Parkour (Agility)
Properties
Skills: Agility
Actions: where M = M(this) parkour(auto-action) +M(speed) & mv,stock,climb when using double movement
Use this technique to run across surfaces that you would ordinarily need to climb. As long as you
- are using double movement, that is move as an action as well as your normal move; and
- end your movement on stable footing (being any situation, where you do not have to make any skill checks to hang on, balance etc.).
For the duration of the turn, any solid surface is available to you in your natural movement mode, and there is no need for climb or balance checks.
The modifier on this technique becomes a bonus in metres to your speed over the course of your turn.
Parkour
parkour(auto-action) +M(speed) & mv,stock,climb when using double movement