Psi-Push (Psikinesis)
Properties
Base(s): Psikinesis
Usage: hyper-push(w/act, R, 1ep) -> imp(sv,Strength,8+M*) -> eff= 1d4+M*(hp,frc) -> pushed back 2d4+M*(metres)
Mishap: none from this technique
Description: Add force to your successful melee attacks.
As part of your melee combat, you can spend 1ep to make your attacks with any melee weapon especially forceful during your turn.
You impose a sv(Strength) on your opponent on all successful melee attacks. if your opponent that fails this save, they will suffer an additional 1d4(hp,frc), and have one of the following effects imposed on them (your choice):
- pushed backwards by 2d4 metres; or
- rendered prone (acquires the prone condition)