Liners
System liners constitute some of the most common design templates for the small interstellar liner. They are named such because they are generally too small for the regular traversal of long-haul routes (that frequently go sector-wide or even inter-sector), or as cruise ships that would travel on an itinerary of systems that might span a couple of sectors.
The system liner is generally best suited to a regular schedule between two or three neighbouring systems. However adventurers also find this a good template as they are roomier and somewhat nicer than the more trade, commercial or military choices of similar size.
Slow System Liner
The slow liner can transport a good number of passengers, cost-effectively. The customer can book interstellar passage at a very low rate (the only way to make it cheaper would be to go sleeper).
Tiny base{ii} construct
74.38M:3(cost), 17(CC)
Op: active (mishap(elec-3)), op(Vcl-Striker), ai-op(Vcl-Space)
T|2|2(size), 2(hardness), 3(HX), 7(EX), 4(FX), 316.03T(wt)
Resources: 9/50(hp), 7/100(ep), 4(fp) Rec: 3/hr(hp) or 1/rnd(hp) + 3fp, 30/hr(ep)
Skills: 2(Health), 0(Energy), 0(Focus), -3(Strength), -1(Perception), -3(Resolve), -1(Agility), -3(Insight), -3(Stealth), -3(Deceive), -3(Investigate), -3(Perform), -3(Persuade), -3(Antiquities), -3(Science), -3(Society), -3(Survival), -2(Cbt-Tactical), 0(Medicine)
Skills (qual): Medicine-Tools, QTM-Tools, Scan-Tools, -3(Surveillance-Tools), Vcl-Air, Vcl-Space, Vcl-Striker/
Traits (gen): 11(TC), 7(SC), 7(PC), -3(init)
Traits (sen): 2K(gravitysense), 2K(lightsense), 2K(magnetosense)
Traits (rst): 1(rst,frc), 1(rst,prc), 1(rst,sls), 1(rst,cold), 1(rst,corr), 1(rst,rad)
Traits (rst,sld): 1(rst,frc), 1(rst,prc), 1(rst,fire), 1(rst,heat), 1(rst,rad) + 3hp, 5ep, 1fp, 14(CC)
AI Ranks: 2(Medicine)
Tools: Scan-Tools (pack)
Speeds: 4(fly,vacuum) + 2hp 4ep 1fp, 16(CC), 577(fly,km/h)|0.47(fly,mach) + 3hp 5ep 1fp, 16(CC), 1(fly,ethereal) + 2hp 2ep 1fp, 18(CC)
Cabin: 200(seats), 50(store), 30(cargo), 2(docks)
s2a: 3150hp 741ep for week
Speed System Liner
The speed liner is at the other end of the spectrum, being able to do interstellar distances at an impressive rate. As money is being spent on the speed of these craft anyway, they are usually fitted out for luxury travel. The added distance over which these craft can travel, combined with their luxurious appointments, they can command three times the ticket price.
Tiny base{ii} construct
74.38M:3(cost), 17(CC)
Op: active (mishap(elec-3)), op(Vcl-Striker), ai-op(Vcl-Space)
T|2|2(size), 2(hardness), 3(HX), 7(EX), 4(FX), 316.03T(wt)
Resources: 9/50(hp), 7/100(ep), 4(fp) Rec: 3/hr(hp) or 1/rnd(hp) + 3fp, 30/hr(ep)
Skills: 2(Health), 0(Energy), 0(Focus), -3(Strength), -1(Perception), -3(Resolve), -1(Agility), -3(Insight), -3(Stealth), -3(Deceive), -3(Investigate), -3(Perform), -3(Persuade), -3(Antiquities), -3(Science), -3(Society), -3(Survival), -2(Cbt-Tactical), 0(Medicine)
Skills (qual): Medicine-Tools, QTM-Tools, Scan-Tools, -3(Surveillance-Tools), Vcl-Air, Vcl-Space, Vcl-Striker/
Traits (gen): 11(TC), 7(SC), 7(PC), -3(init)
Traits (sen): 2K(gravitysense), 2K(lightsense), 2K(magnetosense)
Traits (rst): 1(rst,frc), 1(rst,prc), 1(rst,sls), 1(rst,cold), 1(rst,corr), 1(rst,rad)
Traits (rst,sld): 1(rst,frc), 1(rst,prc), 1(rst,fire), 1(rst,heat), 1(rst,rad) + 3hp, 5ep, 1fp, 14(CC)
AI Ranks: 2(Medicine)
Tools: Scan-Tools (pack)
Speeds: 4(fly,vacuum) + 2hp 4ep 1fp, 16(CC), 577(fly,km/h)|0.47(fly,mach) + 3hp 5ep 1fp, 16(CC), 1(fly,ethereal) + 2hp 2ep 1fp, 18(CC)
Cabin: 200(seats), 50(store), 30(cargo), 2(docks)
s2a: 3150hp 741ep for week