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Ground

Wheeled Vehicles

Base i vehicles with wheeled, tracked or gradient traction systems.

Wheeled Vehicles​

Scooter​

Scooter

400:1(cost), 12(CC)
Op: inactive, op(Vcl-Ground)
D|1|3(size), base{i}, 2(hardness), 2(HX), 3(EX), 0(FX), 1/8/32(wt)
Resources: 4(hp), 6(ep) ◊ Recovery: 0/day(hp), 0/day(ep)
Skills: 1(Health), 1(Energy), 0(Focus), 1/-2(Strength), 1/-2(Agility)
Challenges: 11(TC)
Speed: 8(roll) ◊ 126(roll,km/h) -> 1(ep/hr)
Cabin: 1(seats), 20(cargo)
s2a: 2/3(hp) 1/1(ep) in rnd
Description: Small, single-seat two-wheeled vehicle with limited carrying capacity, unless you are in South-East Asia.

Motorcycle, performance​

Motorcycle, performance

1K:1(cost), 13(CC)
Op: inactive, op(Vcl-Ground)
D|1|3(size), base{i}, 2(hardness), 2(HX), 3(EX), 0(FX), 1/30/120(wt)
Resources: 4(hp), 12(ep) ◊ Recovery: 0/day(hp), 0/day(ep)
Skills: 1(Health), 2(Energy), 0(Focus), 2/-1(Strength), 1/-2(Agility)
Challenges: 11(TC)
Speed: 10(roll) ◊ 280(roll,km/h) -> 2(ep/hr)
Cabin: 2(seats), 40(cargo)
s2a: 9/12(hp) 1/1(ep) in min
Description: A larger two-wheeled vehicle, capable of high speeds.

Motorcycle, off-road​

Motorcycle, off-road

1K:1(cost), 13(CC)
Op: inactive, op(Vcl-Ground)
D|1|3(size), base{i}, 2(hardness), 2(HX), 3(EX), 0(FX), 1/30/120(wt)
Resources: 6(hp), 12(ep) ◊ Recovery: 0/day(hp), 0/day(ep)
Skills: 2(Health), 2(Energy), 0(Focus), 2/-1(Strength), 2/-1(Agility)
Challenges: 12(TC)
Speed: 10(roll) ◊ 180(roll,km/h) -> 2(ep/hr)
Cabin: 1(seats), 20(cargo)
s2a: 9/12(hp) 1/1(ep) in min
Description: Able to negotiate rough terrain.

Car, small​

Car, small

3K:1(cost), 13(CC)
Op: inactive, op(Vcl-Ground)
T|2|2(size), base{i}, 2(hardness), 4(HX), 3(EX), 0(FX), 1/100/400(wt)
Resources: hp=12 : 12(ep) ◊ Recovery: 0/day(hp), 0/day(ep)
Skills: 2(Health), 2(Energy), 0(Focus), 2/-1(Strength), 0/-3(Agility)
Challenges: 9(TC)
Speed: 8(roll) ◊ 180(roll,km/h) -> 2(ep/hr)
Cabin: 4(seats), 100(cargo)
s2a: 30/40(hp) 1/1(ep) in min
Description: Small, 4-wheeled ground vehicle.

Car, large​

Car, large

10K:1(cost), 14(CC)
Op: inactive, op(Vcl-Ground)
T|2|2(size), base{i}, 2(hardness), 4(HX), 3(EX), 0(FX), 1/150/600(wt)
Resources: 16(hp), 15(ep) ◊ Recovery: 0/day(hp), 0/day(ep)
Skills: 3(Health), 4(Energy), 0(Focus), 3/0(Strength), 0/-3(Agility)
Challenges: 9(TC)
Speed: 8(roll) ◊ 280(roll,km/h) -> 3(ep/hr)
Cabin: 5(seats), 300(cargo)
s2a: 45/60(hp) 1/1(ep) in min
Description: Large, 4-wheeled ground vehicle.

Car, performance​

Car, performance

25K:1(cost), 14(CC)
Op: inactive, op(Vcl-Ground)
T|2|2(size), base{i}, 2(hardness), 4(HX), 4(EX), 0(FX), 1/115/460(wt)
Resources: 16(hp), 20(ep) ◊ Recovery: 0/day(hp), 0/day(ep)
Skills: 3(Health), 4(Energy), 0(Focus), 3/0(Strength), 0/-3(Agility)
Challenges: 9(TC)
Speed: 8(roll) ◊ 320(roll,km/h) -> 4(ep/hr)
Cabin: 4(seats), 300(cargo)
s2a: 35/46(hp) 1/1(ep) in min
Description: Fast, 4-wheeled ground vehicle.

Car, offroad​

Car, offroad

20K:1(cost), 14(CC)
Op: inactive, op(Vcl-Ground)
T|2|2(size), base{i}, 2(hardness), 4(HX), 4(EX), 0(FX), 1/150/600(wt)
Resources: 20(hp), 25(ep) ◊ Recovery: 0/day(hp), 0/day(ep)
Skills: 4(Health), 5(Energy), 0(Focus), 4/1(Strength), 1/-1(Agility)
Challenges: 11(TC)
Speed: 8(roll) ◊ 220(roll,km/h) -> 3(ep/hr)
Cabin: 5(seats), 300(cargo)
s2a: 45/60(hp) 1/1(ep) in min
Description: Hard, rough and agile 4-wheeled ground vehicle.

Minibus​

Minibus

10K:1(cost), 14(CC)
Op: inactive, op(Vcl-Ground)
T|2|2(size), base{i}, 2(hardness), 4(HX), 3(EX), 0(FX), 1/150/600(wt)
Resources: 16(hp), 15(ep) ◊ Recovery: 0/day(hp), 0/day(ep)
Skills: 3(Health), 4(Energy), 0(Focus), 3/0(Strength), 0/-3(Agility)
Challenges: 9(TC)
Speed: 8(roll) ◊ 250(roll,km/h) -> 3(ep/hr)
Cabin: 9(seats), 400(cargo)
s2a: 45/60(hp) 1/1(ep) in min
Description: A 4-wheeled ground vehicle in the form of a small bus.

Utility, small​

Utility, small

10K:1(cost), 14(CC)
Op: inactive, op(Vcl-Ground)
T|2|2(size), base{i}, 2(hardness), 4(HX), 4(EX), 0(FX), 1/115/460(wt)
Resources: 20(hp), 16(ep) ◊ Recovery: 0/day(hp), 0/day(ep)
Skills: 4(Health), 3(Energy), 0(Focus), 4/1(Strength), 1/-1(Agility)
Challenges: 11(TC)
Speed: 8(roll) ◊ 200(roll,km/h) -> 3(ep/hr)
Cabin: 2(seats), 500(cargo)
s2a: 35/46(hp) 1/1(ep) in min
Description: Hard, rough and agile 4-wheeled ground vehicle.

Utility, large​

Utility, large

20K:1(cost), 14(CC)
Op: inactive, op(Vcl-Ground)
T|2|2(size), base{i}, 2(hardness), 4(HX), 4(EX), 0(FX), 1/150/600(wt)
Resources: 24(hp), 24(ep) ◊ Recovery: 0/day(hp), 0/day(ep)
Skills: 5(Health), 5(Energy), 0(Focus), 5/2(Strength), 1/-1(Agility)
Challenges: 11(TC)
Speed: 8(roll) ◊ 220(roll,km/h) -> 4(ep/hr)
Cabin: 4(seats), 600(cargo)
s2a: 45/60(hp) 1/1(ep) in min
Description: Hard, rough and agile 4-wheeled ground vehicle.

Omnibus, small​

Omnibus, small

15K:1(cost), 14(CC)
Op: inactive, op(Vcl-Ground)
T|2|2(size), base{i}, 2(hardness), 4(HX), 3(EX), 0(FX), 1/200/800(wt)
Resources: 20(hp), 15(ep) ◊ Recovery: 0/day(hp), 0/day(ep)
Skills: 4(Health), 4(Energy), 0(Focus), 3/0(Strength), 0/-3(Agility)
Challenges: 9(TC)
Speed: 8(roll) ◊ 200(roll,km/h) -> 3(ep/hr)
Cabin: 12(seats), 600(cargo)
s2a: 60/80(hp) 1/1(ep) in min
Description: Long-wheel based, 4-wheeled ground vehicle, for transporting a group of people.

Omnibus, large​

Omnibus, large

60K:1(cost), 14(CC)
Op: inactive, op(Vcl-Ground)
S|3|1(size), base{i}, 2(hardness), 6(HX), 5(EX), 0(FX), 1/1.5T/6T(wt)
Resources: 30(hp), 25(ep) ◊ Recovery: 0/day(hp), 0/day(ep)
Skills: 4(Health), 4(Energy), 0(Focus), 6/3(Strength), 0/-3(Agility)
Challenges: 8(TC)
Speed: 8(roll) ◊ 200(roll,km/h) -> 5(ep/hr)
Cabin: 40(seats), 1.5T(cargo)
s2a: 450/600(hp) 1/1(ep) in scene
Description: Long-wheel based, 3-axle, 8-wheeled ground vehicle, for transporting a large group of people.

Truck, articulated​

Truck, articulated

120K:1(cost), 15(CC)
Op: inactive, op(Vcl-Ground)
M|4|0(size), base{i}, 2(hardness), 8(HX), 8(EX), 0(FX), 1/5T/20T(wt)
Resources: 48(hp), 48(ep) ◊ Recovery: 0/day(hp), 0/day(ep)
Skills: 5(Health), 5(Energy), 0(Focus), 7/4(Strength), 0/-3(Agility)
Challenges: 7(TC)
Speed: 8(roll) ◊ 140(roll,km/h) -> 6(ep/hr)
Cabin: 3(seats), 30T(cargo)
s2a: 1.5K/2K(hp) 1/2(ep) in hr
Description: A semi-trailer.

Armoured Personnel Carrier (APC)​

Armoured Personnel Carrier

200K:1(cost), 15(CC)
Op: inactive, op(Vcl-Ground)
M|4|0(size), base{i}, 3(hardness), 12(HX), 8(EX), 0(FX), 1/5T/20T(wt)
Resources: 72(hp), 48(ep) ◊ Recovery: 0/day(hp), 0/day(ep)
Skills: 5(Health), 5(Energy), 0(Focus), 7/4(Strength), 1/-2(Agility)
Challenges: 8(TC)
Resistances (body): +rst(frc)+1, +rst(prc)+1 : rst(sls)+1 : rst(heat)+1 : rst(fire)+1
Speed: 6(roll) ◊ 120(roll,km/h) -> 6(ep/hr)
Cabin: 10(seats), 1.4T(cargo)
Hardpoints 1(mount{0}) -> Heavy Machinegun
s2a: 1.5K/2K(hp) 1/2(ep) in hr
Description: Armoured personnel carriers are designed to transport an infantry squad, capable of self-defence and be a mobile protective base.

Infantry Fighting Vehicle (IFV)​

Infantry Fighting Vehicle

300K:1(cost), 15(CC)
Op: inactive, op(Vcl-Ground)
M|4|0(size), base{i}, 3(hardness), 12(HX), 8(EX), 0(FX), 1/6T/24T(wt)
Resources: 84(hp), 48(ep) ◊ Recovery: 0/day(hp), 0/day(ep)
Skills: 6(Health), 5(Energy), 0(Focus), 7/4(Strength), 1/-2(Agility), 1/-2(Perception)
Challenges: 8(TC)
Senses: 40:D(lightsense)
Resistances (body): +rst(frc)+2, +rst(prc)+1 : rst(sls)+1 : rst(heat)+1 : rst(fire)+1
Tools: Scan-Tools (kit)
Speed: 6(roll) ◊ 120(roll,km/h) -> 6(ep/hr)
Cabin: 12(seats), 1.4T(cargo)
Hardpoints 2(mount{0}), 4(set-down) -> Heavy Machinegun, Light Machinegun
s2a: 1.5K/2K(hp) 1/2(ep) in hr
Description: The infantry fighting vehicle is an armoured vehicle designed to be a weapons platform for mechanised infantry. Soldiers exit the vehicle only as a last resort.

Armoured Fighting Vehicle (AFV)​

Armoured Fighting Vehicle

400K:1(cost), 15(CC)
Op: inactive, op(Vcl-Ground)
M|4|0(size), base{i}, 4(hardness), 16(HX), 10(EX), 0(FX), 1/9T/36T(wt)
Resources: 128(hp), 70(ep) ◊ Recovery: 0/day(hp), 0/day(ep)
Skills: 7(Health), 6(Energy), 0(Focus), 7/4(Strength), 1/-2(Agility), 1/-2(Perception)
Challenges: 8(TC)
Senses: 40:D(lightsense)
Resistances (body): +rst(frc)+2, +rst(prc)+2 : rst(sls)+2 : rst(heat)+1 : rst(fire)+1
Tools: Scan-Tools (kit)
Speed: 6(roll) ◊ 120(roll,km/h) -> 7(ep/hr)
Cabin: 6(seats), 1.4T(cargo)
Hardpoints 1(mount{i}), 2(mount{0}), 4(set-down) -> Railgun i/2, 2 Light Machinegun
s2a: 3K/4K(hp) 3/4(ep) in hr
Description: In other words, a tank or armour. These vehicles can carry a small tactical weapon

EM Ground Vehicles​

Electromagnetic (EM) traction vehicles, hover over the ground, by pulling electrons from it and channeling them into regions of opposite polarity. Small, narrow regions join with the ground, giving it an overall positive charge, larger regions underneath the vehicle, have an overall positive charge as well, repelling the vehicle from the ground. This is a similar, through larger-scale, effect to that produced by EM boots.

EM vehicles have a similar agility to their high-tech gradient cousins (see below), and can even scale walls, although nowhere nearly as well. EM vehicles have a lower energy consumption than gradients.

EM-Bike, small​

EM-Bike, small

18K:2(cost), 14(CC)
Op: episodic (mishap(elec-2)), op(Vcl-Ground)
D|1|3(size), base{i}, 2(hardness), 2(HX), 4(EX), 0(FX), 1/10/40(wt)
Resources: 4(hp), 12(ep) ◊ Recovery: 0/day(hp), 0/day(ep)
Skills: 1(Health), 2(Energy), 0(Focus), 1/-2(Strength), 2/-1(Agility)
Challenges: 12(TC)
Speed: 12(hover) ◊ 300(hover,km/h) -> 2(ep/hr)
Cabin: 1(seats), 20(cargo)
s2a: 3/4(hp) 1/1(ep) in rnd
Description: Very small, single-seat EM vehicle with limited carrying capacity.

EM-Car, small​

Gravcar, small

40K:2(cost), 14(CC)
Op: episodic (mishap(elec-2)), op(Vcl-Ground)
T|2|2(size), base{i}, 2(hardness), 4(HX), 4(EX), 0(FX), 1/100/400(wt)
Resources: hp=12 : 15(ep) ◊ Recovery: 0/day(hp), 0/day(ep)
Skills: 2(Health), 3(Energy), 0(Focus), 2/-1(Strength), 2/-1(Agility)
Challenges: 11(TC)
Speed: 12(hover) ◊ 300(hover,km/h) -> 3(ep/hr)
Cabin: 4(seats), 100(cargo)
s2a: 30/40(hp) 1/1(ep) in min
Description: Small, two-seat EM vehicle.

EM-Car, large​

Gravcar, small

60K:2(cost), 14(CC)
Op: episodic (mishap(elec-2)), op(Vcl-Ground)
T|2|2(size), base{i}, 2(hardness), 4(HX), 4(EX), 0(FX), 1/150/600(wt)
Resources: hp=12 : 24(ep) ◊ Recovery: 0/day(hp), 0/day(ep)
Skills: 2(Health), 5(Energy), 0(Focus), 2/-1(Strength), 2/-1(Agility)
Challenges: 11(TC)
Speed: 12(hover) ◊ 300(hover,km/h) -> 4(ep/hr)
Cabin: 4(seats), 100(cargo)
s2a: 45/60(hp) 1/1(ep) in min
Description: Small, five-seat ground vehicle.

EM-Car, large, extra battery​

Gravcar, small

90K:2(cost), 14(CC)
Op: episodic (mishap(elec-2)), op(Vcl-Ground)
T|2|2(size), base{i}, 2(hardness), 4(HX), 4(EX), 0(FX), 1/170/680(wt)
Resources: hp=12 : 24/24(ep) ◊ Recovery: 0/day(hp), 0/day(ep)
Skills: 2(Health), 5(Energy), 0(Focus), 2/-1(Strength), 2/-1(Agility)
Challenges: 11(TC)
Speed: 12(hover) ◊ 300(hover,km/h) -> 4(ep/hr)
Cabin: 4(seats), 100(cargo)
s2a: 51/68(hp) 1/1(ep) in min
Description: Small, five-seat ground vehicle. Demonstrates the effect of adding an ammonia cell, which shows up as a storage element on the Resources line above. With an extra battery, the range of the EM-Car is doubled, or, instead of operating for 6 hours, it will now operate for 12 hours.

EM-Car, large, self-repair​

Gravcar, small

70K:2(cost), 14(CC)
Op: episodic (mishap(elec-2)), op(Vcl-Ground)
T|2|2(size), base{i}, 2(hardness), 4(HX), 4(EX), 0(FX), 1/170/680(wt)
Resources: hp=12 : 24(ep) ◊ Recovery: 2/day(hp), 0/day(ep)
Skills: 2(Health), 5(Energy), 0(Focus), 2/-1(Strength), 2/-1(Agility)
Challenges: 11(TC)
Speed: 12(hover) ◊ 300(hover,km/h) -> 4(ep/hr)
Cabin: 4(seats), 100(cargo)
s2a: 51/68(hp) 1/1(ep) in min
Description: Small, five-seat ground vehicle. Demonstrates the effect of adding the self-repair mod, which shows up as a Recovery element in the Resources line.

EM-APC​

EM Armoured Personnel Carrier

300K:1(cost), 15(CC)
Op: inactive, op(Vcl-Ground)
M|4|0(size), base{i}, 3(hardness), 12(HX), 10(EX), 0(FX), 1/5T/20T(wt)
Resources: 72(hp), 60(ep) ◊ Recovery: 0/day(hp), 0/day(ep)
Skills: 5(Health), 5(Energy), 0(Focus), 7/4(Strength), 2/-1(Agility)
Challenges: 9(TC)
Resistances (body): +rst(frc)+1, +rst(prc)+1 : rst(sls)+1 : rst(heat)+1 : rst(fire)+1
Speed: 10(hover) ◊ 180(hover,km/h) -> 10(ep/hr)
Cabin: 10(seats), 1.4T(cargo)
Hardpoints 1(mount{0}) -> Light Railgun
s2a: 1.5K/2K(hp) 2/3(ep) in hr
Description: Armoured personnel carriers are designed to transport an infantry squad, capable of self-defence and be a mobile protective base.

EM-IFV​

EM Infantry Fighting Vehicle

400K:1(cost), 15(CC)
Op: inactive, op(Vcl-Ground)
M|4|0(size), base{i}, 3(hardness), 12(HX), 10(EX), 0(FX), 1/6T/24T(wt)
Resources: 84(hp), 60(ep) ◊ Recovery: 0/day(hp), 0/day(ep)
Skills: 6(Health), 5(Energy), 0(Focus), 7/4(Strength), 1/-2(Agility), 1/-2(Perception)
Challenges: 8(TC)
Senses: 40:D(lightsense)
Resistances (body): +rst(frc)+2, +rst(prc)+1 : rst(sls)+1 : rst(heat)+1 : rst(fire)+1
Tools: Scan-Tools (kit)
Speed: 10(hover) ◊ 180(hover,km/h) -> 10(ep/hr)
Cabin: 12(seats), 1.4T(cargo)
Hardpoints 2(mount{0}), 4(set-down) -> Heavy Railgun, Light Railgun
s2a: 1.5K/2K(hp) 3/4(ep) in hr
Description: The infantry fighting vehicle is an armoured vehicle designed to be a weapons platform for mechanised infantry. Soldiers exit the vehicle only as a last resort.

EM-AFV​

EM Armoured Fighting Vehicle

500K:1(cost), 15(CC)
Op: inactive, op(Vcl-Ground)
M|4|0(size), base{i}, 4(hardness), 16(HX), 12(EX), 0(FX), 1/9T/36T(wt)
Resources: 128(hp), 96(ep) ◊ Recovery: 0/day(hp), 0/day(ep)
Skills: 7(Health), 7(Energy), 0(Focus), 7/4(Strength), 1/-2(Agility), 1/-2(Perception)
Challenges: 8(TC)
Senses: 40:D(lightsense)
Resistances (body): +rst(frc)+2, +rst(prc)+2 : rst(sls)+2 : rst(heat)+1 : rst(fire)+1
Tools: Scan-Tools (kit)
Speed: 10(hover) ◊ 160(hover,km/h) -> 12(ep/hr)
Cabin: 6(seats), 1.4T(cargo)
Hardpoints 1(mount{i}), 2(mount{0}), 4(set-down) -> Plasmagun i/3, 2 Light Railgun
s2a: 3K/4K(hp) 3/5(ep) in hr
Description: In other words, a tank or armour. These vehicles can carry a small tactical weapon

Gradient Ground Vehicles​

Gradient driven vehicles use exotic stress-energy tensors to create gradients down which the vehicle travels. The vehicle sits on plate stands, until switched on, when it loses around 95% of its mass, and floats around a metre off the surface. Over the front of the vehicle, and directly in front of it, is relative high-gravity (the gradient). This, in turn, is surrounded by anti gravity (having the effect of pushing air - and anything else, for that matter - out of the way). The result is brilliantly streamlined, manoeuvrable, fast, has few moving parts, and which automatically bounces off solid objects, like walls etc. The restriction on gradients is that they can’t lift far off the ground, because it is the land/air (or sea/air) interface (and its relative high gradient, or difference in density) that the system exploits.

Gravbike, small​

Gravbike, small

25K:2(cost), 14(CC)
Op: episodic (mishap(elec-2)), op(Vcl-Ground)
D|1|3(size), base{i}, 2(hardness), 2(HX), 5(EX), 0(FX), 1/10/40(wt)
Resources: 4(hp), 15(ep) ◊ Recovery: 0/day(hp), 0/day(ep)
Skills: 1(Health), 2(Energy), 0(Focus), 1/-2(Strength), 2/-1(Agility)
Challenges: 12(TC)
Speed: 12(hover) ◊ 300(hover,km/h) -> 3(ep/hr)
Cabin: 1(seats), 20(cargo)
s2a: 3/4(hp) 1/1(ep) in rnd
Description: Very small, single-seat gradient vehicle with limited carrying capacity.

Gravbike, large​

Gravbike, large

30K:2(cost), 14(CC)
Op: episodic (mishap(elec-2)), op(Vcl-Ground)
D|1|3(size), base{i}, 2(hardness), 2(HX), 5(EX), 0(FX), 1/30/120(wt)
Resources: 6(hp), 20(ep) ◊ Recovery: 0/day(hp), 0/day(ep)
Skills: 2(Health), 3(Energy), 0(Focus), 2/-1(Strength), 2/-1(Agility)
Challenges: 12(TC)
Speed: 12(hover) ◊ 330(hover,km/h) -> 4(ep/hr)
Cabin: 2(seats), 40(cargo)
s2a: 9/12(hp) 1/1(ep) in rnd
Description: Small, two-seat gradient vehicle.

Gravcar, small​

Gravcar, small

50K:2(cost), 14(CC)
Op: episodic (mishap(elec-2)), op(Vcl-Ground)
T|2|2(size), base{i}, 2(hardness), 4(HX), 6(EX), 0(FX), 1/100/400(wt)
Resources: hp=12 : 30(ep) ◊ Recovery: 0/day(hp), 0/day(ep)
Skills: 2(Health), 4(Energy), 0(Focus), 2/-1(Strength), 2/-1(Agility)
Challenges: 11(TC)
Speed: 12(hover) ◊ 300(hover,km/h) -> 5(ep/hr)
Cabin: 4(seats), 100(cargo)
s2a: 30/40(hp) 1/1(ep) in min
Description: Small, four-seat ground vehicle.

Gravcar, large​

Gravcar, small

70K:2(cost), 14(CC)
Op: episodic (mishap(elec-2)), op(Vcl-Ground)
T|2|2(size), base{i}, 2(hardness), 4(HX), 6(EX), 0(FX), 1/150/600(wt)
Resources: hp=12 : 30(ep) ◊ Recovery: 0/day(hp), 0/day(ep)
Skills: 2(Health), 4(Energy), 0(Focus), 2/-1(Strength), 2/-1(Agility)
Challenges: 11(TC)
Speed: 12(hover) ◊ 300(hover,km/h) -> 5(ep/hr)
Cabin: 4(seats), 100(cargo)
s2a: 45/60(hp) 1/1(ep) in min
Description: Small, five-seat ground vehicle.

Grav-APC​

Grav Armoured Personnel Carrier

420K:1(cost), 15(CC)
Op: inactive, op(Vcl-Ground)
M|4|0(size), base{i}, 3(hardness), 12(HX), 10(EX), 0(FX), 1/5T/20T(wt)
Resources: 72(hp), 60(ep) ◊ Recovery: 0/day(hp), 0/day(ep)
Skills: 5(Health), 5(Energy), 0(Focus), 7/4(Strength), 2/-1(Agility)
Challenges: 9(TC)
Resistances (body): +rst(frc)+1, +rst(prc)+1 : rst(sls)+1 : rst(heat)+1 : rst(fire)+1
Speed: 10(hover) ◊ 180(hover,km/h) -> 10(ep/hr)
Cabin: 10(seats), 1.4T(cargo)
Hardpoints 1(mount{0}) -> Light Machinegun
s2a: 1.5K/2K(hp) 3/5(ep) in hr
Description: Armoured personnel carriers are designed to transport an infantry squad, capable of self-defence and be a mobile protective base.

Grav-IFV​

Grav Infantry Fighting Vehicle

560K:1(cost), 15(CC)
Op: inactive, op(Vcl-Ground)
M|4|0(size), base{i}, 3(hardness), 12(HX), 10(EX), 0(FX), 1/6T/24T(wt)
Resources: 84(hp), 60(ep) ◊ Recovery: 0/day(hp), 0/day(ep)
Skills: 6(Health), 5(Energy), 0(Focus), 7/4(Strength), 1/-2(Agility), 1/-2(Perception)
Challenges: 8(TC)
Senses: 40:D(lightsense)
Resistances (body): +rst(frc)+2, +rst(prc)+1 : rst(sls)+1 : rst(heat)+1 : rst(fire)+1
Tools: Scan-Tools (kit)
Speed: 10(hover) ◊ 180(hover,km/h) -> 10(ep/hr)
Cabin: 12(seats), 1.4T(cargo)
Hardpoints 2(mount{0}), 4(set-down) -> Heavy Railgun, Light Railgun
s2a: 1.5K/2K(hp) 4/6(ep) in hr
Description: The infantry fighting vehicle is an armoured vehicle designed to be a weapons platform for mechanised infantry. Soldiers exit the vehicle only as a last resort.

Grav-AFV​

Grav Armoured Fighting Vehicle

650K:1(cost), 15(CC)
Op: inactive, op(Vcl-Ground)
M|4|0(size), base{i}, 4(hardness), 16(HX), 12(EX), 0(FX), 1/9T/36T(wt)
Resources: 128(hp), 96(ep) ◊ Recovery: 0/day(hp), 0/day(ep)
Skills: 7(Health), 7(Energy), 0(Focus), 7/4(Strength), 1/-2(Agility), 1/-2(Perception)
Challenges: 8(TC)
Senses: 40:D(lightsense)
Resistances (body): +rst(frc)+2, +rst(prc)+2 : rst(sls)+2 : rst(heat)+1 : rst(fire)+1
Tools: Scan-Tools (kit)
Speed: 10(hover) ◊ 160(hover,km/h) -> 12(ep/hr)
Cabin: 6(seats), 1.4T(cargo)
Hardpoints 1(mount{i}), 2(mount{0}), 4(set-down) -> Plasmagun i/3, 2 Light Railgun
s2a: 3K/4K(hp) 5/7(ep) in hr
Description: In other words, a tank or armour. These vehicles can carry a small tactical weapon