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Psychic-Decoy (Psimetabolism)

Properties

Skills: Psimetabolism
Actions: where M* = M*(this), protect(main-action, 1fp) touch then +M*(resist,any) for 1 hr

As a main-action, you can spend 1fp to ward a creature from attacks that drain their energy points. This is done by providing the warded creature PER(ep,temp), which last for 8 hours.

The warded creature cannot use these energy points for their own purposes, but they are a magnet for any psionic creature attempting an energy attack. They must spend their own focus wearing down these temporary energy points, and these temporary energy points are ineffectual for the purposes of energy point transferral to a successful attacker (such as in the Enervation technique): they will simply evaporate.