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Acrobatics (Agility)

Properties

Skills: Agility
Actions: where M* = M*(this), evade(auto-action) eff TC(aoo) = TC+M(this), preceision-move(auto-action) chk(C-A) +M(precision moves).
Substitution this for Agility chk(balance) +M(this).
Mishap: teleporter (acquired on first ranks)

The Acrobatics technique checks your ability to move with precision, agility, flexibility and balance. With more training, it can include the ability to perform acrobatic stunts, including dives, rolls, somersaults, and flips.

Evade (auto-action)

For the purposes of attacks of opportunity (aoo) as you move between threatened squares in melee combat, you may add your M(Acrobatics) to your TC.

evade aoo as part of re-action

evade(auto-action) eff TC(aoo) = TC + M(Acrobatics)

Precision-move(auto-action)

This technique gives you the ability to precision move as part of your move-action, such as a precision landing onto a 1 metre square, or move at your full speed through squares occupied by allies, or any other difficult terrain.

The precision-move is completed with an area chk (C-A)

precision movement

precision-move(auto-action) chk(C-A) = d20 + M(Acrobatics)

If you succeed (commonly by overcoming a C of 8), you move at your full speed or target your desired location.

Note that if you move through squares occupied by your opponents, you still provoke attacks of opportunity (see evade action above), but you can avoid these if you take the precision-move roll at disadvantage.

Balance Checks

You can substitute this technique for Agility for balance checks.

substitution of Agility for balance checks

sub(this for Agility) chk(C,balance) = d20 + M(Acrobatics)