Combat Medic
You have practiced as a surgeon or a medical-support role in a place where life can be precarious, either in an outlying colony, or a war zone.
3 ranks spread to these skills
Qualifier: Aegis, Forensic-Tools, Vcl-Air, Vcl-Ground, Vcl-Space
General: Insight, Persuade, Investigate, Science, Survival
Combat: Cbt-Ranged
Engineering: Cybernetics, Genetics, Medicine, Neuronetics
The first time you complete this background you must have at least 1 rank in Medicine.
2 ranks spread to these techniques
General: Calmness (Insight|Resolve*), Clarity-Save (Insight), Forensics (Investigate), Inspire (Persuade), Tenacious-Save (Survival)
* You can choose one skill to base this technique, if you need the technique under another skill, you must take the technique again, based on the new skill.
Enhancements (3.2K): Cyberware - Mnemonic 12(mems), 1(pack,system), 1(pack,language), 2(pack,skill)
Equipment (0.45K): Medicine (kit), casual(outfit)
Money: 86.45K credits (or 90K without enhancements & equipment)