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John Matrix

Profile

male human(transgen)
Soldier (squad leader) 3
Vocations: Survivalist 3
Backgrounds: Infantry (commando) 4
M|4|0(size), 1(hardness), 4(HX), 2(EX), 2(FX), 1(reach)
Resources (v): 20(hp), 8(ep), 2(fp) ◊ Recovery (v): 6/r(hp), 5/r(ep), 2/r(fp)
  hp-v [0 0 0 0 0   5   5   5]
  ep-v [0 0 0 0 0   0 0 0]
Resources (s): 20(ep)
  ep-s [0 0 0 0 0   5   5   5]
Challenges: 14(TC), 11(SC), 10(PC), 0(init)
Resistances (min): 3(rst,frc)
Resistances (amr): 5(rst,prc), 5(rst,sls), 1(rst,fire), 1(rst,cold)
Resistances (fld): 2(rst,frc), 6(rst,prc), 6(rst,sls), 3(rst,elec), 3(rst,fire)
Resistances (sld): 3(rst,frc), 7(rst,prc), 7(rst,sls), 2(rst,elec), 2(rst,fire), 3(rst,heat)
Resistances (aegis): 4(rst,frc), 3(rst,prc), 6(rst,sls), 5(rst,cold), 5(rst,heat), 1(rst,corr), 10(rst,psn), 4(rst,rad)
Mishap/Vuln: mishap(cyb,3)
Senses: 20(lightsense), 1(audiosense), 1(olfactorsense)
Speeds: 10/5/2, stock(walk), quarter(crawl, climb, swim)

Skills: 3/4(Health), 2/3(Energy), 0/0(Focus), 4/2(Strength), 0/0(Perception), 2/0(Resolve), 4/4[0](Agility), 1/1(Insight), 1/0[-1](Stealth), 0/0(Deceive), 1/1(Investigate), 0/-1(Perform), 1/0(Persuade), 0/-2(Antiquities), 0/-2(Science), 0/0(Society), 0/-1(Survival), 4/2(Cbt-Melee), 5/4(Cbt-Ranged), 1/-1(Cbt-Tactical)
Skills (qual): Scan-Tools, Vcl-Mech
Techniques (general): 1/2(Calmness), 1/2(Clarity-Save), 3/3(Inspire), 1/0(Bushcraft), 2/2(Tenacious-Save)
Techniques (Cbt-Melee): 1/3(Dodge-Attack), 3/5(Multi-Attack), 3/5(Skirmish)
Techniques (Cbt-Ranged): 1/5(Dodge-Attack), 1/5(Dodge-Effect), 1/5(First-Strike), 1/5(Group-Fire), 1/5(Multi-Attack), 1/5(Retarget), 1/5(Skirmish), 1/5(Sniper)

Enhancements (cyberware): Mnemonic 2, Movement prediction 2, Reflexes, Subcutaneous mesh, frc

Cross Shield: 2ep [0 0 0 0 0   5]
Fortitude 2 Field: 5ep [0 0 0 0 0   5]
Aegis, naval: [3hp 1ep for 8hr]

Weapon (Vibroblade, great): chk(TC)= +M[5] -> eff= 1(Str,min), 15(audio) ->
  eff= 3d8+M[2]+M(Str)[2](hp,sls), 4(pen)
  2ep [0 0 0 0 0   5]

Weapon (Vibroblade, hand): chk(TC)= +M[5] -> eff= -5(Str,min), 10(audio) ->
  eff= 2d4+M[2]+M(Str)[2](hp,prc), 2(pen)
  1ep [0 0 0 0 0   5   5]

Weapon (Shockmaul): chk(TC)= +M[4] -> eff= 2(Str,min), 50(audio), +1(reach) ->
  eff= 2d6+M[2]+M(Str)[2](hp,frc), 6(pen) & 2d6(hp,elec), 3(pen)
  5ep [0 0 0 0 0   5]

Weapon (Handflechette 2mm long): chk(TC)= +M[6] -> eff= -3(Str,min), m(recoil), 400(audio) ->
  eff= 30/90(range), 2d8+M[4](hp,prc)
  4hp 3ep [0 0 0 0 0   0 0 0 0]    <- 0    0

Weapon (Accelerator rifle, battle): chk(TC)= +M[6] -> eff= 0(Str,min), 4(burst), sniping, 70(audio) ->
  eff= 50/150(range), 3d8+M[4](hp,prc)
  3hp 1ep [0 0 0 0 0   5]    <- 0    0

Weapon (Shotgun, 10 gauge (buck)): chk(TC-A)= +M[6] -> eff= 1(Str,min), h(recoil), 1K(audio) ->
  imp(sv,Agl,8+M[12])= 20(spray), 2d8(hp,prc) -> imp(sv,Str,10+M[14])= prone
  4hp [0 0 0 0 0   0]    <- 0    0

Weapon (Flechette, battle): chk(TC)= +M[7] -> eff= 2(Str,min), sniping, m(recoil), 600(audio) ->
  eff= 200/600(range), 3d8+M[4](hp,prc), 1(pen)
  4hp 2ep [0 0 0 0 0   5]    <- 0

Weapon (Sniper rifle, ds (ap)): chk(TC)= +M[8] -> eff= -2(Str,min), reload, sniping, l(recoil), 300(audio) ->
  eff= 80/360(range), 1d8+M[4](hp,prc), 5(pen)
  2hp [0 0 0 0 0   5]

Explanation of Character Profile

For the following explanation, we are using John Matrix as an example character to explain the arrangement of properties in the character profile.