Escorts
The escort is the lightest configuration designed for military use. They are not generally used in battle, rather they are deployed on small targeted missions to be completed by a small platoon or patrol and would be typified by having the possibility of a confrontation, without necessarily expecting one. As the same suggests, they may be escorting another interstellar ship. Other common examples include: investigating some nefarious activity, rooting out a cell of brigands, or to simply act as a security detail for a colony.
Escorts are the largest strikers to have an airframe, enabling fast flight in an atmosphere, and can also be fully submerged in water. The classic design is roughly the proportions of a 747-400 wide-body passenger jet, without the wings.
Close Orbit Escort
The close orbit escort (close escort) is a light escort, designed to be a armoured personnel carrier for a patrol sized military force (roughly 20 individuals). The armour escort focuses more attention to sensors, stealth and speed, over its strength of arms. This makes tham an excellent support for other military vessels, providing tactical information and forward intelligence. They will generally back out of a direct confrontation with another military vessel.
Small base{ii} construct
71.33M:3(cost), 17(CC), 17(CC-Q), 17(CC-S)
Op: active (mishap(elec-3)), op(Vcl-Striker), ai-op(Vcl-Space)
S|3|1(size), 3(hardness), 4(HX), 11(EX), 7(FX), 207.38T(wt)
Resources: 24/150(hp), 33/100(ep), 7(fp) Rec: 3/hr(hp) or 1/rnd(hp) + 3fp, 45/hr(ep), 3/rnd(fp)
Skills: 5(Health), 2(Energy), 0(Focus), 0(Strength), 0(Perception), 0(Resolve), 0(Agility), 1(Insight), 0(Stealth), -3(Deceive), 1(Investigate), -3(Perform), -3(Persuade), -3(Antiquities), -3(Science), -3(Society), 1(Survival), 2(Cbt-Tactical), 0(Machinery), 0(Materials), 0(Medicine), 0(Munitions), 0(Neuronetics)
Skills (qual): Medicine-Tools, -3(QTM-Tools), Scan-Tools, -3(Surveillance-Tools), Vcl-Air, Vcl-Space, Vcl-Striker/
Challenges: 11(TC), 11(SC), 10/12(PC), 0(init)
Senses: 10K(gravitysense), 10K(lightsense), 10K(magnetosense)
Resistances (min): 2(rst,frc), 2(rst,prc), 2(rst,sls), 2(rst,cold), 2(rst,corr), 2(rst,rad)
Resistances (sld): 1(rst,frc), 3(rst,prc), 3(rst,sls), 1(rst,elec), 3(rst,fire), 3(rst,heat), 2(rst,rad) + 8hp 16ep 1fp, 15(CC)
AI Ranks: 2(Stealth), 2(Survival), 2(Cbt-Tactical), 1(Machinery), 1(Materials), 2(Medicine), 1(Munitions), 1(Neuronetics)
Tools: Scan-Tools (facility), Machine-Tools (facility), Materials-Tools (facility), Medicine-Tools (pack), Munitions-Tools (facility), Neuro-Tools (facility)
Speeds: 9(fly,vacuum) + 5hp 9ep 1fp, 16(CC), 5196(fly,km/h)|4.21(fly,mach) + 7hp 11ep 1fp, 16(CC), 2(fly,ethereal) + 4hp 4ep 1fp, 18(CC)
Cabin: 22(seats), 20(store), 100(cargo), 2(docks), 40(hangar)
s2a: 2074hp 714ep for week
chk(TC)= +M[3/5] -> eff= 2K(range) -> eff= 5d10{i}+M[2/4](hp,fire), 5(pen)
-> 3hp 10ep 1fp
chk(TC)= +M[2/5] -> eff= 20K(range) -> eff= 5d6{i}+M[2/4](hp,prc), 25(pen)
-> 5hp 10ep 1fp
chk(TC)= +M[2/5] -> eff= 10K(range) -> eff= 3d4{i}+M[2/4](hp,prc), 8(pen)
-> 3hp 3ep 1fp
Armour Escort
The armour is a variation on the close orbit escort, with similar functions and crew compliment, but it has one key difference: it is super hard and capable of ramming attacks, which can be devastating.
Small base{ii} construct
2.26M:3(cost), 17(CC), 17(CC-Q), 17(CC-S)
Op: active (mishap(elec-3)), op(Vcl-Striker), ai-op(Vcl-Space)
S|3|1(size), 4(hardness), 4(HX), 11(EX), 7(FX), 209.88T(wt)
Resources: 30/150(hp), 33/100(ep), 7(fp) Rec: 3/hr(hp) or 1/rnd(hp) + 3fp, 45/hr(ep), 3/rnd(fp)
Skills: 5(Health), 2(Energy), 0(Focus), 0(Strength), 0(Perception), 0(Resolve), 0(Agility), 1(Insight), 0(Stealth), -3(Deceive), 1(Investigate), -3(Perform), -3(Persuade), -3(Antiquities), -3(Science), -3(Society), 1(Survival), 1(Cbt-Melee), 2(Cbt-Tactical), 0(Machinery), 0(Materials), 0(Medicine), 0(Munitions), 0(Neuronetics)
Skills (qual): Medicine-Tools, -3(QTM-Tools), Scan-Tools, -3(Surveillance-Tools), Vcl-Air, Vcl-Space, Vcl-Striker/
Challenges: 11(TC), 11(SC), 10/12(PC), 0(init)
Senses: 10K(gravitysense), 10K(lightsense), 10K(magnetosense)
Resistances (min): 2(rst,frc), 2(rst,prc), 2(rst,sls), 2(rst,cold), 2(rst,corr), 2(rst,rad)
Resistances (sld): 1(rst,frc), 3(rst,prc), 3(rst,sls), 1(rst,elec), 3(rst,fire), 3(rst,heat), 2(rst,rad) + 8hp 16ep 1fp, 15(CC)
AI Ranks: 2(Stealth), 2(Survival), 2(Cbt-Tactical), 1(Machinery), 1(Materials), 2(Medicine), 1(Munitions), 1(Neuronetics)
Tools: Scan-Tools (facility), Machine-Tools (facility), Materials-Tools (facility), Medicine-Tools (pack), Munitions-Tools (facility), Neuro-Tools (facility)
Speeds: 9(fly,vacuum) + 5hp 9ep 1fp, 16(CC), 5196(fly,km/h)|4.21(fly,mach) + 7hp 11ep 1fp, 16(CC), 2(fly,ethereal) + 4hp 4ep 1fp, 18(CC)
Cabin: 22(seats), 20(store), 100(cargo), 2(docks), 40(hangar)
s2a: 2074hp 714ep for week
chk(TC)= +M[3/5] -> eff= 2K(range) -> eff= 5d10{i}+M[2/4](hp,fire), 5(pen)
-> 3hp 10ep 1fp
chk(TC)= +M[2/5] -> eff= 20K(range) -> eff= 5d6{i}+M[2/4](hp,prc), 25(pen)
-> 5hp 10ep 1fp
chk(TC)= +M[2/5] -> eff= 10K(range) -> eff= 3d4{i}+M[2/4](hp,prc), 8(pen)
-> 3hp 3ep 1fp
Colonial Escort
Colonial escorts generally carry arms, soldiers and equipment. They are more of a general workhorse, and are accustomed to working alone, rather than having any kind of supporting role in a battle fleet.
To help with this, they are faster non-stellar fliers, and they sport a tactical primary weapon (and have the power reserves to fire it). While the colonial escort is not really for large naval battles, they are certainly a fairly formidable foe.
Small base{ii} construct
84.95M:3(cost), 17(CC), 17(CC-Q), 17(CC-S)
Op: active (mishap(elec-3)), op(Vcl-Striker), ai-op(Vcl-Space)
S|3|1(size), 3(hardness), 4(HX), 15(EX), 7(FX), 236.78T(wt)
Resources: 24/150(hp), 45/100(ep), 7(fp) Rec: 3/hr(hp) or 1/rnd(hp) + 3fp, 60/hr(ep)
Skills: 5(Health), 2(Energy), 0(Focus), 0(Strength), 0(Perception), 0(Resolve), 0(Agility), 1(Insight), 0(Stealth), -3(Deceive), 1(Investigate), -3(Perform), -3(Persuade), -3(Antiquities), -3(Science), -3(Society), 1(Survival), 2(Cbt-Tactical), 0(Machinery), 0(Materials), 0(Medicine), 0(Munitions), 0(Neuronetics)
Skills (qual): Medicine-Tools, -3(QTM-Tools), Scan-Tools, -3(Surveillance-Tools), Vcl-Air, Vcl-Space, Vcl-Striker/
Challenges: 11(TC), 11(SC), 10/12(PC), 0(init)
Senses: 10K(gravitysense), 10K(lightsense), 10K(magnetosense)
Resistances (min): 2(rst,frc), 2(rst,prc), 2(rst,sls), 2(rst,cold), 2(rst,corr), 2(rst,rad)
Resistances (sld): 1(rst,frc), 3(rst,prc), 3(rst,sls), 1(rst,elec), 3(rst,fire), 3(rst,heat), 2(rst,rad) + 8hp 16ep 1fp, 15(CC)
AI Ranks: 2(Stealth), 2(Survival), 1(Cbt-Tactical), 1(Machinery), 1(Materials), 2(Medicine), 1(Munitions), 1(Neuronetics)
Tools: Scan-Tools (facility), Machine-Tools (facility), Materials-Tools (facility), Medicine-Tools (pack), Munitions-Tools (facility), Neuro-Tools (facility)
Speeds: 11(fly,vacuum) + 6hp 11ep 1fp, 16(CC), 6040(fly,km/h)|4.89(fly,mach) + 8hp 13ep 1fp, 16(CC), 2(fly,ethereal) + 4hp 4ep 1fp, 18(CC)
Cabin: 25(seats), 100(store), 2(docks), 50(hangar)
s2a: 2368hp 850ep for week
chk(TC)= +M[3/4] -> eff= 5K(range) -> eff= 1d10{ii}+M[2/3](hp,fire)
-> 5hp 20ep 2fp
chk(TC)= +M[3/4] -> eff= 10K(range) -> eff= 5d12{i}+M[2/3](hp,heat), 7(pen)
-> 15ep 1fp
chk(TC)= +M[2/3] -> eff= 20K(range) -> eff= 2d6{i}+M[2/3](hp,prc), 10(pen)
-> 2hp 4ep 1fp
Attack Escort
The attack escort is the smallest participant in a naval battle. They are the only vessel in the sub 300-tonne range that mounts a more than a baseline tactical weapon, and they carry a lot of field weapons besides. For all of this firepower, the attack escort gives up on having a crew of soldiers, rather it's a small set of naval officers that bring this ship into the thick of battle. Attack escorts deliver a powerful hit, and yet are hard to hit themselves.
Small base{ii} construct
98.1M:3(cost), 17(CC), 17(CC-Q), 17(CC-S)
Op: active (mishap(elec-3)), op(Vcl-Striker), ai-op(Vcl-Space)
S|3|1(size), 3(hardness), 4(HX), 15(EX), 7(FX), 258.13T(wt)
Resources: 24/150(hp), 60/200(ep), 7(fp) Rec: 3/hr(hp) or 1/rnd(hp) + 3fp, 80/hr(ep)
Skills: 5(Health), 2(Energy), 0(Focus), 0(Strength), 0(Perception), 0(Resolve), 2(Agility), 1(Insight), 0(Stealth), -3(Deceive), 1(Investigate), -3(Perform), -3(Persuade), -3(Antiquities), -3(Science), -3(Society), 1(Survival), 3(Cbt-Tactical), 0(Machinery), 0(Materials), 0(Medicine), 0(Munitions), 0(Neuronetics)
Skills (qual): Medicine-Tools, -3(QTM-Tools), Scan-Tools, -3(Surveillance-Tools), Vcl-Air, Vcl-Space, Vcl-Striker/
Challenges: 13(TC), 11(SC), 10/12(PC), 0(init)
Senses: 10K(gravitysense), 10K(lightsense), 10K(magnetosense)
Resistances (min): 2(rst,frc), 2(rst,prc), 2(rst,sls), 2(rst,cold), 2(rst,corr), 2(rst,rad)
Resistances (sld): 1(rst,frc), 3(rst,prc), 3(rst,sls), 1(rst,elec), 3(rst,fire), 3(rst,heat), 2(rst,rad) + 8hp 16ep 1fp, 15(CC)
AI Ranks: 2(Stealth), 2(Survival), 1(Cbt-Tactical), 1(Machinery), 1(Materials), 2(Medicine), 1(Munitions), 1(Neuronetics)
Tools: Scan-Tools (facility), Machine-Tools (facility), Materials-Tools (facility), Medicine-Tools (pack), Munitions-Tools (facility), Neuro-Tools (facility)
Speeds: 11(fly,vacuum) + 6hp 11ep 1fp, 16(CC), 6040(fly,km/h)|4.89(fly,mach) + 8hp 13ep 1fp, 16(CC), 2(fly,ethereal) + 4hp 4ep 1fp, 18(CC)
Cabin: 16(seats), 100(store), 2(docks), 50(hangar)
s2a: 2581hp 982ep for week
chk(TC)= +M[4/5] -> eff= 5K(range) -> eff= 2d10{ii}+M[3/4](hp,fire)
-> 10hp 40ep 2fp
chk(TC)= +M[3/4] -> eff= 20K(range) -> eff= 2d6{i}+M[3/4](hp,prc), 25(pen)
-> 5hp 10ep 1fp