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Fields

Fields are energy barriers, designed to surround the body, as another layer of protection. These are rigid to rapidly increasing levels of force, but remain flexible to minor changes, such as movements of the body itself.

You activate a field with a main-act, and it stays on until you deactivate it (with a free-act), or it runs out of ep. If you have ranks in either Cbt-Melee or Cbt-Ranged, you can activate a field with a re-act instead.

Guardian Field

3K:2(cost), 0.1/0.6(wt), 13(CC)
Op: inactive, worn s2a: 1hp, 3ep for bonus-act
Usage: worn(main-act)
-> eff= +2(rst,frc) +2(rst,prc), +4(rst,sls)
-> 1ep for 20rnd
Description: These are the most commonplace, and are used most often by nobility, criminal gangs, police and anyone else spending their life looking over their shoulder.

Fortitude Field 1

14K:2(cost), 0.1/0.3(wt), 14(CC)
Op: inactive, worn s2a: 1hp, 14ep for bonus-act
Usage: worn(main-act)
-> eff= +2(rst,frc) +5(rst,prc), +5(rst,sls) +2(rst,elec)
-> 2ep for 10rnd
Description: A much upgraded field, used by people that aren’t just threatened with violence but seem to be at the hands of it rather too often.

Fortitude Field 2

30K:2(cost), 0.1/0.3(wt), 14(CC)
Op: inactive, worn s2a: 1hp, 30ep for bonus-act
Usage: worn(main-act)
-> eff= +2(rst,frc) +6(rst,prc), +6(rst,sls) +3(rst,elec), +3(rst,fire)
-> 5ep for 10rnd
Description: Upgrade on the previous listing.

Hardpoint Field

45K:2(cost), 0.1/1(wt), 14(CC)
Op: inactive, worn s2a: 1hp, 45ep for bonus-act
Usage: worn(main-act)
-> eff= +8(rst,frc) +8(rst,prc), +4(rst,sls) +6(rst,elec), +4(rst,rad)
-> 10ep for 10rnd
Description: These are most commonly used by soldiers that operate field and tactical gunnery (either on ground or in space vessels), where they are likely to come under fire from similar weaponry.

Bellfield 1

70K:3(cost), 0.1/2(wt), 14(CC)
Op: inactive, worn s2a: 2hp, 70ep for main-act
Usage: worn(main-act)
-> eff= +1(TC), +1(chk,Stealth,lightsense,gravitysense), +2(rst,frc), +1(rst,prc), +1(rst,sls), +4(rst,elec), +4(rst,fire)
-> 2ep for 10rnd
Description: A bell field is capable of generating a macroscopic string, which produces a strange effect in spacetime around it. The mass of the creature becomes dispersed down lines of symmetry over a 50 metre radius. This confuses both lightreception and gravityreception and gravimetric sensors, such as densitometers, or at the very least makes them very imprecise for targeting purposes.

Bellfield 2

140K:3(cost), 0.1/2(wt), 15(CC)
Op: inactive, worn s2a: 2hp, 140ep for main-act
Usage: worn(main-act)
-> eff= +2(TC), +2(chk,Stealth+B,lightsense,gravitysense), +3(rst,frc), +2(rst,prc), +2(rst,sls), +6(rst,elec), +6(rst,fire)
-> 4ep for 10rnd
Description: Upgrade on the previous listing.

Bellfield 3

280K:3(cost), 0.1/2(wt), 15(CC)
Op: inactive, worn s2a: 2hp, 280ep for main-act
Usage: worn(main-act)
-> eff= +3(TC), +3(chk,Stealth+B,lightsense,gravitysense), +4(rst,frc), +3(rst,prc), +3(rst,sls), +8(rst,elec), +8(rst,fire)
-> 6ep for 10rnd
Description: Upgrade on the previous listing.

Bellfield 4

560K:4(cost), 0.1/2(wt), 15(CC)
Op: inactive, worn s2a: 2hp, 560ep for main-act
Usage: worn(main-act)
-> eff= +4(TC), +4(chk,Stealth+B),lightsense,gravitysense), +5(rst,frc), +4(rst,prc), +4(rst,sls), +10(rst,elec), +10(rst,fire)
-> 8ep for 10rnd
Description: Upgrade on the previous listing.

Bellfield 5

1.12M:4(cost), 0.1/2(wt), 15(CC)
Op: inactive, worn s2a: 2hp, 1.12Kep for main-act
Usage: worn(main-act)
-> eff= +5(TC), +5(chk,Stealth+B,lightsense,gravitysense), +6(rst,frc), +5(rst,prc), +5(rst,sls), +12(rst,elec), +12(rst,fire)
-> 10ep for 10rnd
Description: Upgrade on the previous listing.

Chameliofield 1

25K:3(cost), 0.1/0.5(wt), 14(CC)
Op: inactive, worn s2a: 1hp, 25ep for bonus-act
Usage: worn(main-act)
-> eff= +1(TC), +1(chk,Stealth+B,lightsense)
-> 1ep for 10rnd
Description: Chameleofields generate a refractive field around the wearer, which bends light around them, they also attempt to paint small nanobots around the wearer the same colours as the background in all directions. The overall result is that the wearer disappears from sight.

Chameliofield 2

50K:3(cost), 0.1/0.5(wt), 14(CC)
Op: inactive, worn s2a: 1hp, 50ep for bonus-act
Usage: worn(main-act)
-> eff= +2(TC), +2(chk,Stealth+B,lightsense)
-> 2ep for 10rnd
Description: Upgrade on the previous listing.

Chameliofield 3

100K:3(cost), 0.1/0.5(wt), 15(CC)
Op: inactive, worn s2a: 1hp, 100ep for bonus-act
Usage: worn(main-act)
-> eff= +3(TC), +3(chk,Stealth+B,lightsense)
-> 3ep for 10rnd
Description: Upgrade on the previous listing.

Chameliofield 4

200K:3(cost), 0.1/0.5(wt), 15(CC)
Op: inactive, worn s2a: 1hp, 200ep for bonus-act
Usage: worn(main-act)
-> eff= +4(TC), +4(chk,Stealth+B,lightsense)
-> 4ep for 10rnd
Description: Upgrade on the previous listing.

Chameliofield 5

400K:3(cost), 0.1/0.5(wt), 15(CC)
Op: inactive, worn s2a: 1hp, 400ep for bonus-act
Usage: worn(main-act)
-> eff= +5(TC), +5(chk,Stealth+B,lightsense)
-> 5ep for 10rnd
Description: Upgrade on the previous listing.

Electric Field 1

10K:3(cost), 0.1/0.5(wt), 14(CC)
Op: inactive, worn s2a: 1hp, 10ep for bonus-act Usage: worn(main-act)
-> eff= +5(rst,elec)
-> 5ep for 1rnd
Description:.

Electric Field 2

20K:3(cost), 0.1/0.5(wt), 14(CC)
Op: inactive, worn s2a: 1hp, 20ep for bonus-act
Usage: worn(main-act)
-> eff= +10(rst,elec)
-> 10ep for 1rnd
Description: Upgrade on the previous listing.

Radiobouncer 1

10K:3(cost), 0.1/0.5(wt), 14(CC)
Op: inactive, worn s2a: 1hp, 10ep for bonus-act
Usage: worn(main-act)
-> eff= +1(TC), +1(chk,Stealth+B,magnetosense), +2(rst,elec)
-> 2ep for 10rnd
Description: Radiobouncers are useful in deflecting any electromagnetic sense, such as radar or magnetosense The schemes hide magnetic fields and electric charge, but mostly prevent electric currents from being induced in any of the wearer’s weapons, armour or equipment. As a bonus the schemes, while active, also provide a degree of resistance against electric damage. Radiobouncers are in widespread use amongst Monarchrate troops in their wars against the ronites..

Radiobouncer 2

20K:3(cost), 0.1/0.5(wt), 14(CC)
Op: inactive, worn s2a: 1hp, 20ep for bonus-act
Usage: worn(main-act)
-> eff= +2(TC), +2(chk,Stealth+B,magnetosense) +3(rst,elec)
-> 2ep for 10rnd
Description: Upgrade on the previous listing.

Radiobouncer 3

40K:3(cost), 0.1/0.5(wt), 14(CC)
Op: inactive, worn s2a: 1hp, 40ep for bonus-act
Usage: worn(main-act)
-> eff= +3(TC), +3(chk,Stealth+B,magnetosense) +4(rst,elec)
-> 4ep for 10rnd
Description: Upgrade on the previous listing.

Radiobouncer 4

80K:3(cost), 0.1/0.5(wt), 14(CC)
Op: inactive, worn s2a: 1hp, 80ep for bonus-act
Usage: worn(main-act)
-> eff= +4(TC), +4(chk,Stealth+B,magnetosense) +5(rst,elec)
-> 6ep for 10rnd
Description: Upgrade on the previous listing.

Radiobouncer 5

160K:3(cost), 0.1/0.5(wt), 15(CC)
Op: inactive, worn s2a: 1hp, 160ep for bonus-act
Usage: worn(main-act)
-> eff= +5(TC), +5(chk,Stealth+B,magnetosense) +6(rst,elec)
-> 8ep for 10rnd
Description: Upgrade on the previous listing.