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Slippery Surface

Slippery Surface

Industry: Materials
Usage: conjugate(main-act, R, 3hp 1fp)
  ->  20+2•M*(range), 5•M*(area)
  ->  imp(sv,Agility,8+M*)= cond,prone for min
Aspect-Usage: provenance -> Tech
Description: You create an area that is essentially frictionless, preventing any kind of purchase. If this area is created under a creature, they must make a sv(Agility,8+M*) or fall prone. Any attempt to stand back up, or otherwise move also requires a sv(Agility,8+M*). Any kind of wheeled or tracked vehicle sitting atop this area will be unable to move. An area on sloping ground will cause all creatures and objects to slide downhill.

Two metres of range and a metre in radius are added for each M*.