Sprite
You create a sprite that appears within 20 metres of you and carries out a turn’s worth of activity, each turn for the duration of the conjugate. The sprite is mostly empty air, but looks like any creature you are familiar with, can speak with a voice, move up to 10 metres, and manipulate objects according to a pre-programmed set of instructions that the operator can issue using a bonus action. The sprite cannot attack or lift anything more than 5 kilograms.
Industry: Robotics
Conjugate (technique): Conjugate (Robotics), R/M = R/M(this)
Actions: conjugate(main-act, 10hp 1ep 1fp) Sprite for 1 min (see vehicle listing)
The sprite lasts for 1 minute. You can use your bon-act on each of your turns, or your re-act at any time, to instruct it.
base{0} vehicle
10+M*(CC)
Op: active, op(Vcl-Air,Vcl-Space)
Traits (res): D|1|3(size), 2(hardness), 4(HX), 4(EX), 2(FX), 1(wt)
Res: 4•(R*-1)(hp), 10(ep), 2(fp) Rec: 0/hr(hp), 0/hr(ep) Con: 1(ep/rnd)
Skills: R*(Health), 2(Energy), 0(Focus), -4(Strength), 0(Agility), Vcl-Air, Vcl-Space
Traits (gen): 13+M*(TC), vuln(elec), mishap(elec)
Traits (sen): 20(lightsense), 5(audiosense)
Traits (rst): 1(rst,frc) 1(rst,prc), 1(rst,sls), 1(rst,fire), 1(rst,cold), 1(rst,heat), imm(rst,psn), 1(rst,rad)
Speeds: 10(speed) stock(fly)
s2a: s2a: 10hp 20ep in main-act