Navy Officer
All branches of naval officers get a roll on the commissioned Navy Rank Table on each term.
Navigation
You chose to use your psionic talents flying military strikers, and so was enlisted into a navy. The vital role that navigators play, and their relative autonomy means that they have a commissioned rank. As opposed to civilian strikers, where navigators are frequently captains, that is rarely the case in military settings.
3 ranks spread to these skills
Qualifier: Aegis, Cbt-Zero-G, Scan-Tools, Vcl-Space, Vcl-Striker
Resource: Health, Focus
General: Agility+ASP**, Perception, Resolve, Deceive, Insight, Investigate, Persuade, Science, Society, Stealth+ASP**, Survival
Combat: Cbt-Melee, Cbt-Ranged, Cbt-Tactical
Engineering: Machinery, Materials, Neuronetics
Psionics: Clairsentience, Psikinesis, Psiportation
2 ranks spread to these techniques
General: Calmness (Insight|Resolve), Clarity-Save (Insight), Track (Investigate), Tenacious-Save (Survival)
Combat: Wpn-Blades-Short (Cbt-Melee), Wpn-Fistload (Cbt-Melee), Wpn-Energy (Cbt-Ranged), Wpn-Flechettes (Cbt-Ranged), Wpn-Rifles (Cbt-Ranged), Wpn-Spray (Cbt-Ranged), Wpn-Support (Cbt-Ranged), Dodge-Attack (Cbt-Tactical), Dodge-Effect (Cbt-Tactical), Evasion (Cbt-Tactical), First-Strike (Cbt-Tactical), Vital-Harm (Cbt-Tactical)
Engineering: Bypass (Machinery|Materials|Neuronetics*)
Psionics: Skr-Avionics (Clairsentience), Skr-Field-Dodge (Clairsentience), Skr-Fire-Dodge (Clairsentience), Skr-Slip-Stream (Psiportation), Skr-Carapace (Psiportation), Skr-Submariner (Psiportation)
* You can choose one skill to base this technique, if you need the technique under another skill, you must take the technique again, based on the new skill.
** You can choose one usage type when putting your first rank on this skill, you must spend a rank on getting a second usage. When assigning ranks to Agility or Stealth when taking the navy officer (navigation) background, you always take the ASP usage.
Enhancements (57.4K): Cyberware - Mnemonic 24(mems), 4(pack,sector), 6(pack,system), strike jacks
Equipment (10.75K): casual(outfit), uniform(outfit), mesh armour, handflechette 2mm
Money: 21.85K credits (or 90K without enhancements & equipment)
Engineering
You began a career in a government or corporate navy, and served a majority of time in engineering. This would have had you maintaining ship engines, weapons, shields and life support.
3 ranks spread to these skills
Qualifier: Aegis, Cbt-Zero-G, Scan-Tools, Vcl-Mech, Vcl-Space
Resource: Health, Focus
General: Perception, Resolve, Insight, Investigate, Persuade, Science, Society, Stealth+ASP**, Survival
Combat: Cbt-Melee, Cbt-Ranged
Engineering: Machinery, Materials, Munitions, Neuronetics, Robotics
2 ranks spread to these techniques
General: Calmness (Insight|Resolve*), Clarity-Save (Insight), Surveillance (Investigate), Inspire (Persuade), Bureaucracy (Society), Track (Investigate), Tenacious-Save (Survival)
Engineering: Bypass (Machinery|Materials|Munitions|Neuronetics|Robotics*)
* You can choose one skill to base this technique, if you need the technique under another skill, you must take the technique again, based on the new skill.
** You can choose one usage type when putting your first rank on this skill, you must spend a rank on getting a second usage. When assigning ranks to Agility or Stealth when taking the navy officer (engineering) background, you always take the ASP usage.
Enhancements (2.2K): Cyberware - Mnemonic 12(mems), 1(pack,sector), 1(pack,system)
Equipment (52.75K): casual(outfit), uniform(outfit), handflechette 2mm, machine-tools|materials-tools pack, munitions-tools|neuro-tools pack
Money: 35.05K credits (or 90K without enhancements & equipment)
Helms (Coxwaine)
You spent the majority of time in the navy as a helms officer. On a military spaceship, helms mainly concerns steerage, weapon control and firing solutions, and are the most practiced battle tacticians. Navigation command will tend to relinquish control to helms during battle (although on strikers, there is still a lot of cross-talk).
3 ranks spread to these skills
Qualifier: Aegis, Cbt-Zero-G, Scan-Tools, Vcl-Space
Resource: Health, Focus
General: Agility+ASP**, Perception, Resolve, Insight, Investigate, Persuade, Science, Society, Stealth+ASP**, Survival
Combat: Cbt-Melee, Cbt-Ranged, Cbt-Tactical
Engineering: Munitions
2 ranks spread to these techniques
General: Calmness (Insight|Resolve*), Clarity-Save (Insight), Surveillance (Investigate), Inspire (Persuade), Bureaucracy (Society), Surveillance (Investigate), Track (Investigate), Tenacious-Save (Resolve|Survival*)
Combat: Dodge-Attack (Cbt-Tactical), Dodge-Effect (Cbt-Tactical), Evasion (Cbt-Tactical), First-Strike (Cbt-Tactical), Vital-Harm (Cbt-Tactical)
* You can choose one skill to base this technique, if you need the technique under another skill, you must take the technique again, based on the new skill.
** You can choose one usage type when putting your first rank on this skill, you must spend a rank on getting a second usage. When assigning ranks to Agility or Stealth when taking the navy officer (helms/coxswaine) background, you always take the ASP usage.
Enhancements (2.2K): Cyberware - Mnemonic 12(mems), 1(pack,sector), 1(pack,system)
Equipment (52.75K): casual(outfit), uniform(outfit), handflechette 2mm, machine-tools|materials-tools pack, munitions-tools|neuro-tools pack
Money: 35.05K credits (or 90K without enhancements & equipment)