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Skr-Submariner (Psiportation)

Properties

Base(s): Psiportation
Usage (aspect): provenance -> Tech
submariner-hide(re-act, R, 1fp)
-> set(PC)= 10 +M(Stealth+S, striker) +R(Stealth+S, pilot) +R* +Vcl-Striker
-> eff= +M*(sv,any,field)
-> eff= +M*(TC)
Mishap: insanity-1 (acquired on first ranks)
Description: Use a shallow dive into the ethereal to hide your ship from all observers.

The Skr-Submariner technique allows a shallow dip into the ethereal to hide the striker from physical space, without performing an actual strike. This makes the striker harder to see, to target and protects it from many harmful physical effects.

Hide

A standard vehicle-based hide action is assembled with:

vehicle stealth

concealed-move(min+) -> chk(C)= +M(Stealth+S) +Vcl-Striker

or where the striker, itself has a Stealth

vehicle stealth

concealed-move(min+) -> chk(C)= +M(Stealth+S, striker) +R(Stealth+S, pilot) +Vcl-Striker

The Skr-Submariner technique allows you to use your ship’s re-act and 1fp to reset your striker’s Perception Challenge (PC), making your ship harder to detect.

Either as a straight check (to set the PC)

Skr-Submariner action spec

submariner-hide(re-act, R, 1fp) -> chk= +M(Stealth+S, striker) +R(Stealth+S, pilot) +R* +Vcl-Striker
-> set(PC) -> eff= +M*(sv,any,field)
-> eff= +M*(TC)

or as a passive set(PC)

Skr-Submariner action spec

submariner-hide(re-act, R, 1fp) -> set(PC)= 10 +M(Stealth+S, striker) +R(Stealth+S, pilot) +R* +Vcl-Striker -> eff= +M*(sv,any,field)
-> eff= +M*(TC)

In effect, your focus-improved Ranks (R*) in this technique becomes a bonus to the standard vehicle hide actions.

All opponents must overcome the PC you set in order to see you, otherwise you are hidden from them. As long as you are hidden, any attacks made by your ship on your opponent will be at advantage, and the opponent's attacks on you will be at disadvantage.

While using the Skt-Submariner technique to hide, you also gain your focus-improved Modifier (M*) on your striker's save against field effects and the same bonus to your striker's TC.

The focus-improved Modifier (M*) may also beused as a bonus to any chaeck or save associated with steering your striker in the ethereal to avoid corporeal hazards (including other ships). Your GM will usually set the C, based on the effect being avoided. An example of something fairly difficult would be attempting a strike (requires going into the ethereal), while tumbling end-over-end into a planet. Other examples may be, avoiding another striker that is crashing into you.