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Navy Officer

All branches of naval officers get a roll on the commissioned Navy Rank Table on each term.

You chose to use your psionic talents flying military strikers, and so was enlisted into a navy. The vital role that navigators play, and their relative autonomy means that they have a commissioned rank. As opposed to civilian strikers, where navigators are frequently captains, that is rarely the case in military settings.

Equipment Pack 1

Enhancements (57.4K): Cyberware - Mnemonic 24(mems), 4(pack,sector), 6(pack,system), strike jacks
Equipment (10.75K): casual(outfit), uniform(outfit), mesh armour, handflechette 2mm
Money: 21.85K credits (or 90K without enhancements & equipment)

Engineering

You began a career in a government or corporate navy, and served a majority of time in engineering. This would have had you maintaining ship engines, weapons, shields and life support.

Equipment Pack 1

Enhancements (2.2K): Cyberware - Mnemonic 12(mems), 1(pack,sector), 1(pack,system)
Equipment (52.75K): casual(outfit), uniform(outfit), handflechette 2mm, machine-tools|materials-tools pack, munitions-tools|neuro-tools pack
Money: 35.05K credits (or 90K without enhancements & equipment)

Helms

You spent the majority of time in the navy as a helms officer. On a military spaceship, helms mainly concerns steerage, weapon control and firing solutions, and are the most practiced battle tacticians. Navigation command will tend to relinquish control to helms during battle (although on strikers, there is still a lot of cross-talk).

Equipment Pack 1

Enhancements (2.2K): Cyberware - Mnemonic 12(mems), 1(pack,sector), 1(pack,system)
Equipment (52.75K): casual(outfit), uniform(outfit), handflechette 2mm, machine-tools|materials-tools pack, munitions-tools|neuro-tools pack
Money: 35.05K credits (or 90K without enhancements & equipment)