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Grigori Kurnow

Profile

male human(transgen)
Engineer (rigger) 3
Vocations: Hacker (machinery) 1, Hacker (materials) 2
Backgrounds: Navy Officer (engineering) 3, Colonist 1
M|4|0(size), 1(hardness), 4(HX), 2(EX), 2(FX), 1(reach)

Resources (v): 12(hp), 2(ep), 8(fp) ◊ Recovery (v): 4/r(hp), 2/r(ep), 5/r(fp)
  hp-v [0 0 0 0 0   0 0   5]
  ep-v [0 0]
  fp-v [0 0 0 0 0   0 0 0]
Resources (s): 50(hp), 30(ep) ◊ Recovery (s): 1/hr(hp), 10/hr(ep)
  hp-s [0 0 0 0 0   5   5   5   10   10   10]
  ep-s [0 0 0 0 0   5   5   5   10]
Challenges: 10(TC), 11(SC), 11(PC), -1(init)
Resistances (min): 2(rst,frc), 3(rst,cold), 3(rst,heat)
Resistances (fld): 2(rst,frc), 6(rst,prc), 6(rst,sls), 3(rst,elec), 3(rst,fire)
Resistances (aegis): 1(rst,frc), 1(rst,prc), 2(rst,sls), 4(rst,cold), 4(rst,heat), 1(rst,corr), 10(rst,psn), 3(rst,rad)
Mishap/Vuln: mishap(cyb,3), vuln(rad,psn)
Senses: 40(gravitysense), 20(lightsense), 1(audiosense), 1(olfactorsense)
Speeds: 10/5/2, stock(walk), quarter(crawl, climb, swim)

Skills: 1/2(Health), 0/0(Energy), 2/3(Focus), 0/-3(Strength), 0/1(Perception), 1/-1(Resolve), 0/0[0](Agility), 1/1(Insight), 3/1[-2](Stealth), 0/-1(Deceive), 2/2(Investigate), 0/-1(Perform), 0/0(Persuade), 0/-2(Antiquities), 0/-1(Science), 0/1(Society), 1/0(Survival), 0/-2(Cbt-Melee), 0/-2(Cbt-Ranged), 3/1(Machinery), 5/3(Materials), 2/0(Munitions), 1/-1(Neuronetics)
Skills (qual): Aegis, Cbt-Zero-G, QTM-Tools, Scan-Tools, Vcl-Space
Techniques (general): 1/2(Calmness), 1/2(Clarity-Save), 1/1(Tenacious-Save), 1/1(Bushcraft), 3/5(Track)
Techniques (Eng,mac): 2/3(Bypass), 2/3(Conjugate)
Techniques (Eng,mat): 4/7(Bypass), 5/8(Conjugate)
Techniques (Eng,mun): 1/1(Bypass), 1/1(Conjugate)
Techniques (Eng,neu): 1/0(Bypass)

Enhancements (cyberware): Gravitysense 2, Mnemonic 24, Reflexes, Resistance, cold 1, Resistance, heat 1, Subcutaneous mesh, frc 2

(Mac): Carapace [20hp 1ep 1fp]: 1(tg,touch) -> eff= fp[1]•d6+M[3](hp,temp) for hr
(Mac): Cut [1ep 1fp]: 1(tg) with 10+M*[14](range) -> eff= cut or erosion (see text) for scene ◊ chk(TC)= +M*[4] with 10+M*[14](range) -> eff= fp[1]•d6+M[3](hp,sls)
(Mac): Grim Reaper [4hp 2ep 1fp]: with 1(reach) for 1 min -> imp(sv,Agility,8+M*[12])= fp[1]•d6+M[3](hp,sls), M*[4](pen)

(Mat): Fabricate [50hp 1ep 1fp]: eff= 50+M*[59](range), fabricate 1+⅕•M*[2](volume) ◊ chk(TC)= +M*[9] -> imp(sv,Strength,8+M*[17])= caged
(Mat): Black tentacles [30hp 2ep 1fp]: chk(TC-A)= +M*[9] -> imp(sv,Strength,8+M*[17])= 30(range), 2(reach), cond,grappled for min
(Mat): Gaussian shield [5hp 4ep 2fp]: 1(tg,self) -> eff= 20(radius), fp[2]•d6+M[8](rst,elec)
(Mat): Lightning [5ep 1fp]: chk(TC)= +M*[9] -> eff= 500(audio), 5•M*[45](range), fp[1]•d6+M[8](hp,elec) -> with M*[9](radius) -> eff= M*[9](field,elec)
(Mat): Riot Foam [10hp 1ep 2fp]: chk(TC-A,thrown)= +M*[10], 2•M*[20](radius), cond,incapacitated, 10(rst,frc), 1(rst,prc), ¼(sense) for min
(Mat): Wall of force [10hp 5ep 1fp]: eff= 10+⅓•M*[12](area), 20(range), 20(rst,all) for 1 min but see text

(Mun): Fireball [5hp 1ep 1fp]: chk(TC-A)= +M*[2], 400(audio) -> eff= 20•M*[40](range), 10+M*[12](radius), 2•M*[4](field,fire)
(Mun): Tear gas [10hp 1ep 1fp]: chk(TC-A)= +M*[2] -> imp(sv,Health,8+M*[10])= 10(radius), 0(lightsense), cond,shaken for 1d4 rnd\

Weapon (Handflechette 2mm): chk(TC)= +M[-2] -> eff= -4(Str,min), l(recoil), 350(audio) -> eff= 30/90(range), 2d6+M[-](hp,prc)
4hp 3ep [0 0 0 0 0   5]\