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Bigsy Potter-Minor

Profile

male human(transgen)
Diplomat (hustler) 3
Vocations: Influencer 3
Backgrounds: Noble 1, Navy Officer (helms) 3
M|4|0(size), 1(hardness), 4(HX), 2(EX), 2(FX), 1(reach)

Resources (v): 12(hp), 2(ep), 6(fp) ◊ Recovery (v): 4/r(hp), 2/r(ep), 4/r(fp)
  hp-v [0  0  0  0  0   0  0   5]
  ep-v [0  0]
  fp-v [0  0  0  0  0   0]
Challenges: 9/(TC), 11(SC), 9/(PC), 0/(init)
Resistances (min): 9(rst,heat)
Resistances (amr): 5(rst,prc), 5(rst,sls), 1(rst,fire), 1(rst,cold)
Resistances (fld): 2(rst,frc), 2(rst,prc), 4(rst,sls)
Resistances (aegis): 1(rst,frc), 1(rst,prc), 2(rst,sls), 4(rst,cold), 4(rst,heat), 1(rst,corr), 10(rst,psn), 3(rst,rad)
Mishap/Vuln: mishap(cyb,3), vuln(psn,rad)
Senses: 20(lightsense), 1(audiosense), 1(olfactorsense)
Speeds: 10/5/2, stock(walk), quarter(crawl, climb, swim)

Skills: 1/2(Health), 0/0(Energy), 1/2(Focus), 0/-3(Strength), 1/2(Perception), 2/0(Resolve), 1/-1[-2](Agility), 1/1(Insight), 1/-1[-2](Stealth), 1/1(Deceive), 2/1(Investigate), 3/3(Perform), 4/4(Persuade), 1/-1(Antiquities), 1/-1(Science), 1/2(Society), 0/-1(Survival), 0/-2(Cbt-Melee), 0/-2(Cbt-Ranged), 2/0(Cbt-Tactical)
Skills (qual): Aegis, QTM-Tools, Vcl-Space
Techniques (general): 1/2(Sleight-Of-Hand), 1/2(Clarity-Save), 3/6(Enthral), 6/10(Inspire), 1/2(Interrogate), 1/2(Surveillance), 2/4(Bureaucracy), 2/4(Finance), 2/4(Law)
Techniques (Cbt-Tactical): 1/1(Dodge-Attack), 1/1(Dodge-Effect), 1/1(Vital-Harm)

Enhancements (cyberware): Defender 2, Mnemonic 12, Resistance, heat 3, Restorer 2.3

Weapon (Handflechette 2mm): chk(TC)= +M[-2] -> eff= -4(Str,min), l(recoil), 350(audio)
  -> eff= 30/90(range), 2d6+M[-2](hp,prc)
  4hp 3ep [0  0  0  0  0   5]

Feeling chipper, looking dapper. Expect Bigsy to rally the troops and intensely annoy the opposition. A natural leader, whose steadying influence brings out the best in a team.

He probably refers to everyone as old chap, including the women.

Combat isn’t in Bigsy’s wheelhouse: it's a bit grubby, isn't it? What he’ll do is talk his way out of it. Look to his exceptional Persuade skill for this. If it does actually come to combat, Bigsy can use the Inspire technique to provide all sorts of boons to his chaps, and many inconveniences to the nasty chaps on the other side.

He heavily uses his Inspire die, which is a d6.

In tactical combat (Cbt-Tactical), particularly when flying a space vehicle (Vcl-Space), Bigsy can call upon his experience as a Naval Helms Officer and employ Dodge-Attack and Dodge-Effect to avoid damage from enemy weapons and field effects. He can also plan devastating attacks with Vital-Harm.