Grigori Kurnow
male human(modigen)
Engineer (rigger) 3
Vocations: Hacker (machinery) 1, Hacker (materials) 2
Backgrounds: Navy Officer (engineering) 3, Colonist 1
size=M|4|0 : hardness=1 : HX=4 : EX=2 : FX=2 : reach=1
Vital: hp=12 : ep=2 : 8(fp) ◊ Recovery (v): hp=4/rest, ep=2/rest, 5/r(fp)
hp(v) [0 0 0 0 0 0 0 5]
ep(v) [0 0]
fp [0 0 0 0 0 0 0 0]
Resources (s): 50(hp), 30(ep) ◊ Recovery (s): 1/hr(hp), 10/hr(ep)
hp-s [0 0 0 0 0 5 5 5 10 10 10]
ep-s [0 0 0 0 0 5 5 5 10]
Challenges: 10(TC), SC=11 : 11(PC), -1(init)
Resistances (min): rst(frc)+2 : rst(cold)+3 : rst(heat)+3
Resistances (fld): rst(frc)+2 : rst(prc)+6 : rst(sls)+6 : rst(elec)+3 : rst(fire)+3
Resistances (aegis): rst(frc)+1 : rst(prc)+1 : rst(sls)+2 : rst(cold)+4 : rst(heat)+4 : rst(corr)+1 : rst(psn)+10 : rst(rad)+3
Mishap/Vuln: mishap(cyb)=3 : vuln(rad,psn)
Senses: 40(gravitysense), lightsense=20 :audiosense=1 : olfactorsense=1
Speeds: speed=10 : speed(walk)=speed : speed(crawl|climb|swim)=¼•speed
Skills: Health=1|2 : Energy=0|0 : Focus=2|3, Strength=0|-3 : 0/1(Perception), Resolve=1|-1 : 0/0[0](Agility), Insight=1|1 : 3/1[-2](Stealth), 0/-1(Deception), 2/2(Investigation), Perform=0|-1 : 0/0(Persuasion), Antiquities=0|-2 : 0/-1(Science), 0/1(Society), 1/0(Survival), Cbt-Melee=0|-2 : Cbt-Ranged=0|-2 : 3/1(Machinery), 5/3(Materials), 2/0(Munitions), 1/-1(Neuronetics)
Skills (qual): Aegis, Cbt-Zero-G, QTM-Tools, Scan-Tools, Vcl-Space
Techniques (general): 1/2(Calmness), Clarity-Save=1|2 : 1/1(Tenacious-Save), 1/1(Bushcraft), 3/5(Track)
Techniques (Eng,mac): 2/3(Bypass), 2/3(Conjugate)
Techniques (Eng,mat): 4/7(Bypass), 5/8(Conjugate)
Techniques (Eng,mun): 1/1(Bypass), 1/1(Conjugate)
Techniques (Eng,neu): 1/0(Bypass)
Enhancements (cyberware): Gravitysense 2, Mnemonic 24, Reflexes, Resistance, cold 1, Resistance, heat 1, Subcutaneous mesh, frc 2
(Mac): Carapace [20hp 1ep 1fp]: 1(tg,touch) -> fp[1]•d6+M[3](hp,temp) for hr
(Mac): Cut [1ep 1fp]: 1(tg) with 10+M*[14](range) -> cut or erosion (see text) for scene ◊ chk(TC)= +M*[4] with 10+M*[14](range) -> fp[1]•d6+M[3](hp,sls)
(Mac): Grim Reaper [4hp 2ep 1fp]: with reach=1 for 1 min -> imp-sv(Agility,8+M*[12])= fp[1]•d6+M[3](hp,sls), M*[4](pen)
(Mat): Fabricate [50hp 1ep 1fp]: 50+M*[59](range), fabricate 1+⅕•M*[2](volume) ◊ chk(TC)= +M*[9] -> imp-sv(Strength,8+M*[17])= caged
(Mat): Black tentacles [30hp 2ep 1fp]: chk(TC(A))= +M*[9] -> imp-sv(Strength,8+M*[17])= 30(range), reach=2, cond,grappled for min
(Mat): Gaussian shield [5hp 4ep 2fp]: 1(tg,self) -> 20(radius), fp[2]•d6+M[8](rst,elec)
(Mat): Lightning [5ep 1fp]: chk(TC)= +M*[9] -> 500(audio), 5•M*[45](range), fp[1]•d6+M[8](hp,elec) -> with M*[9](radius) -> M*[9](field,elec)
(Mat): Riot Foam [10hp 1ep 2fp]: chk(TC(A),thrown)= +M*[10], 2•M*[20](radius), cond,incapacitated : rst(frc)+10 : rst(prc)+1, ¼(sense) for min
(Mat): Wall of force [10hp 5ep 1fp]: 10+⅓•M*[12](area), 20(range), 20(rst,all) for 1 min but see text
(Mun): Fireball [5hp 1ep 1fp]: chk(TC(A))= +M*[2], audio=400 -> 20•M*[40](range), 10+M*[12](radius), 2•M*[4](field,fire)
(Mun): Tear gas [10hp 1ep 1fp]: chk(TC(A))= +M*[2] -> imp-sv(Health,8+M*[10])= 10(radius), 0(lightsense), cond,shaken for 1d4 rnd\
Weapon (Handflechette 2mm): chk(TC)= +M[-2] -> Stringth(min)=-4 : recoil=L : audio=350 -> range=30|90 : 2d6+M[-](hp,prc)
4hp 3ep [0 0 0 0 0 5]\