Commercial Striker Engineer
You may have been a ship’s engineer, using everything you can get your hands on to hold a tanker or freighter together. Or you may have held a position at a space station as part of the repair crew for the ships that pull in there. In either case, you have practiced one or more of the most important engineering industries for ship building and repair: Machinery, Materials and Neuronetics.
The first time you complete this background you must have at least 1 rank in Machinery and Materials.
3 ranks spread to these skills
Qualifier: Aegis, QTM-Tools, Scan-Tools, Vcl-Mech, Vcl-Space
General: Insight, Investigate, Science, Survival
Engineering: Machinery, Materials, Munitions, Neuronetics, Robotics
2 ranks spread to these techniques
General: Track (Investigate)
Engineering: Bypass (Machinery|Materials|Neuronetics*)
* You can choose one skill to base this technique, if you need the technique under another skill, you must take the technique again, based on the new skill.
Enhancements (4.6K): Cyberware - Mnemonic 4(mems), 2(pack,system), 2(pack,skill)
Equipment (0.05K): casual(outfit)
Money: 86.35K credits (or 90K without enhancements & equipment)