Skr-Field-Dodge (Clairsentience)
Base(s): Clairsentience
Usage:
◊ dodge(w/re-act, 1R, 1fp, Tech) -> tg(vehicle,striker) -> sv(physical,fld)+M*
◊ dodge(w/re-act, 5R, 1fp, Tech) -> tg(vehicle,striker) -> sv(physical,fld)+M* : if(sv,success) : dmg=0
Mishap: mishap(insanity)=1 (acquired on first ranks)
Description: Skim your striker in the ethereal to escape a physical field effect.
When you become aware of a field effect (ionic, debris, gravity, or from the detonation of a weapon) either through your own or your ship’s passive Perception, you can use your re-act and a focus point to skim the ship in the ethereal to escape the effect.
Through employing this technique, your striker’s save is improved with:
dodge(w/re-act, R, 1fp, Tech) -> sv(any,fld)+M*
With 5 or more Ranks (R) in this technique, you save for no damage, and only take half damage, even if you fail.