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Revival (Resolve,Survival)

Properties

Base(s): Resolve|Survival
Usage: revive(main-act, R, 2ep) -> eff(self)= regain 1d4+M*(hp), excess as hp,temp for 10 min
Description: boost yourself by reviving some of your lost hp.

This technique represents your ability to pull it together and get back up, when your feeling beat. By spending 2 energy points, you can regain health points equal to:

Revival hp

hp = 1d4 + M*

You can use these health points to restore your lost health points up to your maximum. Any health points left over are added to your temporary health points and will last 10 minutes.