Scouts
The scout is a venerable design, and one of the most common templates for light interstellar craft. They are popular because of their relative ease in operating (particularly in atmospheres), overall versatility and low costs (both in purchase and operation). Some argue that a scout will initially cost more than a rambler, but after a few years, they become much cheaper.
Scouts are typically 40 to 60 tonnes in overall weight, and have the greatest number of configurations: they are fitted out as ultra small liners (or ferries), explorers, mining rigs, surveyors, and armoured personnel carriers. This is also the class to which the superyacht belongs.
The scout is typified by its largely horizontal design (as opposed to the vertically-aligned shuttle), giving it a lot of contiguous floorspace (another reason for its popularity). The scout design assumes that there is going to be an airframe, so its body forms above and either-side of the striker rod apparatus, becoming thicker and wider toward the back. The body on either side blending with the wings.
You gain access on either side of the ship under, or behind, the wings, toward the back.
Scouts are much better instrumented than most of the smaller strikers.
Runboat
The runboat is the most common scout design, ensuring interstellar travel, with good carrying capacity at a low cost.
Most complain about the gutlessness of the engines, resulting in a low, tanker-like, vacuum performance, but then, being able to carry 9 passengers into interstellar travel at just under 10 million, remains a pretty compelling argument.
Tiny base{ii} construct
9.91M:3(cost), 17(CC)
Op: active (mishap(elec-3)), op(Vcl-Striker), ai-op(Vcl-Space)
T|2|2(size), 2(hardness), 3(HX), 2(EX), 4(FX), 73.59T(wt)
Resources: 3/25(hp), 2/30(ep), 4(fp) Rec: 2/hr(hp) or 1/rnd(hp) + 3fp, 10/hr(ep)
Skills: 0(Health), 0(Energy), 0(Focus), -3(Strength), 0(Perception), -3(Resolve), 0(Agility), -3(Insight), -3(Stealth), -3(Deceive), 1(Investigate), -3(Perform), -3(Persuade), -3(Antiquities), -3(Science), -3(Society), -3(Survival), -2(Cbt-Tactical)
Traits (gen): 12(TC), 7(SC), 7(PC), -3(init)
Traits (sen): 5K(gravitysense), 5K(lightsense), 5K(magnetosense)
Traits (rst): 1(rst,frc), 1(rst,prc), 1(rst,sls), 1(rst,cold), 1(rst,corr), 1(rst,rad)
Tools: Scan-Tools (pack), Materials-Tools (pack), Medicine-Tools (pack)
Speeds: 5(fly,vacuum) + 3hp 5ep 1fp 15(CC), 660(fly,km/h)|0.53(fly,mach) + 4hp 6ep 1fp 15(CC), 1(fly,ethereal) + 2hp 2ep 1fp 17(CC)
Cabin: 10(seats), 10(store), 10(cargo), 1(docks)
s2a: 736hp, 100ep for day
Transporter
The transporter specialises speed and storage space over crew. They are generally a trader in high-valued goods that require climate-controlled conditions, for which they offer a lot of space.
Tiny base{ii} construct
13.34M:3(cost), 17(CC)
Op: active (mishap(elec-3)), op(Vcl-Striker), ai-op(Vcl-Space)
T|2|2(size), 2(hardness), 3(HX), 3(EX), 4(FX), 101.09T(wt)
Resources: 3/30(hp), 3/40(ep), 4(fp) Rec: 3/hr(hp) or 1/rnd(hp) + 3fp, 15/hr(ep)
Skills: 0(Health), 0(Energy), 0(Focus), -3(Strength), 0(Perception), -3(Resolve), 0(Agility), -3(Insight), -3(Stealth), -3(Deceive), 1(Investigate), -3(Perform), -3(Persuade), -3(Antiquities), -3(Science), -3(Society), -3(Survival), -2(Cbt-Tactical)
Traits (gen): 12(TC), 7(SC), 7(PC), -3(init)
Traits (sen): 5K(gravitysense), 5K(lightsense), 5K(magnetosense)
Traits (rst): 1(rst,frc), 1(rst,prc), 1(rst,sls), 1(rst,cold), 1(rst,corr), 1(rst,rad)
Tools: Scan-Tools (pack), Materials-Tools (pack), Medicine-Tools (pack)
Speeds: 9(fly,vacuum) + 5hp 9ep 1fp, 16(CC), 939(fly,km/h)|0.76(fly,mach) + 6hp 10ep 1fp, 15(CC), 2(fly,ethereal) + 4hp 4ep 1fp, 18(CC)
Cabin: 4(seats), 25(store), 10(cargo), 1(docks)
s2a: 1011hp 134ep for week
Prospector
The prospector sacrifices much of the usual scout living space for carrying capacity, power and range. Prospectors are used either for mining, salvage or materials transport. They are generally fast ethereal flyers and are able to get into pretty inhospitable or inaccessible places.
Tiny base{ii} construct
15.88M:3(cost), 17(CC)
Op: active (mishap(elec-3)), op(Vcl-Striker), ai-op(Vcl-Space)
T|2|2(size), 2(hardness), 3(HX), 3(EX), 6(FX), 97.13T(wt)
Resources: 9/40(hp), 6/50(ep), 6(fp) Rec: 3/hr(hp) or 1/rnd(hp) + 3fp, 15/hr(ep)
Skills: 2(Health), 1(Energy), 0(Focus), -3(Strength), 1(Perception), -3(Resolve), 0(Agility), -2(Insight), -3(Stealth), -3(Deceive), 1(Investigate), -3(Perform), -3(Persuade), -3(Antiquities), -3(Science), -3(Society), -1(Survival), -2(Cbt-Tactical)
Traits (gen): 12(TC), 8(SC), 7(PC), -3(init)
Traits (sen): 5K(gravitysense), 5K(lightsense), 5K(magnetosense)
Traits (rst): 1(rst,frc), 1(rst,prc), 1(rst,sls), 1(rst,cold), 1(rst,corr), 1(rst,rad)
Traits (rst,sld): 1(rst,frc), 1(rst,elec), 1(rst,fire), 1(rst,heat) + 2hp 4ep 1fp, 14(CC)
AI Ranks: 2(Perception), 1(Insight), 1(Investigate), 2(Science), 2(Survival)
Tools: Scan-Tools (facility), Materials-Tools (facility), Medicine-Tools (pack)
Speeds: 6(fly,vacuum) + 3hp 6ep 1fp, 15(CC), 736(fly,km/h)|0.6(fly,mach) + 4hp 7ep 1fp, 15(CC), 2(fly,ethereal) + 4hp 4ep 1fp, 18(CC)
Cabin: 4(seats), 10(store), 30(cargo), 1(docks), 2(hangar)
s2a: 971hp, 159ep for day
Launch Ferry
Launch ferries represent a specialisation in the scout design to maximise life-support for living quarters. They are less common than the Ferry configuration of the 100-tonne trader template (see “Traders”).
Tiny base{ii} construct
14.61M:3(cost), 17(CC)
Op: active (mishap(elec-3)), op(Vcl-Striker), ai-op(Vcl-Space)
T|2|2(size), 2(hardness), 3(HX), 3(EX), 6(FX), 107.81T(wt)
Resources: 6/50(hp), 6/50(ep), 6(fp) Rec: 2/hr(hp) or 1/rnd(hp) + 3fp, 12/hr(ep)
Skills: 1(Health), 1(Energy), 0(Focus), -3(Strength), 0(Perception), -3(Resolve), -1(Agility), -3(Insight), -3(Stealth), -3(Deceive), 0(Investigate), -3(Perform), -3(Persuade), -3(Antiquities), -3(Science), -2(Society), -1(Survival), -2(Cbt-Tactical)
Traits (gen): 11(TC), 7(SC), 7(PC), -3(init)
Traits (sen): 5K(gravitysense), 5K(lightsense), 5K(magnetosense)
Traits (rst): 1(rst,frc), 1(rst,prc), 1(rst,sls), 1(rst,cold), 1(rst,corr), 1(rst,rad)
AI Ranks: 2(Society), 2(Survival)
Tools: Scan-Tools (pack), Medicine-Tools (pack)
Speeds: 7(fly,vacuum) + 4hp 7ep 1fp 16(CC), 807(fly,km/h)|0.65(fly,mach) + 5hp 8ep 1fp 15(CC), 2(fly,ethereal) + 4hp 4ep 1fp 18(CC)
Cabin: 20(seats), 10(store), 1(docks)
s2a: 1078hp 147ep for week
Intrepid Scout
A fat allrounder, often referred to as a pig-scout because of their rather fat-looking profile. The listing block below reflects that intrepid scouts are often employed as budget armoured personnel carriers, or actual warcraft.
They are generally robust and handle reasonably well, and harder to hit than most civilian craft. Most designs actually have serviceable field weapon mounts. Their configuration, make them a pretty popular choice for adventurers.
Tiny base{ii} construct
14.22M:3(cost), 17(CC)
Op: active (mishap(elec-3)), op(Vcl-Striker), ai-op(Vcl-Space)
T|2|2(size), 2(hardness), 3(HX), 3(EX), 6(FX), 97.1T(wt)
Resources: 12/50(hp), 6/50(ep), 6(fp) Rec: 3/hr(hp) or 1/rnd(hp) + 3fp, 14/hr(ep)
Skills: 3(Health), 1(Energy), 0(Focus), -3(Strength), 1(Perception), -3(Resolve), -1(Agility), -3(Insight), -3(Stealth), -3(Deceive), 1(Investigate), -3(Perform), -3(Persuade), -3(Antiquities), -3(Science), -2(Society), -1(Survival), -2(Cbt-Tactical)
Traits (gen): 11(TC), 7(SC), 7(PC), -3(init)
Traits (sen): 5K(gravitysense), 5K(lightsense), 5K(magnetosense)
Traits (rst): 1(rst,frc), 1(rst,prc), 1(rst,sls), 1(rst,cold), 1(rst,corr), 1(rst,rad)
Traits (rst,sld): 1(rst,frc), 1(rst,elec), 1(rst,fire), 1(rst,heat) + 2hp 4ep 1fp, 14(CC)
AI Ranks: 2(Perception), 2(Resolve), 2(Insight), 1(Investigate), 1(Antiquities), 1(Science), 2(Survival)
Tools: Scan-Tools (pack), Medicine-Tools (pack)
Speeds: 5(fly,vacuum) + 3hp 5ep 1fp 15(CC), 660(fly,km/h)|0.53(fly,mach) + 4hp 6ep 1fp 15(CC), 2(fly,ethereal) + 4hp 4ep 1fp 18(CC)
Cabin: 20(seats), 10(store), 1(docks)
s2a: 971hp 143ep for week
chk(TC)= +M[-2/-2] -> eff= 10K(range) -> eff= 2d4{i}+M[-2/-2](hp,prc), 6(pen)
-> 2hp 2ep 1fp
Armour Scout
This is essentially an armoured personnel carrier in the scout configuration. It can support a broad spread of hardpoints, is well armoured, and has excellent manoeuvrability and speed.
Armour scouts (and the larger, more powerful armour courier) are the most common secondary aircraft loaded into carrier strikers, and significantly increases their influence.
Tiny base{ii} construct
21.59M:3(cost), 17(CC)
Op: active (mishap(elec-3)), op(Vcl-Striker), ai-op(Vcl-Space)
T|2|2(size), 3(hardness), 4(HX), 11(EX), 6(FX), 119.43T(wt)
Resources: 16/55(hp), 22/50(ep), 6(fp) Rec: 3/hr(hp) or 1/rnd(hp) + 3fp, 45/hr(ep)
Skills: 3(Health), 1(Energy), 0(Focus), -3(Strength), 1(Perception), 0(Resolve), 1(Agility), -3(Insight), -3(Stealth), -3(Deceive), 1(Investigate), -3(Perform), -3(Persuade), -3(Antiquities), -3(Science), -2(Society), -1(Survival), 2(Cbt-Tactical)
Traits (gen): 13/17(TC), 7(SC), 7(PC), 0/2(init)
Traits (sen): 5K(gravitysense), 5K(lightsense), 5K(magnetosense)
Traits (rst): 2(rst,frc), 2(rst,prc), 2(rst,sls), 2(rst,cold), 2(rst,corr), 2(rst,rad)
Traits (rst,sld): 2(rst,frc), 2(rst,prc), 2(rst,sls), 2(rst,elec), 2(rst,fire), 1(rst,heat) + 6hp 11ep 1fp, 15(CC)
AI Ranks: 2(Perception), 2(Resolve), 2(Survival)
Tools: Scan-Tools (pack), Medicine-Tools (pack), Machine-Tools (pack), Materials-Tools (pack), Munitions-Tools (pack), Neuro-Tools (pack)
Speeds: 8(fly,vacuum) + 4hp 8ep 1fp, 16(CC), 875(fly,km/h)|0.71(fly,mach) + 5hp 9ep 1fp, 15(CC), 2(fly,ethereal) + 4hp 4ep 1fp, 18(CC)
Cabin: 14(seats), 10(store), 5(cargo), 1(docks)
s2a: 1194hp 216ep for week
chk(TC)= +M[3/4] -> eff= 10K(range) -> eff= 3d12{i}+M[2/3](hp,heat), 5(pen)
-> 9ep 1fp
chk(TC)= +M[2/4] -> eff= 20K(range) -> eff= 3d6{i}+M[2/4](hp,prc), 15(pen)
-> 3hp 6ep 1fp
Recon Scout
The reconnaissance scout is fitted out for silent running, excellent sensors, speed and a bit of firepower to get out of a tough situation. All that submarining though comes at a huge power cost, which is why the recon scout is the only small ship that comes with a Higgs-Higgs power plant.
Tiny base{ii} construct
37.85M:3(cost), 17(CC), 19(CC-S)
Op: active (mishap(elec-3)), op(Vcl-Striker), ai-op(Vcl-Space)
T|2|2(size), 3(hardness), 4(HX), 11(EX), 6(FX), 127.53T(wt)
Resources: 16/55(hp), 22/50(ep), 6(fp) Rec: 4/hr(hp) or 1/rnd(hp) + 3fp, 45/hr(ep)
Skills: 1(Health), 1(Energy), 0(Focus), -3(Strength), 1(Perception), 0(Resolve), 1(Agility), -3(Insight), -3(Stealth), -3(Deceive), 2(Investigate), -3(Perform), -3(Persuade), -3(Antiquities), -3(Science), -2(Society), -1(Survival), 1(Cbt-Tactical)
Traits (gen): 13/15(TC), 7(SC), 7(PC), 0/2(init)
Traits (sen): 5K(gravitysense), 5K(lightsense), 5K(magnetosense)
Traits (rst): 2(rst,frc), 2(rst,prc), 2(rst,sls), 2(rst,cold), 2(rst,corr), 2(rst,rad)
Traits (rst,sld): 2(rst,frc), 2(rst,prc), 2(rst,sls), 2(rst,elec), 2(rst,fire), 1(rst,heat) + 6hp 11ep 1fp, 15(CC), 17(CC-S)
Traits (rst,clk): 2(rst,frc), 2(rst,prc), 2(rst,sls), 2(rst,elec), 2(rst,fire), 2(rst,heat), 2(rst,corr), 2(rst,rad), 2hp 4ep 2fp, 16(CC), 18(CC-S)
AI Ranks: 2(Health), 2(Perception), 2(Resolve), 2(Investigate), 2(Survival)
Tools: Scan-Tools (pack), Medicine-Tools (pack), Machine-Tools (pack), Materials-Tools (pack), Munitions-Tools (pack), Neuro-Tools (pack)
Speeds: 12(fly,vacuum) + 6hp 12ep 1fp, 16(CC), 18(CC-S), 6447(fly,km/h)|5.22(fly,mach) + 8hp 14ep 1fp, 16(CC), 18(CC-S), 2(fly,ethereal) + 4hp 4ep 1fp, 18(CC), 20(CC-S)
Cabin: 9(seats), 12(store), 10(cargo), 1(docks)
s2a: 1275hp 379ep for week
chk(TC)= +M[2/3] -> eff= 10K(range) -> eff= 4d12{i}+M[1/2](hp,heat), 6(pen)
-> 12ep 1fp
Superyacht Scout
If the shuttle configuration of the yacht doesn’t do enough to show off how obscenely rich you are, then you can go this next stage up. The superyacht is just the sort of thing you need for you, your harem and your butler. Or maybe your butlers are your harem, or vice-versa... who cares...bring on the feast!
Tiny base{ii} construct
59.62M:3(cost), 17(CC), 19(CC-Q), 18(CC-S)
Op: active (mishap(elec-3)), op(Vcl-Striker), ai-op(Vcl-Space)
T|2|2(size), 2(hardness), 3(HX), 2(EX), 8(FX), 105.61T(wt)
Resources: 9/40(hp), 6/25(ep), 8(fp) Rec: 2/hr(hp) or 1/rnd(hp) + 3fp, 10/hr(ep)
Skills: 2(Health), 2(Energy), 0(Focus), -3(Strength), -1(Perception), -3(Resolve), 1(Agility), -3(Insight), -3(Stealth), -3(Deceive), -1(Investigate), -3(Perform), -3(Persuade), -3(Antiquities), -3(Science), -3(Society), -1(Survival), -2(Cbt-Tactical), -3(Medicine)
Traits (gen): 13(TC), 7(SC), 7(PC), -3(init)
Traits (sen): 5K(gravitysense), 5K(lightsense), 5K(magnetosense)
Traits (rst): 2(rst,frc), 2(rst,prc), 2(rst,sls), 2(rst,cold), 2(rst,corr), 2(rst,rad)
AI Ranks: 4(Perception), 2(Investigate), 3(Survival), 4(Medicine)
Tools: Scan-Tools (pack), Medicine-Tools (facility), Neuro-Tools (pack)
Speeds: 8(fly,vacuum) + 4hp 8ep 1fp, 16(CC), 18(CC-Q), 17(CC-S), 875(fly,km/h)|0.71(fly,mach) + 5hp 9ep 1fp, 3(fly,ethereal) + 6hp 6ep 1fp, 18(CC), 20(CC-Q), 19(CC-S)
Cabin: 8(seats,x-lux), 15(store)
s2a: 1056hp 597ep for week