Traders
The trader is a venerable class of ship, and the smallest of the so-called merchant ships. The configuration was originally conceived of as a specialist high value, low mass transit platform, it has proven to be very versatile and has found applications in research, and deep space salvage. The trader configurations each find an economical compromise between crew or passenger compliment, goods capacity, and solid interstellar speeds.
Ferry Trader
A modification over the trader template, so that the ship can act as a small liner. To serve this purpose, the speed of striking and cabin capacity are increased. The ship fails to get the economy of scale of the larger liners, and the accommodations remain spartan, but the ferry trader can operate smaller routes economically.
A common problem with this model is that it can run out of power if passengers use too much replication, entertainment or other areas of energy use. For this reason, operators often bring additional power cells on journeys, or they install extra power generation, by using up a bit of storage space. A common retrofit is to install a new power plant for 1MCr.
Tiny base{ii} construct
33.66M:3(cost), 17(CC)
Op: active (mishap(elec-3)), op(Vcl-Striker), ai-op(Vcl-Space)
T|2|2(size), 2(hardness), 3(HX), 3(EX), 2(FX), 171.6T(wt)
Resources: 3/50(hp), 6/80(ep), 2(fp) Rec: 2/hr(hp) or 1/rnd(hp) + 3fp, 12/hr(ep)
Skills: 0(Health), 1(Energy), 0(Focus), -3(Strength), -2(Perception), -3(Resolve), -3(Agility), -3(Insight), -3(Stealth), -3(Deceive), -1(Investigate), -3(Perform), -3(Persuade), -3(Antiquities), -3(Science), -3(Society), -2(Survival), -2(Cbt-Tactical), 0(Machinery), 0(Materials), 0(Medicine), 0(Neuronetics)
Traits (gen): 9(TC), 7(SC), 7(PC), -3(init)
Traits (sen): 2K(gravitysense), 2K(lightsense), 2K(magnetosense)
Traits (rst): 1(rst,frc), 1(rst,prc), 1(rst,sls), 1(rst,cold), 1(rst,corr), 1(rst,rad)
Tools: Scan-Tools (facility), Medicine-Tools (facility)
Speeds: 6(fly,vacuum) + 3hp 6ep 1fp 16(CC), 245(fly,km/h)|0.2(fly,mach), 2(fly,ethereal) + 4hp 4ep 1fp 18(CC)
Cabin: 53(seats), 20(store), 80(cargo), 2(docks)
s2a: 1716hp, 337ep for week
Tanker
The tanker is an economic, small-scale materials transporter, usually about 130 metres long, 20 metres wide and 20 metres high. It specialises in unpressurised cargo, and saves resources by keeping relatively little life-support. The crew compliment is kept small and utilitarian. Some tanker operators maintain so-called sleeper liners, where the cargo space is used to hold up to 100 hypersleep chambers.
The tanker is slow, both in vacuum and in the ethereal, but its very low cost, brings interstellar transportation into many more hands.
Tiny base{ii} construct
46.66M:3(cost), 17(CC)
Op: active (mishap(elec-3)), op(Vcl-Striker), ai-op(Vcl-Space)
T|2|2(size), 2(hardness), 3(HX), 2(EX), 1(FX), 165.5T(wt)
Resources: 3/50(hp), 2/30(ep), 1(fp) Rec: 2/hr(hp) or 1/rnd(hp) + 3fp, 10/hr(ep)
Skills: 0(Health), 0(Energy), 0(Focus), -3(Strength), -3(Perception), -3(Resolve), -3(Agility), -3(Insight), -3(Stealth), -3(Deceive), -3(Investigate), -3(Perform), -3(Persuade), -3(Antiquities), -3(Science), -3(Society), -3(Survival), -2(Cbt-Tactical)
Traits (gen): 9(TC), 7(SC), 7(PC), -3(init)
Traits (sen): 2K(gravitysense), 2K(lightsense), 2K(magnetosense)
Traits (rst): 1(rst,frc), 1(rst,prc), 1(rst,sls), 1(rst,cold), 1(rst,corr), 1(rst,rad)
Tools: Scan-Tools (kit)
Speeds: 3(fly,vacuum) + 2hp 3ep 1fp 15(CC), 173(fly,km/h)|0.14(fly,mach), 1(fly,ethereal) + 2hp 2ep 1fp 17(CC)
Cabin: 7(seats), 2(store), 400(cargo), 2(docks)
s2a: 1655hp, 467ep for week
Far Trader
The far trader is designed to cover great distance at speed, whist remaining relatively cheap to acquire and run. They strike a balance between pressurised and unpressurised storage. The configuration of the ship facilitates excellent access to both from both within the ship and from a docking bay.
Tiny base{ii} construct
50.34M:3(cost), 17(CC)
Op: active (mishap(elec-3)), op(Vcl-Striker), ai-op(Vcl-Space)
T|2|2(size), 2(hardness), 3(HX), 7(EX), 4(FX), 202.36T(wt)
Resources: 9/80(hp), 21/80(ep), 4(fp) Rec: 3/hr(hp) or 1/rnd(hp) + 3fp, 30/hr(ep)
Skills: 2(Health), 2(Energy), 0(Focus), -3(Strength), 0(Perception), -3(Resolve), -3(Agility), -3(Insight), -3(Stealth), -3(Deceive), -1(Investigate), -3(Perform), -3(Persuade), -3(Antiquities), -3(Science), -3(Society), -1(Survival), -2(Cbt-Tactical), 1(Machinery), 1(Materials), 1(Medicine), 1(Neuronetics)
Traits (gen): 9(TC), 7(SC), 7(PC), -3(init)
Traits (sen): 5K(gravitysense), 5K(lightsense), 5K(magnetosense)
Traits (rst): 1(rst,frc), 1(rst,prc), 1(rst,sls), 1(rst,cold), 1(rst,corr), 1(rst,rad)
Traits (rst,sld): 1(rst,frc), 1(rst,prc), 1(rst,fire), 1(rst,heat), 1(rst,rad) + 3hp, 5ep, 1fp, 14(CC)
Tools: Scan-Tools (facility), Machine-Tools (facility), Materials-Tools (pack), Medicine-Tools (pack)
Speeds: 5(fly,vacuum) + 3hp 5ep 1fp, 16(CC), 224(fly,km/h)|0.18(fly,mach), 2(fly,ethereal) + 4hp 4ep 1fp, 18(CC)
Cabin: 13(seats), 80(store), 200(cargo), 2(docks)
s2a: 2024hp 504ep for week
chk(TC)= +M[-1/-1] -> eff= 2K(range) -> eff= 2d10{i}+M[-2/-2](hp,fire), 2(pen)
-> 1hp, 4ep, 1fp
Refinery Trader
Tiny base{ii} construct
80.28M:3(cost), 17(CC)
Op: active (mishap(elec-3)), op(Vcl-Striker), ai-op(Vcl-Space)
T|2|2(size), 2(hardness), 3(HX), 2(EX), 1(FX), 135.5T(wt)
Resources: 3/50(hp), 2/30(ep), 1(fp) Rec: 20/hr(hp) or 1/rnd(hp) + 2fp, 10/hr(ep)
Skills: 0(Health), 0(Energy), 0(Focus), -3(Strength), -3(Perception), -3(Resolve), -3(Agility), -3(Insight), -3(Stealth), -3(Deceive), -3(Investigate), -3(Perform), -3(Persuade), -3(Antiquities), -3(Science), -3(Society), -3(Survival), -2(Cbt-Tactical)
Traits (gen): 9(TC), 7(SC), 7(PC), -3(init)
Traits (sen): 2K(gravitysense), 2K(lightsense), 2K(magnetosense)
Traits (rst): 1(rst,frc), 1(rst,prc), 1(rst,sls), 1(rst,cold), 1(rst,corr), 1(rst,rad)
Tools: Scan-Tools (kit)
Speeds: 3(fly,vacuum) + 2hp 3ep 1fp, 15(CC), 173(fly,km/h)|0.14(fly,mach) 1(fly,ethereal) + 2hp 2ep 1fp, 17(CC)
Cabin: 8(seats), 4(store), 200(cargo), 2(docks)
s2a: 1355hp 803ep for week
Expedition Trader
The expedition trader is fitted out for long range with good sensors and plenty of matter and power for dealing with whatever is out there. This format is a common choice for survey teams, researchers and salvagers. It is also employed as a low budget military transport for crew and logistics.
Tiny base{ii} construct
85.43M:3(cost), 17(CC)
Op: active (mishap(elec-3)), op(Vcl-Striker), ai-op(Vcl-Space)
T|2|2(size), 2(hardness), 3(HX), 7(EX), 4(FX), 202.46T(wt)
Resources: 9/80(hp), 21/80(ep), 4(fp) Rec: 3/hr(hp) or 1/rnd(hp) + 3fp, 30/hr(ep)
Skills: 2(Health), 2(Energy), 0(Focus), -3(Strength), 0(Perception), -3(Resolve), -3(Agility), -3(Insight), -3(Stealth), -3(Deceive), -1(Investigate), -3(Perform), -3(Persuade), -3(Antiquities), -3(Science), -3(Society), -1(Survival), -2(Cbt-Tactical), 1(Machinery), 1(Materials), 1(Medicine), 1(Neuronetics)
Traits (gen): 9(TC), 7(SC), 7(PC), -3(init)
Traits (sen): 5K(gravitysense), 5K(lightsense), 5K(magnetosense)
Traits (rst): 1(rst,frc), 1(rst,prc), 1(rst,sls), 1(rst,cold), 1(rst,corr), 1(rst,rad)
Traits (rst,sld): 1(rst,frc), 1(rst,prc), 1(rst,fire), 1(rst,heat), 1(rst,rad) + 3hp, 5ep, 1fp, 14(CC)
Tools: Scan-Tools (facility), Machine-Tools (facility), Materials-Tools (pack), Medicine-Tools (pack)
Speeds: 5(fly,vacuum) + 3hp 5ep 1fp, 16(CC), 224(fly,km/h)|0.18(fly,mach), 2(fly,ethereal) + 4hp 4ep 1fp, 18(CC)
Cabin: 13(seats), 80(store), 100(cargo), 2(docks), 100(hangar)
s2a: 2025hp 855ep for week
chk(TC)= +M[-1/-1] -> eff= 2K(range) -> eff= 3d10{i}+M[-2/-2](hp,fire), 3(pen)
2hp, 6ep, 1fp
War Trader
The mainstay of low budget frontier warring. The war trader represents a common fit out of a trader for procession speed, upgraded shield packages and one or two heavy guns. The idea is that it can transport a small group of brigands to raid small settlements and settle a few scores.
Tiny base{ii} construct
50.86M:3(cost), 17(CC)
Op: active (mishap(elec-3)), op(Vcl-Striker), ai-op(Vcl-Space)
T|2|2(size), 3(hardness), 4(HX), 5(EX), 3(FX), 173.26T(wt)
Resources: 16/120(hp), 10/120(ep), 6(fp) Rec: 2/hr(hp) or 1/rnd(hp) + 3fp, 20/hr(ep)
Skills: 3(Health), 1(Energy), 1(Focus), -3(Strength), -1(Perception), -1(Resolve), -3(Agility), -3(Insight), -3(Stealth), -3(Deceive), -1(Investigate), -3(Perform), -3(Persuade), -3(Antiquities), -3(Science), -3(Society), -2(Survival), 0(Cbt-Tactical)
Traits (gen): 9(TC), 7(SC), 7(PC), -1(init)
Traits (sen): 5K(gravitysense), 5K(lightsense), 5K(magnetosense)
Traits (rst): 2(rst,frc), 2(rst,prc), 2(rst,sls), 2(rst,cold), 2(rst,corr), 2(rst,rad)
Traits (rst,sld): 2(rst,frc), 2(rst,prc), 2(rst,sls), 2(rst,fire), 2(rst,heat), 1(rst,rad) + 6hp 11ep 1fp, 15(CC)
Tools: Scan-Tools (pack), Machine-Tools (facility), Medicine-Tools (facility), Neuro-Tools (pack)
Speeds: 8(fly,vacuum) + 4hp 8ep 1fp, 16(CC), 283(fly,km/h)|0.23(fly,mach), 1(fly,ethereal) + 2hp 2ep 1fp, 18(CC)
Cabin: 17(seats), 10(store), 100(cargo), 2(docks), 40(hangar)
s2a: 1733hp 509ep for week
chk(TC)= +M[1/1] -> eff= 2K(range) -> eff= 4d10{i}+M[0/0](hp,fire), 4(pen) 2hp 8ep 1fp
chk(TC)= +M[0/0] -> eff= 10K(range) -> eff= 1d4{i}+M[0/0](hp,prc), 4(pen) 1hp 1ep 1fp