Colonist
You grew up on a lonely outpost, a world that is barely habitable, or a small habitat near a place rich in material or salvageable goods. Although you never had much opportunity to practice your social skills, it did make you pretty self- reliant. You have honed your survival and technical skills.
3 ranks spread to these skills
Qualifier: Aegis, Climbers-Tools, Medicine-Tools, QTM-Tools, Scan-Tools, Vcl-Air, Vcl-Ground, Vcl-Mech, Vcl-Space
General: Insight, Investigate, Antiquities, Science, Survival
Engineering: Machinery, Materials, Medicine, Munitions, Neuronetics, Robotics
2 ranks spread to these techniques
General: Clarity-Save (Insight), Track (Investigate), Bushcraft (Resolve|Survival*), Tenacious-Save (Survival)
* You can choose one skill to base this technique, if you need the technique under another skill, you must take the technique again, based on the new skill.\
Enhancements (2.2K): Cyberware - Mnemonic 12(mems), 1(pack,system), 1(pack,language)
Equipment (1.05K): Aegis (eva) suit, casual(outfit)
Money: 86.75K credits (or 90K without enhancements & equipment)