Fear is the Mind Killer
Industry: Neuronetics
Usage: conjugate(main-act, R, 4fp)
mishap(insanity,+R*)1(tg), 10+2•fp(range) -> set(CC)=8+M*
Aspect-Usage: provenance -> Bio, Tech
◊ imp(sv,Resolve,8+M*)= ½•fp•d6+M(fp), cond,driven (see text) for min
◊ chk(CC-S)= +M* -> eff= ½•fp•d6+M(fp), cond,driven (see text) for min
Description: When you complete this conjugate, you target a creature within at least 10+ 2•fp metres and impose paralysing fear.
If the targeted creature fails an Insight save (or you overcome its CC-S), you will impose half your conjugate effect roll in fp damage, mishap(insanity,R*), as well as:
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if it's a biological creature, your visage becomes the most fearsome thing they have seen, and they are overcome with mind-bending terror. They will move from you at the fastest possible speed. If that movement sends them straight over a cliff, or into a pool of lava, better that than facing you.
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if it's a software system or neural net, you will induce a kind of system paralysis.
If they are not driven insane through mishap, the target can attempt the save again at the start of their next turn, if they succeed, the conjugate effect ends.
If the target is a software system or neural net, an engineer can repair the system with an imp(chk,Bypass (Neuronetics),10+M*), followed by a Disable action.