Tear Gas
A grenade appears in your hand for throwing. At the point the grenade lands, all creatures within 10 metres of the grenade must make a Health save or become dulled and sickened for the next 4 rounds.
Tear Gas
Industry: Materials|Munitions
Usage: conjugate(main-act, R, 1hp 10ep 1fp)
-> chk(TC-A,thrown)= +M*
-> eff= thrown(range), 10(radius)
-> imp(sv,Health,8+M*)= ½(sense), 0(lightsense), cond,sickened for 1d4 rnd
Aspect-Usage: provenance -> Tech
Description: A grenade appears in your hand for throwing. At the point the grenade lands, all creatures within 10 metres of the grenade must make a sv(Health) or become dulled and sickened for the next d4 rounds.