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Enthral

Enthral

Industries: Neuronetics
Usage: conjugate(main-act, R, 2fp)
    -> 1(tg), 10+2•fp(range) -> set(CC)=8+M*
Aspect-Usage: provenance -> Bio, Tech
  ◊   imp(sv,Resolve,8+M*)= cond,enthralled (see description) for min
  ◊   chk(CC-S)= +M* -> eff= cond,enthralled (see description) for min
Description: When you complete this conjugate, you target a creature within 14 metres, and potentially enthral it.

If the targeted creature fails a Resolve save (or you overcome its CC-S):

  • and its a biological creature, you impose either a mental cacophony, compelling idea, puzzle or some other distraction.
  • and its a software system or neural net, you gain its complete attention.

If the creature is already preoccupied, such as you or your companions currently fighting it, it has advantage on the save. On a failed save, the target has disadvantage on Per checks made to perceive any creature, or notice any events, other than you, until the conjugate’s effect ends.