Club Weapons
Club
cost=1|1 : wt=0.7 : CC=10
Op: inactive, held ◊ s2a -> 1hp 1ep [bonus-act]
Usage: melee-att(main | bonus-act) -> chk(TC)= +M(Wpn-Clubs (Cbt-Melee)) -> Strength(min)=-2 : audio=30 -> dmg(hp,frc)=1d4 +M +M(Str)
Description: A representative of blunt weapons: clubs, saps, chair legs, bats.
Shockmace
cost=800|2 : wt=2 : CC=12
Op: inactive, held ◊ s2a -> 2hp 1ep [main-act]
Usage: melee-att(main | bonus-act) -> chk(TC)= +M(Wpn-Clubs (Cbt-Melee)) -> Strength(min)=-1 : audio=40 : dmg(hp,frc)=1d8 +M +M(Str) : pen=2 : dmg(hp,elec)=1d6 -> 1ep [15act]
Description: Dense club head delivering a brutal blow plus electric charge on impact.
Shockmaul
cost=1300|2 : wt=2 : CC=12
Op: inactive, held ◊ s2a -> 7hp 2ep [main-act]
Usage: melee-att(main | bonus-act) -> chk(TC)= +M(Wpn-Clubs (Cbt-Melee)) -> Strength(min)=2 : audio=50 : dmg(hp,frc)=2d6 +M +M(Str) : pen=6 : dmg(hp,elec)=2d6 : pen=3 -> 5ep [10act]
Description: Large club exploiting momentum and electricity on impact.
cost=1|1 : wt=0.7 : CC=10
Op: inactive, held ◊ s2a -> 1hp 1ep [main-act]
Usage: melee-att(main | bonus-act) -> chk(TC)= +M(Wpn-Poles (Cbt-Melee)) -> Strength(min)=-3 : audio=20 : +reach=2 : dmg(hp,frc)=1d4 +M +M(Str)
Description: A straight wood staff. Both ends can strike: main-act one end, bonus-act the other.