Electrokinesis (Psikinesis)
Base(s): Psikinesis
Usage:
◊ flux(main-act, R, 1fp) -> eff= transfer M*(ep) between power storages within 5•M*(range)
◊ shape-1(main-act, R, 2fp) -> eff= transfer M*(ep) within 5•M*(range) -> eff= shell 2•M*(radius) centred on you gives 6•M*(rst,elec)
◊ shape-2(main-act, R, 2fp) -> eff= transfer M*(ep) within 5•M*(range) -> chk(TC-A)= +M* -> eff= EMP 5•M*(range), 2•M*(radius), 6•M*(field,elec)
◊ channel(main-act, R, 4fp) -> eff= transfer M*(ep) within 5•M*(range) -> chk(TC-A)= +M* -> eff= lightning 5•M*(spray), fp•d6+M(hp,elec)
◊ pinch(main-act, R, 5fp) -> chk(TC)= +M* -> eff= telekinesis- move up to 10•M*(wt) at M*(speed), fp•d6+M(hp,frc)
Mishap: insanity-1 (acquired on first ranks)
Description: Manipulate electrical and magnetic fields and currents.
As an action, you can control the flow of electromagnetic energy in various ways. There are five sub-techniques, with each successive sub-technique being more difficult. Aside from the last (pinch), all of them rely on you draining up to M*(ep) in power from a source somewhere within 5•M*(range). The power unit itself may have less capacity, therefore, for any of these sub-techniques, treat M* as being the amount of power drawn, not your full modifier.
Flux (drain and charge, 1fp)
You are able to drain up to M*(ep) from a power storage unit within 5•M*(range), using it to recharge a power cell within the same range. The amount of ep drained is limited by the source. If the source has M*(ep) inside it, then you can drain all of that power.
Shape-1 (faraday shell, 2fp)
You can concentrate the drained power into an electric field shell, centred on you with up to 2•M*(radius) and a thickness of one metre. Any creature that this shell intersects is subject to a sv(Agility,8+M*) -> eff= M*(field,elec). Otherwise, all creatures within this shell gain 6•M*(rst,elec). You can increase and reduce the radius of the shell to change the level of electrical protection, such that the following combinations are also possible:
- 4•M*(radius) and 3•M*(rst,elec)
- M*(radius) and 12•M*(rst,elec)
Shape-2 (EMP shell, 2fp)
You can concentrate the drained power into an electromagnetic pulse within 5•M*(range) of 2•M*(radius) and 6•M*(field,elec). As per the rules of field damage, and creature within the field suffers the field strength in electrical damage.
Channel (lightning, emp, 4fp)
You can focus the drained power into a lightning bolt with 5•M*(spray). Targets within the spray get a sv(Agility, 8 +M*) or suffer fp•d6+M(hp,elec).
Pinch (magnetokinesis, 5fp)
Without needing to drain power, you can manipulate magnetic fields to move metallic objects as if using the Telekinesis technique, meaning that you can move up to 10•M*(wt) at M*(speed).