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Antidote

When you use your action and touch a willing biological creature, you can remove their sickened or poisoned condition, allowing them to heal normally. The type of damage (corrosive, poison or radiative damage) producing this condition is set by the conjugator on completion of the conjugate.

Antidote will also heal a biological creature by half the conjugators conjugate effect roll.

Antidote

Industry: Medicine
Actions: conjugate(main-act, 1fp) 1(tg) with touch then remove(cond,sickened|poisoned), +⅓•fp•d6+M(hp)

Note that Antidote does not assist robots or other non-biological creatures from the poisoned condition as a result of electrical damage.