Hallucination
When you complete this conjugate, you target a creature within at least 10 metres. If they fail a perception save or you overcome their CC-S:
With Biological Creatures
You imbue a biological creature with hallucinogenic chemicals that causes them to lose touch with reality for 12 hours. Even on a successful save, they must still make an Intelligence check on each of their turns in order to carry out their chosen action.
While under the full effects of the hallucination, the creature will be talking to people that aren’t there, reacting to events that haven’t taken place, and in some cases, completely mis-judging their surroundings.
With Software Systems
The conjugate can convince a machine to disbelieve its own sensors, rendering the machine’s skilled functions near to inoperable. An engineer may be able to break the Hallucination with an imp(chk,Bypass (Neuronetics),10+M*), followed by a Disable action.
Industry: Medicine|Machinery|Neuronetics
Actions: conjugate(main-act, 3fp) imp(sv,Perception,8+M*) | chk(CC-S) +M* on 1(tg), 10+2•fp(range) then cond,confused (see text) for 12 hr