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Jiro Dirichlet

Profile

male human(modigen)
Engineer (neuromancer) 3
Vocations: Hacker (neuro) 3
Backgrounds: Colonist 3, Resistance Fighter 1
size=M|4|0 : hardness=1 : HX=4 : EX=2 : FX=2 : reach=1
Vital: hp=12 : 4(ep), 10(fp) Recovery (v): hp=4/rest, 3/r(ep), 6/r(fp)
  hp(v) [0 0 0 0 0   0 0   5]
  ep(v) [0 0 0 0]
Resources (s): 50(hp), 30(ep) Recovery (s): 2/hr(hp), 20/hr(ep)
  hp-s [0 0 0 0 0   5   5   5   10   10   10]
  ep-s [0 0 0 0 0   5   5   5   10]
Challenges: 8(TC), SC=11 : 8(PC), -2(init)
Resistances (min): rst(frc)+2 : rst(prc)+2 : rst(sls)+3
Resistances (fld): rst(frc)+2 : rst(prc)+6 : rst(sls)+6 : rst(elec)+3 : rst(fire)+3
Resistances (aegis): rst(frc)+4 : rst(prc)+3 : rst(sls)+6 : rst(cold)+5 : rst(heat)+5 : rst(corr)+1 : rst(psn)+10 : rst(rad)+4
Mishap/Vuln: mishap(cyb,3)
Senses: 20(gravitysense), lightsense=20 : 20(magnetosense),audiosense=1 : olfactorsense=1
Speeds: speed=10 : speed(walk)=speed : speed(crawl|climb|swim)=¼•speed

Skills: Health=1|2 : 1/1(Energy), 3/4(Focus), Strength=0|-3 : 0/1(Perception) : Resolve=0|-2, 0/-2[-2](Agility), Insight=1|1 : Stealth=0|-2[-2] : Deception=1|0 : 2/2(Investigation), Perform=0|-1 : 0/0(Persuasion), Antiquities=0|-2 : 3/2(Science), Society=0|0 : 1/1(Survival), Cbt-Melee=0|-2 : Cbt-Ranged=0|-2 : 1/0(Cybernetics), 6/5(Neuronetics), 2/1(Robotics)
Skills (qual): Aegis, QTM-Tools, Scan-Tools, Vcl-Ground, Vcl-Mech
Techniques (general): 1/2(Calmness), 2/3(Clarity-Save), 2/4(Surveillance), 3/5(Track), 2/3(Tenacious-Save), 1/1(Bureaucracy)
Techniques (Eng,cyb): 2/2(Conjugate)
Techniques (Eng,neu): 4/9(Bypass), 4/9(Conjugate)
Techniques (Eng,rob): 3/4(Conjugate)

Enhancements (cyberware): Gravitysense 1, Magnetosense 1, Mnemonic 48, Movement prediction 3, Subcutaneous mesh, frc 2, Subcutaneous mesh, prc 1, Subcutaneous mesh, sls 1

(Cyb): Cellular restoration [1fp] chk(CC,touch)= +M*[3]-> remove(cond,sickened,poisoned)
(Cyb): Dullsense [1hp 1fp] 1(tg) -> imp-sv(Perception,8+M*[11])= 3•M*[9](range), 1(sense,any) for min
(Cyb): Microwave infection [5hp 1ep 2fp] chk(TC)= +M*[4] with 20(range), 20(q) -> fp[2]•d6+M[2](hp,heat)

(Neu): Compulsion [1fp] 1(tg) -> imp-sv(Insight,8++M*[18]) | chk(CC(S))= ++M*[10]= 10+2•fp[12](range), cond,driven (see text) for rnd
(Neu): Gas monsters [15hp 1ep 3fp] chk(TC(A))= ++M*[12] 5++M*[60](cone), fp[3]•d6+M[9](hp,psn), +M*[12](pen) -> 10(speed) for +M*[12] rnd
(Neu): Hallucination [3fp] 1(tg) -> imp-sv(Perception,8++M*[20]) | chk(CC(S))= ++M*[12]= 10+2•fp[16](range), mishap(insanity,+R*[7]) for 12 hr
(Neu): Mind blank [2fp] 1(tg) -> imp-sv(Insight,8++M*[19]) | chk(CC(S))= ++M*[11]= 10+2•fp[14](range), cond,driven (see text) for min
(Neu): Paralysis [2fp] 1(tg) -> imp-sv(Strength,8++M*[19])= 10+2•fp[14](range), cnd,paralysed for min or retry(sv)

(Rob): Black tentacles [30hp 2ep 1fp] chk(TC(A))= ++M*[5] -> imp-sv(Strength,8++M*[13])= 30(range), reach=2, cond,grappled for min
(Rob): Grim Reaper [4hp 2ep 1fp] reach=1, imp-sv(Agility,8++M*[13])= fp[1]•d6+M[4](hp,sls), +M*[5](pen) for min
(Rob): Parry [1hp 1fp] 1(tg,self) -> fp[1]•d6+M[4](resist,frc,prc,sls) vs melee
(Rob): Sprite [1hp 1ep 1fp] Sprite for 1 min (see vehicle)

Weapon (Handflechette 2mm): chk(TC)= +M[1] -> Stringth(min)=-4 : recoil=L : audio=350 -> range=30|90 : 2d6+M[-2](hp,prc)
4hp 3ep [0 0 0 0 0   5]

Weapon (Accelerator rifle, carbine): chk(TC)= +M[1] -> Stringth(min)=-4 : burst=4 : sniping, 50(audio) -> range=50|150 : 3d4+M[-2](hp,prc)
1hp 1ep [0 0 0 0 0   5]