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Compulsion

Command

Industries: Neuronetics
Usage: conjugate(main-act, R, 1fp)
    -> 1(tg), 10+2•fp(range) -> set(CC)=8+M*
Aspect-Usage: provenance -> Bio, Tech
  ◊   imp(sv,Insight,8+M*)= cond,driven (see text) for rnd
  ◊   chk(CC-S)= +M* -> eff= cond,driven (see text) for rnd
Description: When you complete this conjugate, you target a creature within 10 metres, and potentially induce in them a compulsive behaviour.

If the targeted creature fails an Insight save (or you overcome its CC-S):

  • and it's a biological creature, you initiate an urge in a creature to perform a simple action, such as move in a particular direction, exhibit a strong tick, continuously check that they have an item with them, or some other ritual that consumes movement or an action for the current round, until your next turn.

  • and it's a software system or neural net, you can cause it to repeat a routine that takes priority over others and robs focus points from other functions for a round. The routine chosen must be one of the functions of the software system.

An engineer is able to break the Compulsion with an imp(chk,Bypass (Neuronetics),10+M*), followed by a Disable action.