Couriers
The courier can be considered a heavy and fast scout. Couriers have a similar versatility, are also compact and have broadly corresponding design realisations. They are notable and distinct from many other strikers in that they sport two striker rods side-by-side, in parallel, with the cargo and living space sitting between them.
Couriers are usually 50 to 80 tonnes, and although larger, and more expensive, have many more redundant systems, and have a fantastically regular and contiguous floorspace.
Speed Ferry
The speed ferry is a courier realisation of the launch ferry variant of the scout design. The goal of the variation is similarly to favour passenger capacity and storage. Speed ferries usually occupy the luxury end of the passenger transport industry. They are particularly common in Monarchrate and Syndicratium space, where they transport dignitaries, business leaders and other VIPs.
As adventurers often get refurbished, used speed ferries, the non-luxury configuration is presented below.
Small base{ii} construct
32.06M:3(cost), 17(CC), 18(CC-Q)
Op: active (mishap(elec-3)), op(Vcl-Striker), ai-op(Vcl-Space)
S|3|1(size), 2(hardness), 3(HX), 5(EX), 6(FX), 150.13T(wt)
Resources: 9/60(hp), 15/60(ep), 6(fp) Rec: 3/hr(hp) or 1/rnd(hp) + 3fp, 20/hr(ep), 3/rnd(fp)
Skills: 2(Health), 2(Energy), 0(Focus), -3(Strength), -3(Perception), 0(Resolve), -1(Agility), -3(Insight), -3(Stealth), -3(Deceive), -1(Investigate), -3(Perform), -3(Persuade), -3(Antiquities), -3(Science), -3(Society), -1(Survival), -2(Cbt-Tactical), 1(Machinery), 1(Medicine)
Skills (qual): Medicine-Tools, QTM-Tools, Scan-Tools, -3(Surveillance-Tools), Vcl-Air, Vcl-Space, Vcl-Striker
Challenges: 10(TC), 7(SC), 7(PC), 0(init)
Senses: 5K(gravitysense), 5K(lightsense), 5K(magnetosense)
Resistances (min): 1(rst,frc), 1(rst,prc), 1(rst,sls), 1(rst,cold), 1(rst,corr), 1(rst,rad)
AI Ranks: 2(Machinery), 3(Medicine)
Tools: Scan-Tools (facility), Medicine-Tools (pack), Machine-Tools (facility)
Speeds: 10(fly,vacuum) + 5hp 10ep 1fp, 16(CC), 17(CC-Q), 5623(fly,km/h)|4.55(fly,mach) + 7hp 12ep 1fp, 16(CC), 17(CC-Q), 3(fly,ethereal) + 6hp 6ep 1fp, 18(CC), 19(CC-Q)
Cabin: 30(seats), 20(store), 5(cargo), 1(docks)
s2a: 1501hp 321ep for week
Express Boat
The express boat is by far, the fastest interstellar traveller of all the classic designs.
Although the express boat is actually a courier there are significant departure from this design to support its extraordinary speed. It’s striker rods are much larger, and there is less than half the cabin space between them. There is little attention paid to any aerodynamics, making it handle like a cargo container in an atmosphere. The express boat is pretty much all engine with a couple of living spaces nailed to them.
The purpose is to cross large distances very quickly. This can be to ferry messages, navigators, a rushed diplomatic mission, or some extremely high value item.
This listing presents the most minimal and budget format.
Small base{ii} construct
32.72:3(cost), 17(CC)
Op: active (mishap(elec-3)), op(Vcl-Striker), ai-op(Vcl-Space)
S|3|1(size), 2(hardness), 3(HX), 2(EX), 6(FX), 196.75T(wt)
Resources: 9/60(hp), 15/60(ep), 6(fp) Rec: 3/hr(hp) or 1/rnd(hp) + 3fp, 20/hr(ep), 3/rnd(fp)
Skills: 3(Health), 3(Energy), 2(Focus), -3(Strength), -3(Perception), 1(Resolve), -3(Agility), -3(Insight), -1(Stealth), -3(Deceive), -1(Investigate), -3(Perform), -3(Persuade), -3(Antiquities), -3(Science), -3(Society), -3(Survival), -2(Cbt-Tactical)
Skills (qual): Medicine-Tools, QTM-Tools, Scan-Tools, -3(Surveillance-Tools), Vcl-Air, Vcl-Space, Vcl-Striker
Challenges: 8(TC), 7(SC), 9(PC), 1(init)
Senses: 10K(gravitysense), 10K(lightsense), 10K(magnetosense)
Resistances (min): 2(rst,frc), 2(rst,prc), 1(rst,elec), 2(rst,fire), 2(rst,heat) + 5hp 9ep 1fp, 15(CC)
AI Ranks: 2(Investigate)
Tools: Scan-Tools (kit)
Speeds: 4(fly,vacuum) + 2hp 4ep 1fp, 16(CC), 200(fly,km/h)|0.16(fly,mach), 8(fly,ethereal) + 16hp 16ep 1fp, 18(CC)
Cabin: 6(seats), 2(store), 20(cargo), 1(docks)
s2a: 1968hp 328ep for week
Armour Courier
The armour courier is an upgrade on the scout configuration. It improves on all of the characteristics favourable for armoured personnel carriers.
Small base{ii} construct
52.62M:3(cost), 17(CC), 17(CC-Q), 18(CC-S)
Op: active (mishap(elec-3)), op(Vcl-Striker), ai-op(Vcl-Space)
S|3|1(size), 4(hardness), 5(HX), 12(EX), 9(FX), 158T(wt)
Resources: 20/80(hp), 12/80(ep), 9(fp) Rec: 3/hr(hp) or 1/rnd(hp) + 3fp, 50/hr(ep), 4/rnd(fp)
Skills: 3(Health), 0(Energy), 0(Focus), 0(Strength), 2(Perception), 2(Resolve), 1(Agility), -3(Insight), 0(Stealth), -3(Deceive), -1(Investigate), -3(Perform), -3(Persuade), -3(Antiquities), -3(Science), -3(Society), -1(Survival), 2(Cbt-Tactical), -1(Machinery), -1(Materials), 0(Medicine), -1(Munitions), -1(Neuronetics)
Skills (qual): Medicine-Tools, -3(QTM-Tools), Scan-Tools, Surveillance-Tools, Vcl-Air, Vcl-Space, Vcl-Striker
Challenges: 12/13(TC), 7(SC), 10/12(PC), 2(init)
Senses: 5K(gravitysense), 5K(lightsense), 5K(magnetosense)
Resistances (min): 3(rst,frc), 3(rst,prc), 3(rst,sls), 3(rst,cold), 3(rst,corr), 3(rst,rad)
Resistances (sld): 2(rst,frc), 2(rst,prc), 2(rst,sls), 3(rst,elec), 3(rst,fire), 3(rst,heat) + 8hp 15ep 1fp, 15(CC), 16(CC-S)
AI Ranks: 1(Agility), 2(Stealth), 4(Investigate), 2(Survival), 2(Cbt-Tactical), 2(Machinery), 1(Materials), 2(Medicine), 1(Munitions), 3(Neuronetics)
Tools: Scan-Tools (facility), Surveillance-Tools (pack), Machine-Tools (facility), Materials-Tools (pack), Medicine-Tools (pack), Neuro-Tools (facility)
Speeds: 10(fly,vacuum) + 5hp 10ep 1fp 16(CC), 17(CC-S), 1000(fly,km/h)|0.81(fly,mach) + 6hp 11ep 1fp, 15(CC), 16(CC-S), 3(fly,ethereal) + 6hp 6ep 1fp, 18(CC), 19(CC-S)
Cabin: 24(seats), 15(store), 10(cargo), 1(docks)
s2a: 1670hp 589ep for week
chk(TC)= +M[3/7] -> eff= 10K(range) -> eff= 5d12{i}+M[2/6](hp,heat), 7(pen)
-> 0hp 15ep 1fp
chk(TC)= +M[2/4] -> eff= 20K(range) -> eff= 3d6{i}+M[2/4](hp,prc), 15(pen)
-> 3hp 6ep 1fp
chk(TC)= +M[2/4] -> eff= 10K(range) -> eff= 1d4{i}+M[2/4](hp,prc), 4(pen)
-> 1hp 1ep 1fp
Courier Superyacht
The courier version of the superyacht is appointed in ridiculous luxury. Its interior space appears more like a luxury hotel than anything aboard a ship.
Tiny base{ii} construct
100.43M:3(cost), 18(CC), 20(CC-Q), 19(CC-S)
Op: active (mishap(elec-3)), op(Vcl-Striker), ai-op(Vcl-Space)
T|2|2(size), 2(hardness), 3(HX), 3(EX), 8(FX), 123.96T(wt)
Resources: 9/40(hp), 9/25(ep), 8(fp) Rec: 3/hr(hp) or 1/rnd(hp) + 3fp, 14/hr(ep), 3/rnd(fp)
Skills: 2(Health), 2(Energy), 0(Focus), -3(Strength), -1(Perception), -1(Resolve), 1(Agility), -3(Insight), -3(Stealth), -3(Deceive), -1(Investigate), -3(Perform), -3(Persuade), -3(Antiquities), -3(Science), -3(Society), -1(Survival), -2(Cbt-Tactical), 2(Machinery), 2(Materials), -1(Medicine), 2(Neuronetics)
Skills (qual): Medicine-Tools, -3(QTM-Tools), Scan-Tools, -3(Surveillance-Tools), Vcl-Air, Vcl-Space, Vcl-Striker
Challenges: 13(TC), 7(SC), 7(PC), -1(init)
Senses: 5K(gravitysense), 5K(lightsense), 5K(magnetosense)
Resistances (min): 2(rst,frc), 2(rst,prc), 2(rst,sls), 2(rst,cold), 2(rst,corr), 2(rst,rad)
AI Ranks: 4(Perception), 2(Investigate), 3(Survival), 1(Machinery), 1(Materials), 3(Medicine), 2(Neuronetics)
Tools: Scan-Tools (pack), Medicine-Tools (facility), Machine-Tools (facility), Materials-Tools (facility), Neuro-Tools (pack)
Speeds: 10(fly,vacuum) + 5hp 10ep 1fp 16(CC), 18(CC-Q), 17(CC-S), 5623(fly,km/h)|4.55(fly,mach) + 7(hp) 12(ep) 1(fp), 15(CC), 17(CC-Q), 16(CC-S), 3(fly,ethereal) + 6(hp) 6(ep) 1(fp), 18(CC), 20(CC-Q), 19(CC-S)
Cabin: 15(seats,x-lux), 15(store), 1(docks)
s2a: 1240hp 1005ep for week