John Matrix
male human(modigen)
Soldier (squad leader) 3
Vocations: Survivalist 3
Backgrounds: Infantry (commando) 4
size=M|4|0 : hardness=1 : HX=4 : EX=2 : FX=2 : reach=1
Vital: 20(hp), ep=8 : 2(fp) ◊ Rec: 6/r(hp), 5/r(ep), 2/r(fp)
hp(v) [0 0 0 0 0 5 5 5]
ep(v) [0 0 0 0 0 0 0 0]
Resources (s): 20(ep)
ep-s [0 0 0 0 0 5 5 5]
Challenges: 14(TC), SC=11 : 10(PC), 0(init)
Resistances (min): rst(frc)+3
Resistances (amr): rst(prc)+5 : rst(sls)+5 : rst(fire)+1 : rst(cold)+1
Resistances (fld): rst(frc)+2 : rst(prc)+6 : rst(sls)+6 : rst(elec)+3 : rst(fire)+3
Resistances (sld): rst(frc)+3 : rst(prc)+7 : rst(sls)+7 : rst(elec)+2 : rst(fire)+2 : rst(heat)+3
Resistances (aegis): rst(frc)+4 : rst(prc)+3 : rst(sls)+6 : rst(cold)+5 : rst(heat)+5 : rst(corr)+1 : rst(psn)+10 : rst(rad)+4
Mishap/Vuln: mishap(cyb,3)
Senses: lightsense=20 :audiosense=1 : olfactorsense=1
Speeds: speed=10 : speed(walk)=speed : speed(crawl|climb|swim)=¼•speed
Skills: 3/4(Health), Energy=2|3 : 0/0(Focus), 4/2(Strength), 0/0(Perception), Resolve=2|0 :4/4[0](Agility), Insight=1|1 : 1/0[-1](Stealth), 0/0(Deception) : Investigation=1|1 : Perform=0|-1 : 1/0(Persuasion), Antiquities=0|-2 : Science=0|-2 : Society=0|0 : Survival=0|-1 : 4/2(Cbt-Melee), 5/4(Cbt-Ranged), 1/-1(Cbt-Tactical)
Skills (qual): Scan-Tools, Vcl-Mech
Techniques (general): 1/2(Calmness), Clarity-Save=1|2 : 3/3(Inspire), 1/0(Bushcraft), 2/2(Tenacious-Save)
Techniques (Cbt-Melee): 1/3(Dodge-Attack), 3/5(Multi-Attack), 3/5(Skirmish)
Techniques (Cbt-Ranged): Dodge-Attack=1|5 : 1/5(Dodge-Effect), First-Strike=1|5 : 1/5(Group-Fire), 1/5(Multi-Attack), 1/5(Retarget), 1/5(Skirmish), 1/5(Sniper)
Enhancements (cyberware): Mnemonic 2, Movement prediction 2, Reflexes, Subcutaneous mesh, frc
Cross Shield: 2ep [0 0 0 0 0 5]
Fortitude 2 Field: 5ep [0 0 0 0 0 5]
Aegis, naval: [3hp 1ep for 8hr]
Weapon (Vibroblade, great): chk(TC)= +M[5] -> Stringth(min)=1 : audio=15 ->
3d8+M[2]+M(Str)[2](hp,sls), pen=4
2ep [0 0 0 0 0 5]
Weapon (Vibroblade, hand): chk(TC)= +M[5] -> Stringth(min)=-5 : audio=10 ->
2d4+M[2]+M(Str)[2](hp,prc), 2(pen)
1ep [0 0 0 0 0 5 5]
Weapon (Shockmaul): chk(TC)= +M[4] -> Stringth(min)=2 : 50(audio), reach+1 ->
2d6+M[2]+M(Str)[2](hp,frc), 6(pen) & 2d6(hp,elec), 3(pen)
5ep [0 0 0 0 0 5]
Weapon (Handflechette 2mm long): chk(TC)= +M[6] -> Stringth(min)=-3 : recoil=M : audio=400 ->
range=30|90 : 2d8+M[4](hp,prc)
4hp 3ep [0 0 0 0 0 0 0 0 0] <- 0 0
Weapon (Accelerator rifle, battle): chk(TC)= +M[6] -> Strength(min)=+0 : burst=4 : sniping, audio=70 ->
range=50|150 : 3d8+M[4](hp,prc)
3hp 1ep [0 0 0 0 0 5] <- 0 0
Weapon (Shotgun, 10 gauge (buck)): chk(TC(A))= +M[6] -> Stringth(min)=1 : recoil=H : audio=1K ->
imp-sv(Agl,8+M[12])= spray=20 : dmg(hp,prc)=2d8 -> imp-sv(Str,10+M[14])= prone
4hp [0 0 0 0 0 0] <- 0 0
Weapon (Flechette, battle): chk(TC)= +M[7] -> Stringth(min)=2 : sniping, recoil=M : audio=600 ->
range=200|600 : 3d8+M[4](hp,prc) : pen=1
4hp 2ep [0 0 0 0 0 5] <- 0
Weapon (Sniper rifle, ds (ap)): chk(TC)= +M[8] -> -Stringth(min)=2 : reload, sniping, recoil=L : audio=300 ->
range=80|360 : 1d8+M[4](hp,prc) : pen=5
2hp [0 0 0 0 0 5]
Explanation of Character Profile
For the following explanation, we are using John Matrix as an example character to explain the arrangement of properties in the character profile.