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Hallucination

Hallucination

Industry: Medicine|Machinery|Neuronetics
Usage: conjugate(main-act, R, 3fp)
    -> 1(tg), 10+2•fp(range) -> set(CC)=8+M*
Aspect-Usage: provenance -> Bio, Tech
  ◊   imp(sv,Perception,8+M*)= mishap(insanity,+R*) for 12 hr
  ◊   chk(CC-S)= +M* -> eff= mishap(insanity,+R*) for 12 hr
Description: When you complete this conjugate, you target a creature within at least 10+ 2•fp metres. If they fail a sv(Perception) or you overcome their CC-S they lose touch with reality. The effects depend on whether the target is a biological creature or software system:

  • You flood a biological creature with hallucinogenic chemicals that causes them to lose touch with reality for 12 hours. Even on a successful save, they must still make an Intelligence check on each of their turns in order to carry out their chosen action. While under the full effects of the hallucination, the creature will be talking to people that aren’t there, reacting to events that haven’t taken place, and in some cases, completely mis-judging their surroundings.
  • you cause a machine to disbelieve its own sensors, rendering the machine’s skilled functions near to inoperable.