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Jiro Dirichlet

Profile

male human(transgen)
Engineer (neuromancer) 3
Vocations: Hacker (neuro) 3
Backgrounds: Colonist 3, Resistance Fighter 1
M|4|0(size), 1(hardness), 4(HX), 2(EX), 2(FX), 1(reach)
Resources (v): 12(hp), 4(ep), 10(fp) Recovery (v): 4/r(hp), 3/r(ep), 6/r(fp)
  hp-v [0 0 0 0 0   0 0   5]
  ep-v [0 0 0 0]
Resources (s): 50(hp), 30(ep) Recovery (s): 2/hr(hp), 20/hr(ep)
  hp-s [0 0 0 0 0   5   5   5   10   10   10]
  ep-s [0 0 0 0 0   5   5   5   10]
Challenges: 8(TC), 11(SC), 8(PC), -2(init)
Resistances (min): 2(rst,frc), 2(rst,prc), 3(rst,sls)
Resistances (fld): 2(rst,frc), 6(rst,prc), 6(rst,sls), 3(rst,elec), 3(rst,fire)
Resistances (aegis): 4(rst,frc), 3(rst,prc), 6(rst,sls), 5(rst,cold), 5(rst,heat), 1(rst,corr), 10(rst,psn), 4(rst,rad)
Mishap/Vuln: mishap(cyb,3)
Senses: 20(gravitysense), 20(lightsense), 20(magnetosense), 1(audiosense), 1(olfactorsense)
Speeds: 10/5/2, stock(walk), half(), quarter(crawl, climb, swim)

Skills: 1/2(Health), 1/1(Energy), 3/4(Focus), 0/-3(Strength), 0/1(Perception), 0/-2(Resolve), 0/-2[-2](Agility), 1/1(Insight), 0/-2[-2](Stealth), 1/0(Deceive), 2/2(Investigate), 0/-1(Perform), 0/0(Persuade), 0/-2(Antiquities), 3/2(Science), 0/0(Society), 1/1(Survival), 0/-2(Cbt-Melee), 0/-2(Cbt-Ranged), 1/0(Cybernetics), 6/5(Neuronetics), 2/1(Robotics)
Skills (qual): Aegis, QTM-Tools, Scan-Tools, Vcl-Ground, Vcl-Mech
Techniques (general): 1/2(Calmness), 2/3(Clarity-Save), 2/4(Surveillance), 3/5(Track), 2/3(Tenacious-Save), 1/1(Bureaucracy)
Techniques (Eng,cyb): 2/2(Conjugate)
Techniques (Eng,neu): 4/9(Bypass), 4/9(Conjugate)
Techniques (Eng,rob): 3/4(Conjugate)

Enhancements (cyberware): Gravitysense 1, Magnetosense 1, Mnemonic 48, Movement prediction 3, Subcutaneous mesh, frc 2, Subcutaneous mesh, prc 1, Subcutaneous mesh, sls 1

(Cyb): Cellular restoration [1fp] chk(CC,touch)= +M*[3]-> eff= remove(cond,sickened,poisoned)
(Cyb): Dullsense [1hp 1fp] 1(tg) -> imp(sv,Perception,8+M*[11])= 3•M*[9](range), 1(sense,any) for min
(Cyb): Microwave infection [5hp 1ep 2fp] chk(TC)= +M*[4] with 20(range), 20(q) -> eff= fp[2]•d6+M[2](hp,heat)

(Neu): Compulsion [1fp] 1(tg) -> imp(sv,Insight,8++M*[18]) | chk(CC-S)= ++M*[10]= 10+2•fp[12](range), cond,driven (see text) for rnd
(Neu): Gas monsters [15hp 1ep 3fp] chk(TC-A)= ++M*[12] 5++M*[60](cone), fp[3]•d6+M[9](hp,psn), +M*[12](pen) -> 10(speed) for +M*[12] rnd
(Neu): Hallucination [3fp] 1(tg) -> imp(sv,Perception,8++M*[20]) | chk(CC-S)= ++M*[12]= 10+2•fp[16](range), mishap(insanity,+R*[7]) for 12 hr
(Neu): Mind blank [2fp] 1(tg) -> imp(sv,Insight,8++M*[19]) | chk(CC-S)= ++M*[11]= 10+2•fp[14](range), cond,driven (see text) for min
(Neu): Paralysis [2fp] 1(tg) -> imp(sv,Strength,8++M*[19])= 10+2•fp[14](range), cnd,paralysed for min or retry(sv)

(Rob): Black tentacles [30hp 2ep 1fp] chk(TC-A)= ++M*[5] -> imp(sv,Strength,8++M*[13])= 30(range), 2(reach), cond,grappled for min
(Rob): Grim Reaper [4hp 2ep 1fp] eff= 1(reach), imp(sv,Agility,8++M*[13])= fp[1]•d6+M[4](hp,sls), +M*[5](pen) for min
(Rob): Parry [1hp 1fp] 1(tg,self) -> fp[1]•d6+M[4](resist,frc,prc,sls) vs melee
(Rob): Sprite [1hp 1ep 1fp] Sprite for 1 min (see vehicle)

Weapon (Handflechette 2mm): chk(TC)= +M[1] -> eff= -4(Str,min), l(recoil), 350(audio) -> eff= 30/90(range), 2d6+M[-2](hp,prc)
4hp 3ep [0 0 0 0 0   5]

Weapon (Accelerator rifle, carbine): chk(TC)= +M[1] -> eff= -4(Str,min), 4(burst), sniping, 50(audio) -> eff= 50/150(range), 3d4+M[-2](hp,prc)
1hp 1ep [0 0 0 0 0   5]