Acrobatics (Agility|Perform)
Base(s): Agility+B|Perform
Usage:
◊ aoo-dodge(auto-act) -> +M(TC,aoo)
◊ precise-move(auto-act) -> +M(chk,TC-A,precision-moves)
◊ balance(auto-act) -> +M(chk,balance)
Description: Subsitute this technique for the base skill (either Agility+B or Perform) in the cases: improving your TC when avoiding attacks of opportunity, improving your check against an area target challenge (TC-A) for precision moves, or improving your balance check.
The Acrobatics technique checks your ability to move with precision, agility, flexibility and balance. With more training, it can include the ability to perform acrobatic stunts, including dives, rolls, somersaults, and flips.
AOO-dodge (auto-act)
When you provoke an attack of opportunity (aoo), you may add your M(Acrobatics) to your TC.
You may provoke attacks of opportunity by leaving a threatened square, or by performing a non-attacking main-act while in a threatened square
aoo-dodge(auto-act) -> +M(TC,aoo)
Precision Move(auto-act)
This technique gives you the ability to precision move as part of your move-action, such as a precision landing onto a 1-metre square, or move at your full speed through squares occupied by allies, or any other difficult terrain.
The precision-move is completed my making a successful check against an area target challenge (TC-A), based on the 1-metyre square you are trying to land on (usually a TC-A = 8).
precise-move(auto-act) -> +M(chk,TC-A,precision-moves)
If you succeed (commonly by overcoming a T-A of 8), you move at your full speed or target your desired location.
Note that if you move through squares occupied by your opponents, you still provoke attacks of opportunity (see evade action above), but you can avoid these if you take the precision-move roll at disadvantage.
Balance Check (auto-act)
You can substitute this technique for Agility for balance checks.
balance(auto-act) -> +M(chk,balance)
The version of this technique based on the Perform skill can be considered gymnastics.