Skip to main content

Combat Bots

Common Bots

This section depicts a small selection of commonly encountered bots that have an offensive capability.

Bot, security, personal

Your own bodyguard, looking after your interests and that of your associates. The guardian can recognise threats and on voice commands can neutralise them with varying severity.

Bot, security, personal

base{0} bot
100K:2(cost), 14(CC)
M|4|0(size), 3(hardness), 6(HX), 2(EX), 2(FX), 1(reach), 110(wt)
Resources: 24/0(hp), 4/11(ep), 4(fp) Recovery: 5/r(hp), 3/r(ep), 3/r(fp)
Skills: 2/3(Health), 0/1(Energy), 0/1(Focus), 5/4(Strength), 2/4(Perception), 4/2(Resolve), 3/6[3](Agility), 4/4(Insight), 4/4[0](Stealth), 0/-2(Deceive), 1/0(Investigate), 2/1(Survival), 3/2(Cbt-Melee), 3/2(Cbt-Ranged)
Skills (qual): Cbt-Zero-G, Scan-Tools, Vcl-Mech
Techniques (general): 2/8(Acrobatics), 2/8(Parkour)
Techniques (combat,melee): 2/4(Dodge-Attack), 2/4(Grapple), 3/5(Multi-Attack), 2/4(Overbear), 2/4(Wpn-Blades-Short), 1/3(Wpn-Blades-Long), 1/3(Wpn-Clubs), 4/6(Wpn-Fistload)
Techniques (combat,ranged): 2/4(Dodge-Attack), 2/4(Dodge-Effect)
Challenges: 16/(TC), 14(SC), 14/(PC), 6/(init)
Resistances (min): 4(rst,frc), 6(rst,prc), 16(rst,sls), 11(rst,cold), 9(rst, heat)
Mishap/Vuln: mishap(elec), vuln(elec)
Senses: 40(lightsense), 30(magnetosense), 15(audiosense), 5(olfactorsense)
Speeds: 12/6/3, stock(walk), quarter(crawl, climb, swim)
s2a: 110hp 100ep for scene

Weapons

Fist

chk(TC)= +M[9] with 24(q) -> eff= 1d3+M[6]+M(Str)[4](hp,frc)

Spike

chk(TC)= +M[7] with 24(q) -> eff= 1d4+M[4]+M(Str)[4](hp,prc), 5(pen)

Bot, Support Fighter

A four-legged autonomous armoured mech vehicle, which can be employed for almost any combat circumstances or sentry duty, including indoor applications.

Support Fighter

base{i} bot
200K:2(cost), 15(CC)
Op: active, op(Vcl-Mech)
T|2|2(size), 4(hardness), 8(HX), 4(EX), 2(FX), 600(wt)
Resources: 48(hp), 0/16(ep) 4(fp) Recovery: 0/day(hp), 0/day(ep) Consumption: 2(ep/hr)
Skills: 5(Health), 3(Energy), 1(Focus), 5(Strength), 2(Agility), 2(Cbt-Ranged)
Skills (qual): Vcl-Mech
Challenges: 14(TC) Resistances: 5(rst,frc) 5(rst,prc), 6(rst,sls), 2(rst,fire), 3(rst,cold), 3(rst,heat), 1(rst,corr), imm(rst,psn), 2(rst,rad)
Mishap/Vuln: mishap(elec), vuln(elec) Senses: 40(lightsense), 2(audiosense)
Speeds: 8(speed) stock(walk)
s2a: 60hp 20ep for scene

Weapons

Weapon (Lasergun, light)

70K:2(cost), 15(CC)
chk(TC)= +M[4] with 16(q), 500/1.5K(range) -> eff= 4d10+M[2](hp,heat)
3ep 10act

or

Weapon (Machinegun, discarding sabot, ap, light)

8K:2(cost), 15(CC)
chk(TC)= +M[3] with 7(quiet), h(recoil), 100/300(range) -> eff= 3d10+M[2](hp,prc), 8(pen)
15hp 10act

The bot is usually equipped with two light machine guns (see support weapons listing). However, for onboard spacecraft defence, two light laserguns are often mounted instead.

Artillery Fighter

The artillery fighter is a scaled up version of the support fighter, sporting a field-level primary weapon and a support weapon. These are also very versatile, although, for obvious reasons, only used outdoors.