Navy Officer
All branches of naval officers get a roll on the commissioned Navy Rank Table on each term.
Navigation
You chose to use your psionic talents flying military strikers, and so was enlisted into a navy. The vital role that navigators play, and their relative autonomy means that they have a commissioned rank. As opposed to civilian strikers, where navigators are frequently captains, that is rarely the case in military settings.
3 ranks spread to these skills
Aegis, Cbt-Zero-G, Scan-Tools, Vcl-Space, Vcl-Striker
Agility+SKILL, Perception, Resolve, Deceive, Insight, Investigate, Persuade, Science, Society, Stealth+SKILL, Survival, Cbt-Melee, Cbt-Ranged, Cbt-Tactical, Machinery, Materials, Neuronetics, Clairsentience, Psikinesis, Psiportation
2 ranks spread to these techniques
Calmness (Insight|Resolve), Clarity-Save (Insight), Track (Investigate), Tenacious-Save (Survival), Wpn-Blades-Short (Cbt-Melee), Wpn-Fistload (Cbt-Melee), Wpn-Energy (Cbt-Ranged), Wpn-Flechettes (Cbt-Ranged), Wpn-Rifles (Cbt-Ranged), Wpn-Spray (Cbt-Ranged), Wpn-Support (Cbt-Ranged), Dodge-Attack (Cbt-Tactical), Dodge-Effect (Cbt-Tactical), Evasion (Cbt-Tactical), First-Strike (Cbt-Tactical), Vital-Harm (Cbt-Tactical), Bypass (Machinery), Bypass (Materials), Bypass (Neuronetics), Skr-Avionics (Clairsentience), Skr-Field-Dodge (Clairsentience), Skr-Fire-Dodge (Clairsentience), Skr-Slip-Stream (Psiportation), Skr-Carapace (Psiportation), Skr-Submariner (Psiportation)
Enhancements (57.4K): Cyberware - Mnemonic 24(mems), 4(pack,sector), 6(pack,system), strike jacks
Equipment (10.75K): casual(outfit), uniform(outfit), mesh armour, handflechette 2mm
Money: 21.85K credits (or 90K without enhancements & equipment)
Engineering
You began a career in a government or corporate navy, and served a majority of time in engineering. This would have had you maintaining ship engines, weapons, shields and life support.
3 ranks spread to these skills
Aegis, Cbt-Zero-G, Scan-Tools, Vcl-Mech, Vcl-Space
Perception, Resolve, Insight, Investigate, Persuade, Science, Society, Stealth+SKILL, Survival, Cbt-Melee, Cbt-Ranged, Machinery, Materials, Munitions, Neuronetics, Robotics
2 ranks spread to these techniques
Calmness (Insight|Resolve), Clarity-Save (Insight), Surveillance (Investigate), Inspire (Persuade), Bureaucracy (Society), Track (Investigate), Tenacious-Save (Survival), Bypass (Machinery), Bypass (Materials), Bypass (Munitions), Bypass (Neuronetics), Bypass (Robotics)
Enhancements (2.2K): Cyberware - Mnemonic 12(mems), 1(pack,sector), 1(pack,system)
Equipment (52.75K): casual(outfit), uniform(outfit), handflechette 2mm, machine-tools|materials-tools pack, munitions-tools|neuro-tools pack
Money: 35.05K credits (or 90K without enhancements & equipment)
Helms
You spent the majority of time in the navy as a helms officer. On a military spaceship, helms mainly concerns steerage, weapon control and firing solutions, and are the most practiced battle tacticians. Navigation command will tend to relinquish control to helms during battle (although on strikers, there is still a lot of cross-talk).
3 ranks spread to these skills
Aegis, Cbt-Zero-G, Scan-Tools, Vcl-Space
Agility+SKILL, Perception, Resolve, Insight, Investigate, Persuade, Science, Society, Stealth+SKILL, Survival, Cbt-Melee, Cbt-Ranged, Cbt-Tactical, Munitions
2 ranks spread to these techniques
Calmness (Insight|Resolve), Clarity-Save (Insight), Surveillance (Investigate), Inspire (Persuade), Bureaucracy (Society), Surveillance (Investigate), Track (Investigate), Tenacious-Save (Survival), Dodge-Attack (Cbt-Tactical), Dodge-Effect (Cbt-Tactical), Evasion (Cbt-Tactical), First-Strike (Cbt-Tactical), Vital-Harm (Cbt-Tactical)
Enhancements (2.2K): Cyberware - Mnemonic 12(mems), 1(pack,sector), 1(pack,system)
Equipment (52.75K): casual(outfit), uniform(outfit), handflechette 2mm, machine-tools|materials-tools pack, munitions-tools|neuro-tools pack
Money: 35.05K credits (or 90K without enhancements & equipment)