Aquatic Adaption
When you use your main-action, a focus point and touch a willing creature, they will grow gills and fins extending down their legs (or equivalent appendages). The effect of which is that they are now adapted to life in the water. They gain a swimming speed equal to their walking speed and can breathe underwater (so long as they were able to breathe the atmosphere above it).
Aquatic Adaption
Industry: Genetics
Actions: conjugate(main-act, 1ep 1fp) 1(tg) with touch then stock(move,swim), water-breathing permanently