Combat Bots
Common Bots
This section depicts a small selection of commonly encountered bots that have an offensive capability.
Bot, security, personal
Your own bodyguard, looking after your interests and that of your associates. The guardian can recognise threats and on voice commands can neutralise them with varying severity.
base{0} bot
100K:2(cost), 14(CC)
M|4|0(size), 3(hardness), 6(HX), 2(EX), 2(FX), 1(reach), 110(wt)
Resources: 24/0(hp), 4/11(ep), 4(fp) Recovery: 5/r(hp), 3/r(ep), 3/r(fp)
Skills: 2/3(Health), 0/1(Energy), 0/1(Focus), 5/4(Strength), 2/4(Perception), 4/2(Resolve), 3/6[3](Agility), 4/4(Insight), 4/4[0](Stealth), 0/-2(Deceive), 1/0(Investigate), 2/1(Survival), 3/2(Cbt-Melee), 3/2(Cbt-Ranged)
Skills (qual): Cbt-Zero-G, Scan-Tools, Vcl-Mech
Techniques (general): 2/8(Acrobatics), 2/8(Parkour)
Techniques (combat,melee): 2/4(Dodge-Attack), 2/4(Grapple), 3/5(Multi-Attack), 2/4(Overbear), 2/4(Wpn-Blades-Short), 1/3(Wpn-Blades-Long), 1/3(Wpn-Clubs), 4/6(Wpn-Fistload)
Techniques (combat,ranged): 2/4(Dodge-Attack), 2/4(Dodge-Effect)
Challenges: 16/(TC), 14(SC), 14/(PC), 6/(init)
Resistances (min): 4(rst,frc), 6(rst,prc), 16(rst,sls), 11(rst,cold), 9(rst, heat)
Mishap/Vuln: mishap(elec), vuln(elec)
Senses: 40(lightsense), 30(magnetosense), 15(audiosense), 5(olfactorsense)
Speeds: 12/6/3, stock(walk), quarter(crawl, climb, swim)
s2a: 110hp 100ep for scene
Weapons
chk(TC)= +M[9] with 24(q) -> eff= 1d3+M[6]+M(Str)[4](hp,frc)
chk(TC)= +M[7] with 24(q) -> eff= 1d4+M[4]+M(Str)[4](hp,prc), 5(pen)
Bot, Support Fighter
A four-legged autonomous armoured mech vehicle, which can be employed for almost any combat circumstances or sentry duty, including indoor applications.
base{i} bot
200K:2(cost), 15(CC)
Op: active, op(Vcl-Mech)
T|2|2(size), 4(hardness), 8(HX), 4(EX), 2(FX), 600(wt)
Resources: 48(hp), 0/16(ep) 4(fp) Recovery: 0/day(hp), 0/day(ep) Consumption: 2(ep/hr)
Skills: 5(Health), 3(Energy), 1(Focus), 5(Strength), 2(Agility), 2(Cbt-Ranged)
Skills (qual): Vcl-Mech
Challenges: 14(TC)
Resistances: 5(rst,frc) 5(rst,prc), 6(rst,sls), 2(rst,fire), 3(rst,cold), 3(rst,heat), 1(rst,corr), imm(rst,psn), 2(rst,rad)
Mishap/Vuln: mishap(elec), vuln(elec)
Senses: 40(lightsense), 2(audiosense)
Speeds: 8(speed) stock(walk)
s2a: 60hp 20ep for scene
Weapons
70K:2(cost), 15(CC)
chk(TC)= +M[4] with 16(q), 500/1.5K(range) -> eff= 4d10+M[2](hp,heat)
3ep 10act
or
8K:2(cost), 15(CC)
chk(TC)= +M[3] with 7(quiet), h(recoil), 100/300(range) -> eff= 3d10+M[2](hp,prc), 8(pen)
15hp 10act
The bot is usually equipped with two light machine guns (see support weapons listing). However, for onboard spacecraft defence, two light laserguns are often mounted instead.
Artillery Fighter
The artillery fighter is a scaled up version of the support fighter, sporting a field-level primary weapon and a support weapon. These are also very versatile, although, for obvious reasons, only used outdoors.