Shuttles
With the size of the shuttle, there is a little more space aside from the striker rod and therefore a bit more versatility. Shuttles are the smallest size that has actual floor space: you can even stand up in some of them.
To get as much contiguous space as possible, shuttles tend to place the bell chamber, piloting and other controls in a cockpit above and at the front of the striker rod apparatus, while crew spaces, storage and cargo are all located under it. This common design solution makes the shuttle rather tall and narrow. It can also make access to the cargo impossible during flight.
As the name of this class of ships suggests, shuttles are best for more short range interstellar travel.
Carrier Shuttle
The carrier shuttle is often used as a very small trader. Surprisingly, it can carry 20 cubic metres internally, and 30 cubic metres in cargo (it can actually garage a car).
Op: active(mishap(elec-3)), op(Vcl-Striker), ai-op(Vcl-Space)
3.56M:3(cost) [16CC 16CC-Q 16CC-S]
D|1|3(size), 2(hardness), 3(HX), 1(EX), 2(FX), 55.751T(wt), base{ii}
Resources (v): 3(hp), 1(ep), 2(fp) ◊ Recovery (v): 2/day(hp), 7/hr(ep), 1/rnd(fp)
hp-v [0 0 0]
ep-v [0]
fp-v [0 0]
Resources (s): 20(hp), 25(ep) ◊ Recovery (s): 2/day(hp), 7/hr(ep), 1/rnd(fp)
hp-s [0 0 0 0 0 5 5 5]
ep-s [0 0 0 0 0 5 5 5 5]
Challenges: 10(TC), 7(SC), 7(PC), -3(init)
Resistances:
| type | frc | prc | sls | elec | fire | cold | heat | corr | psn | rad | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| min | 1 | 1 | 1 | 0 | 0 | 1 | 0 | 1 | 0 | 1 |
Mishap/Vuln: mishap(elec-3)
Senses: 2K(gravitysense), 2K(lightsense), 2K(magnetosense)
Speeds:
◊ 4(fly,vacuum) -> 2hp 4ep 1fp [15CC]
◊ 577(fly,km/h)|.47(fly,mach) -> 2hp 1ep 1fp [15CC]
◊ 1(fly,ethereal) -> 2hp 2ep 1fp [17CC]
Skills: 0/0(Health), 0/0(Energy), 0/0(Focus), 0/-3(Strength), 0/-3(Perception), 0/-3(Resolve), 0/-3(Agility), 0/-3(Insight), 0/-3(Stealth), 0/-3(Deceive), 0/-3(Investigate), 0/-3(Perform), 0/-3(Persuade), 0/-3(Antiquities), 0/-3(Science), 0/-3(Society), 1/-2(Survival), 0/-1(Cbt-Melee), 0/-2(Cbt-Tactical)
Skills (qual): -3(Forensics-Tools), -3(Medicine-Tools), -3(QTM-Tools), Scan-Tools, -3(Surveillance-Tools), -3(Vcl-Air), Vcl-Space, Vcl-Striker
Tools: Scan-Tools (kit)
Cabin: 4(seats), 2(store), 3(cargo)
s2a: 558hp 36ep for day
Taxi Shuttle
The taxi gives up much of the storage and cargo for transporting people and their luggage. The added life support, makes the taxi a little more resource hungry, but is more efficient than the skiff template for personal transport.
Op: active(mishap(elec,3)), op(Vcl-Striker), ai-op(Vcl-Space)
4.05M:3(cost) [16CC 16CC-Q 16CC-S]
D|1|3(size), 2(hardness), 3(HX), 1(EX), 2(FX), 58.001T(wt), base{ii}
Resources (v): 3(hp), 1(ep), 2(fp) ◊ Recovery (v): 2/day(hp), 7/hr(ep), 1/rnd(fp)
hp-v [0 0 0]
ep-v [0]
fp-v [0 0]
Resources (s): 20(hp), 25(ep) ◊ Recovery (s): 2/day(hp), 7/hr(ep), 1/rnd(fp)
hp-s [0 0 0 0 0 5 5 5]
ep-s [0 0 0 0 0 5 5 5 5]
Challenges: 10(TC), 7(SC), 7(PC), -3(init)
Resistances:
| type | frc | prc | sls | elec | fire | cold | heat | corr | psn | rad | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| min | 1 | 1 | 1 | 0 | 0 | 1 | 0 | 1 | 0 | 1 |
Mishap/Vuln: mishap(elec-3)
Senses: 2K(gravitysense), 2K(lightsense), 2K(magnetosense)
Speeds:
◊ 4(fly,vacuum) -> 2hp 4ep 1fp [15CC]
◊ 577(fly,km/h)|.47(fly,mach) -> 2hp 1ep 1fp [15CC]
◊ 1(fly,ethereal) -> 2hp 2ep 1fp [17CC]
Skills: 0/0(Health), 0/0(Energy), 0/0(Focus), 0/-3(Strength), 0/-3(Perception), 0/-3(Resolve), 0/-3(Agility), 0/-3(Insight), 0/-3(Stealth), 0/-3(Deceive), 0/-3(Investigate), 0/-3(Perform), 0/-3(Persuade), 0/-3(Antiquities), 0/-3(Science), 0/-3(Society), 1/-2(Survival), 0/-1(Cbt-Melee), 0/-2(Cbt-Tactical)
Skills (qual): -3(Forensics-Tools), -3(Medicine-Tools), -3(QTM-Tools), Scan-Tools, -3(Surveillance-Tools), -3(Vcl-Air), Vcl-Space, Vcl-Striker
Tools: Scan-Tools (kit)
Cabin: 7(seats), 2(store)
s2a: 580hp 41ep for day
Crewboat Shuttle
A crewboat is a very small military vessel designed to mobilise a fire team (usually 4 to 5 soldiers) for small operations. The ship participates best in field combat, rather than tactical combat.
Op: active(mishap(elec-3)), op(Vcl-Striker), ai-op(Vcl-Space)
4.63M:3(cost) [16CC 16CC-Q 16CC-S]
D|1|3(size), 2(hardness), 3(HX), 3(EX), 2(FX), 64.63T(wt), base{ii}
Resources (v): 3(hp), 3(ep), 2(fp) ◊ Recovery (v): 2/day(hp), 12/hr(ep), 1/rnd(fp)
hp-v [0 0 0]
ep-v [0 0 0]
fp-v [0 0]
Resources (s): 25(hp), 25(ep) ◊ Recovery (s): 2/day(hp), 12/hr(ep), 1/rnd(fp)
hp-s [0 0 0 0 0 5 5 5 5]
ep-s [0 0 0 0 0 5 5 5 5]
Challenges: 12(TC), 7(SC), 7(PC), -3(init)
Resistances:
| type | frc | prc | sls | elec | fire | cold | heat | corr | psn | rad | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| min | 1 | 1 | 1 | 0 | 0 | 1 | 0 | 1 | 0 | 1 | |
| sld | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | [2hp 4ep 1fp] |
Mishap/Vuln: mishap(elec-3)
Senses: 2K(gravitysense), 2K(lightsense), 2K(magnetosense)
Speeds:
◊ 6(fly,vacuum) -> 3hp 6ep 1fp [15CC]
◊ 736(fly,km/h)|.6(fly,mach) -> 3hp 1ep 1fp [15CC]
◊ 1(fly,ethereal) -> 2hp 2ep 1fp [17CC]
Skills: 0/0(Health), 0/0(Energy), 0/0(Focus), 0/-3(Strength), 1/-2(Perception), 0/-3(Resolve), 2/-1(Agility), 0/-3(Insight), 0/-3(Stealth), 0/-3(Deceive), 0/-3(Investigate), 0/-3(Perform), 0/-3(Persuade), 0/-3(Antiquities), 0/-3(Science), 0/-3(Society), 1/-2(Survival), 0/-1(Cbt-Melee), 2/0(Cbt-Tactical)
Skills (qual): -3(Forensics-Tools), -3(Medicine-Tools), -3(QTM-Tools), Scan-Tools, -3(Surveillance-Tools), -3(Vcl-Air), Vcl-Space, Vcl-Striker
Tools: Scan-Tools (pack)
Cabin: 6(seats), 2(store)
s2a: 646hp 47ep for day
chk(TC)= +M[0/0] -> eff= 20K(range) -> eff= 1d6{i}+M[0/0](hp,prc), 5(pen)
-> 1hp 2ep 1fp
Gunboat Shuttle
The gunboat is a very small attack vessel, built for speed and firepower. It is best used in tactical combat against other vessels: it is rather ineffectual in field warfare, and has all the handling of a brick toilet on roller skates.
Op: active(mishap(elec,3)), op(Vcl-Striker), ai-op(Vcl-Space)
11.48M:3(cost) [17CC 17CC-Q 17CC-S]
T|2|2(size), 3(hardness), 4(HX), 8(EX), 3(FX), 87.55T(wt), base{ii}
Resources (v): 12(hp), 8(ep), 3(fp) ◊ Recovery (v): 5/day(hp), 33/hr(ep), 1/rnd(fp)
hp-v [0 0 0 0 0 0 0 5]
ep-v [0 0 0 0 0 0 0 0]
fp-v [0 0 0]
Resources (s): 30(hp), 33(ep) ◊ Recovery (s): 5/day(hp), 33/hr(ep), 1/rnd(fp)
hp-s [0 0 0 0 0 5 5 5 10]
ep-s [0 0 0 0 0 0 0 0 5 5 5 10]
Challenges: 10(TC), 7(SC), 10(PC), -3(init)
Resistances:
| type | frc | prc | sls | elec | fire | cold | heat | corr | psn | rad | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| min | 2 | 2 | 2 | 0 | 0 | 2 | 0 | 2 | 0 | 2 | |
| sld | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | [3hp 6ep 1fp] |
Mishap/Vuln: mishap(elec-3)
Senses: 2K(gravitysense), 2K(lightsense), 2K(magnetosense)
Speeds:
◊ 10(fly,vacuum) -> 5hp 10ep 1fp [16CC]
◊ 1000(fly,km/h)|.81(fly,mach) -> 5hp 1ep 1fp [15CC]
◊ 1(fly,ethereal) -> 2hp 2ep 1fp [17CC]
Skills: 2/2(Health), 0/0(Energy), 0/0(Focus), 0/-3(Strength), 2/-1(Perception), 0/-3(Resolve), 1/-2(Agility), 0/-3(Insight), 3/0(Stealth), 0/-3(Deceive), 0/-3(Investigate), 0/-3(Perform), 0/-3(Persuade), 0/-3(Antiquities), 0/-3(Science), 0/-3(Society), 1/-2(Survival), 0/-1(Cbt-Melee), 3/1(Cbt-Tactical)
Skills (qual): -3(Forensics-Tools), -3(Medicine-Tools), -3(QTM-Tools), Scan-Tools, -3(Surveillance-Tools), Vcl-Air, Vcl-Space, Vcl-Striker
Tools: Scan-Tools (facility)
Cabin: 4(seats), 2(store)
s2a: 876hp 115ep for day
chk(TC)= +M[2/2] -> eff= 10K(range) -> eff= 5d12{i}+M[2/1](hp,heat), 7(pen)
-> 15ep 1fp
Yacht Shuttle
A luxury craft mostly for pleasure cruising (generally staying close to where things are relatively safe). The yacht is also the exception in this class, in having a higher interstellar speed.
Op: active(mishap(elec-1)), op(Vcl-Striker), ai-op(Vcl-Space)
19.62M:3(cost) [17CC 19CC-Q 17CC-S]
T|2|2(size), 2(hardness), 3(HX), 2(EX), 3(FX), 70.501T(wt), base{ii}
Resources (v): 3(hp), 1(ep), 2(fp) ◊ Recovery (v): 2/day(hp), 7/hr(ep), 1/rnd(fp)
hp-v [0 0 0]
ep-v [0]
fp-v [0 0]
Resources (s): 20(hp), 25(ep) ◊ Recovery (s): 2/day(hp), 7/hr(ep), 1/rnd(fp)
hp-s [0 0 0 0 0 5 5 5]
ep-s [0 0 0 0 0 5 5 5 5]
Challenges: 10(TC), 7(SC), 7(PC), -3(init)
Resistances:
| type | frc | prc | sls | elec | fire | cold | heat | corr | psn | rad | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| min | 1 | 1 | 1 | 0 | 0 | 1 | 0 | 1 | 0 | 1 |
Mishap/Vuln: mishap(elec-1)
Senses: 2K(gravitysense), 2K(lightsense), 2K(magnetosense)
Speeds:
◊ 6(fly,vacuum) -> 3hp 6ep 1fp [15CC 17CC-Q]
◊ 3834(fly,km/h)|3.1(fly,mach) -> 3hp 2ep 1fp [15CC 17CC-Q]
◊ 2(fly,ethereal) -> 4hp 4ep 1fp [17CC 19CC-Q]
Skills: 0/0(Health), 0/0(Energy), 0/0(Focus), 0/-3(Strength), 2/-1(Perception), 0/-3(Resolve), 3/0(Agility), 0/-3(Insight), 0/-3(Stealth), 0/-3(Deceive), 1/-2(Investigate), 0/-3(Perform), 0/-3(Persuade), 0/-3(Antiquities), 0/-3(Science), 0/-3(Society), 1/-2(Survival), 0/-1(Cbt-Melee), 0/-2(Cbt-Tactical)
Skills (qual): -3(Forensics-Tools), -3(Medicine-Tools), -3(QTM-Tools), Scan-Tools, -3(Surveillance-Tools), Vcl-Air, Vcl-Space, Vcl-Striker
AI Ranks: 0(Strength), 0(Perception), 0(Resolve), 0(Agility), 0(Insight), 0(Stealth), 0(Deceive), 0(Investigate), 0(Perform), 0(Persuade), 0(Antiquities), 0(Science), 0(Society), 0(Survival), 0(Cbt-Melee), 0(Cbt-Tactical)
Tools: Scan-Tools (kit)
Cabin: 4(seats,x-lux), 2(store)
s2a: 705hp 197ep for day