgery and molecular reconstruction technology to heal a character, mostly regardless of the ailment.

A practical purpose of these tools is to perform the healing action, which has the forms:

Healing action

heal (scene) -> chk(10) = +M(Medicine) + Medicine-Tools
    -> eff(kit)= 1d4 +M(hp)
    -> eff(pack)= 1d8 +M(hp)
    -> eff(facility)= 1d12 +M(hp)\

Munitions-Tools

Munitions-tools are a combination of computer, electrical and mechanical tools, suited for working on firearms and weapon systems. Although bombs and explosives are nearer to Materials, there is a lot of crossover, allowing Munitions to be substituted without penalty in these cases.

Neuro-Tools

The tools include sets of schema templates and schema editors, that allow the engineer to fashion schemas to particular needs. They also contain a variety of input and output interfaces, to allow you access to a computing backbone. This can mean that it contains also root kits and operating system bootstraps, to enable better introspection.

Such tools are designed to assist with bypassing security systems that are based in software. They are usually applicable for bypass rolls on computer systems and AIs. However, they may also be applied to the security controls on engine management systems or other controllers on robots, vehicles or facilities, under a -2 penalty. In such applications, bypass actions with Bypass (Machinery), Bypass (Robotics) or Bypass (Materials) may be more appropriate.

Robo-Tools

Robo-Tools are tailored for working on powered armour, mech vehicles, and robots, and tend to be heavier, more sturdy than similar toolsets for Cybernetics.

:::

Engineering Tools, kit

Engineering Tools, kit

5K:2(cost), 0.1/1(wt), 13(CC)
Op: inactive, deployed (Skill-Eng) s2a: 1hp 5ep for main-act
Usage (aspect): provenance -> Bio|Tech
engineering-tooling(w/act+)
    -> 14(chk|sv|set|imp(Skill, CC, max))
Description: Facilitates most of the actions performed with the engineering skill on which this toolset is specialised., up to a CC of 14.

Engineering Tools, pack

Engineering Tools, pack

50K:2(cost), 100(wt), 14(CC)
Op: inactive, deployed (Skill-Eng) s2a: 100hp 50ep for min
Usage (aspect): provenance -> Bio|Tech
engineering-tooling(w/act+)
    -> 17(chk|sv|set|imp(Skill, CC, max))
Description: Facilitates most of the actions performed with the engineering skill on which this toolset is specialised., up to a CC of 17.

Engineering Tools, facility

Engineering Tools, facility

500K:3(cost), 1T(wt), 15(CC)
Op: inactive, deployed (Skill-Eng) s2a: 1Thp 500ep for hr
Usage (aspect): provenance -> Bio|Tech
engineering-tooling(w/act+)
    -> 25(chk|sv|set|imp(Skill, CC, max))
Description: Facilitates most of the actions performed with the engineering skill on which this toolset is specialised., up to a CC of 25.

Forensic-Tools

Required for technical/legal uses of the Forensics technique, particularly with the engineering skills of Genetics, Materials, Medicine, Munitions and Science, and most particularly when investigating crime scenes.

Forensic-Tools work as a suplement to other toolsets. For example Forensic-Tools augment Mediine-Tools as the same level, rather than replacing them.

Forensic Tools, kit

Forensic Tools, kit

7K:2(cost), 0.1/1(wt), 13(CC)
Op: inactive, deployed (Skill-Eng) s2a: 1hp 7ep for main-act
Usage (aspect): provenance -> Bio|Tech
forensic-tooling(w/act+)
    -> 14(chk|sv|set|imp(Skill, CC, max))
Description: Facilitates most of the actions performed with the Forensics technique up to a CC of 14. They also facilitate chain of custody, and other legal concerns. Small and easily carried around, the forensics kit contains anti-contamination spray, tracer dyes, black light torches, sampling kits, residue kits, a few simple analysers and reagents, and a chain-of-evidence cataloguing system. Enables simple investigations and collections.

Forensic Tools, pack

Forensic Tools, pack

70K:2(cost), 100(wt), 14(CC)
Op: inactive, deployed (Skill-Eng) s2a: 100hp 70ep for min
Usage (aspect): provenance -> Bio|Tech
forensic-tooling(w/act+)
    -> 17(chk|sv|set|imp(Skill, CC, max))
Description: Facilitates most of the actions performed with the Forensics technique up to a CC of 17. Includes analysis and extraction drones, time-series airflow analysis, crime playback AIs, as well as cadaver analysers and preservation equipment.

Forensic Tools, facility

Forensic Tools, facility

700K:3(cost), 1T(wt), 15(CC)
Op: inactive, deployed (Skill-Eng) s2a: 1Khp 700ep for hr
Usage (aspect): provenance -> Bio|Tech
forensic-tooling(w/act+)
    -> 25(chk|sv|set|imp(Skill, CC, max))
Description: Facilitates most of the actions performed with the Forensics technique up to a CC of 25. Forensics collection AI and modelling system, full autopsy setup, and the equivalent of a chemistry laboratory.

Scan-Tools

Contains tools for conducting remote surveys, generally based on physical properties and of a scientific nature. The tools are designed to be able to take sensory information over a control area. The senses can include visual, infrared, gravimetric, seismic, electromagnetic, as well as statistical tools for population counts, or data for whatever phenomenon, environment or object you are surveying.

The tools can be employed in many ways, depending on the skills or techniques you are using these tools with.

Basic Mapping

A non technical application of these tools is to be able to set up a team of drones that fly and map out a tunnel system, giving you a three-dimensional view of an alien warren, or a set of catacombs.

Geological Survey

If employed in the field of geology, a successful Science or Materials check may locate ore bodies, areas of underground water, or the locations of other important substances.

Geological Survey

search(min+) -> chk(reconnaissance)= +M(Investigate) +R(Science|Materials) + Scan-Tools

Military Reconnaisance

You can also employ these tools in surveying military vehicles and installations. For such uses, you combine the following.

Military Reconnaissance

search(min+) -> chk(reconnaissance) = +M(Investigate) +R(Cbt-Tactical) + Scan-Tools

Remote Bypass

Hacking your way into an enemy striker could be done through its signals ports, using Bypass (Neuronetics), another way would be using Bypass (Materials) if the striker has a docking port.

Remote Bypass, Neuronetics

bypass(min) -> chk(CC-S)= +M(Bypass) +Scan-Tools -> set(PC)= 8 +M(Stealth+S)

What separates the kit from the pack and the facility is the area that can be covered in the survey in a given period of time, along with the detail in the data and the sophistication of the analysis.

The second kit listing below is there to demonstrate the higher cost and performance of an improved kit.

Scan Tools, kit

Scan Tools, kit

5K:2(cost), 0.1/1(wt), 13(CC)
Op: inactive, deployed (Investigate) s2a: 1hp 5ep for main-act
Usage (aspect): provenance -> Bio|Tech
scan-tooling(w/act+)
    -> 14(chk|sv|set|imp(Skill, CC, max)), 300(range), 50(volume)
Description: Contains tools for conducting remote surveys, generally based on phyical properties and of a scientific nature. The tools are designed to be able to take sensory information over a control area. The senses can include visual, infrared, gravimetric, seismic, electromagnetic, as well as statistical tools for population counts, or data for whatever phenomenon, environment or object you are surveying. The tools can be employed in many ways, depending on the skills or techniques you are using these tools with.

Scan Tools, kit, upgraded

Scan Tools, kit

10K:2(cost), 0.1/1(wt), 14(CC)
Op: inactive, deployed (Investigate) s2a: 1hp 10ep for main-act
Usage (aspect): provenance -> Bio|Tech
scan-tooling(w/act+)
    -> 15(chk|sv|set|imp(Skill, CC, max)), 600(range), 100(volume)
Description: Upgraded version of the previous listing: demonstrates that by doubling the cost, you double the range and volume covered and increase the maximum CC that can be investigated.

Scan Tools, pack

Scan Tools, pack

50K:2(cost), 100(wt), 14(CC)
Op: inactive, deployed (Investigate) s2a: 100hp 50ep for min
Usage (aspect): provenance -> Bio|Tech
scan-tooling(w/act+)
    -> 17(chk|sv|set|imp(Skill, CC, max)), 3K(range), 500(volume)
Description: Pack version of the previous listing.

Scan Tools, facility

Scan Tools, facility

500K:3(cost), 1T(wt), 15(CC)
Op: inactive, deployed (Investigate) s2a: 1Khp 500ep for hr
Usage (aspect): provenance -> Bio|Tech
scan-tooling(w/act+)
    -> 25(chk|sv|set|imp(Skill, CC, max)), 30K(range), 5K(volume)
Description: Facility version of the previous listing.

Surveillance-Tools

Surveillance tools are designed to observe an individual or a specific area over a period of time, and are designed to put the observer at the scene or with the individual, so that they can, at least see and hear all those present with the person or in the space being watched.

The tool kit therefore specialises in cameras and bugs, along with a signalling system, so that all gathered information is brought back to the observer in real time, or faithfully recorded and returned to the observer at a later time.

The skill roll in using these tools is to be able to set up a surveilance system that both avoids detection, and gets the information with enough quality to be useful. This is analogous to a bypass roll.

surveillance action spec

surveil(min+ & scene+) -> chk(C,CC-S) = +M(Surveillance) +Surveillance-Tools -> set(PC) = 8 +M(Stealth+S)

Surveillance Tools, kit

Surveillance Tools, kit

10K:2(cost), 0.1/1(wt), 14(CC)
Op: inactive, deployed (Surveillance) s2a: 1hp 10ep for main-act
Usage (aspect): provenance -> Bio|Tech
surveillance-tooling(w/act+)
    -> 14(chk|sv|set|imp(Skill, CC, max)), 300(range)
Description: Surveillance tools are designed to observe an individual or a specific area over a period of time, and are designed to put the observer at the scene or with the individual, so that they can, at least see and hear all those present with the person or in the space being watched. The tool kit therefore specialises in cameras and bugs, along with a signalling system, so that all gathered information is brought back to the observer in real time, or faithfully recorded and returned to the observer at a later time.

The skill roll in using these tools is to be able to set up a surveilance system that both avoids detection, and gets the information with enough quality to be useful. This is analogous to a bypass roll..

Surveillance Tools, pack

Surveillance Tools, pack

100K:3(cost), 100(wt), 15(CC)
Op: inactive, deployed (Surveillance) s2a: 100hp 100ep for min
Usage (aspect): provenance -> Bio|Tech
surveillance-tooling(w/act+)
    -> 17(chk|sv|set|imp(Skill, CC, max)), 3K(range)
Description: Pack version of the previous listing.

Surveillance Tools, facility

Surveillance Tools, facility

1M:3(cost), 1T(wt), 16(CC)
Op: inactive, deployed (Surveillance) s2a: 1Khp 1Kep for hr
Usage (aspect): provenance -> Bio|Tech
surveillance-tooling(w/act+)
    -> 25(chk|sv|set|imp(Skill, CC, max)), 30K(range)
Description: Facility version of the previous listing.

Cyber-Tools

These are the standard toolkit for practitioners of the Cybernetics skill. This is also supplemented with any of the specialist tools to support actions using Bypass (Cybernetics) and Conjugate (Cybernetics). The tools include sets of schema templates and schema editors, that allow the engineer to fashion schemas to particular needs.

The tools are also useful in making forgeries of artefacts with a cybernetic component, such as signet rings.

If you have put ranks on Cybernetics, you automatically qualify in these tools.

Cyber-Tools can be combined with Scan-Tools to allow them to perform many actions remotely. For example, when using the Conjugate (Cybernetics) technique at range, you combine your kit-level Cyber-Tools and Scan-Tools to give you up to 300 range.

Gene-Tools

These are the standard toolkit for practitioners of the Genetics forte. It includes a range of analysing reagents and schemas, as well as programmed builders. This is also supplemented with any of the specialist tools to support actions using Bypass (Genetics) and Conjugate (Genetics). The tools include sets of schema templates and schema editors, that allow the engineer to fashion schemas to particular needs.

These tools, usually have to contend with the biological creature’s auto-immune system, but may also encounter failsafes encoded into the genome. Some Modify actions, require genomic delivery systems that wont be detected or reacted to by the target’s defences. If you have put ranks on Genetics, you automatically qualify in these tools.

Machine-Tools

Machine-Tools are suited to performing actions on mechanical and electrical systems, particularly engines. These are the standard toolkit for practitioners of the Machinery skill. This is also supplemented with any of the specialist tools to support actions using Bypass (Machinery) and Conjugate (Machinery). Actions might include breaking into the controls and operational parts of the machine. In ways that the design of the machine did not anticipate. The tools assist in breaking down mechanical, electrical or computer security systems that work on the machine to prevent your access. A classic example of a ypass (Machinery) is hot-wiring a vehicle. The tools include sets of schema templates and schema editors, that allow the engineer to fashion schemas to particular needs.

The tools are also useful in making forgeries of artefacts with a machinery component.

If you have put ranks on Machinery, you automatically qualify in these tools.

Materials-Tools

Materials tools are a combination of toolkits for electrical and mechanical systems, but they also contain reagents, explosives, analysers, and the kit to make these things. The facility grade tools are a complete chemistry laboratory. These are the standard toolkit for practitioners of the Materials skill. These are also supplemented with any of the specialist tools to support actions using Bypass (Materials) and Conjugate (Materials). Such tools are designed to assist with hacking or bypassing mechanical security systems. These can be as simple as a lock on a door, or time-based locking on strongrooms or safes, right up to complex pressure plates, and even disarming explosives.

Bypassing a secured door, bulkhead or airlock. The tools include sets of schema templates and schema editors, that allow the engineer to fashion schemas to particular needs.

The tools are also useful in making forgeries of artefacts with a material component.

If you have put ranks on Materials, you automatically qualify in these tools.

Medicine-Tools

These are the standard toolkits for practitioners of the Medicine forte. This is also supplemented with any of the specialist tools to support actions using Medicine:Conjugate. The tools include sets of schema templates and schema editors, that allow the engineer to fashion schemas to particular needs.

If you have put ranks on Medicine, you automatically qualify in these tools. Otherwise, to use them in the practice of first aid, you must qualify as normal.

Medicine Kit. This is essentially a first aid kit with suturing gel, small molecular reconstruction equipment, implements, gauze and bandages, and a few simple medications. You can heal a character by 1d4(hp) with:

roll (heal,10) = d20 + B(Investigation) + S(Medicine-Tools) or by 1d4+B(hp) with: roll (heal,10) = d20 + B(Medicine)

Medicine Pack. A medicine pack contains a more extensive inventory of medications, a stretcher bed, scanning and extracting equipment, a medical AI, and care equipment. You cannot perform surgery with this pack, but you can heal a character by 1d8(hp), using the rolls presented above.

Medicine Facility. A medicine facility contains all the necessary equipment for diagnosis, toxicology testing, surgery and molecular reconstruction technology to heal a character, mostly regardless of the ailment. You can heal a character by 2d8(hp), using the rolls presented above.

Medicine-Tools Kit

500:2(cost), 1(wt), 13(CC)
s2c: bonus-action, 10(hp), 5(ep)
14(CC,max)

Medicine-Tools Pack

50K:2(cost), 30(wt), 14(CC)
s2c: main-action, 300(hp), 5(ep)
16(CC,max)

Medicine-Tools Facility

500K:2(cost), 300(wt), 15(CC)
s2c: round, 3K(hp), 50(ep)