Adaption
When you use 1 minute, a 1fp and touch a willing creature, you can shift their adaption with respect to cold, heat, gravity and pressure.
Adaption does not alter biochemistry, but it can change metabolic rates, the cardiovascular system, the respitory system (although not a fundamental change in method of respiration) and even digestion to accommodate the new environment.
A typical applications of adaption would be to apply:
- +1(rst,heat), change from 1G gravity to 2G gravity & change from 1 atmosphere pressure to 0.5 atmosphere pressure
- +1(rst,cold), change from 1G gravity to 0G gravity & change from 1 atmosphere pressure to 2 atmosphere pressure
These changes enable to creature to exist comfortably in these conditions indefinately.
More radical changes, require more focus points. Adding +2 resistance, tripling the pressure or tripling the gravity requires 3 fp.
Industry: Genetics
Actions: conjugate(min, 2hp 1ep 1fp) touch eff= adapt creature +1(rst,cold|heat|corr|psn|rad), 2|⅓•gravity, 2|⅓•press permanently
The change brought about by Adaption is permanent and this conjugate must be reversed to change the subject back to their original adaption. If a creature is returned to their orginal environmental conditions, then they will suffer the negative effects of maladaption, which can vary.
The resistances offered by this technique are not universal as they might be in an aegis suit. They are adaptions to the environment. A creature with 2(rst,heat) from this conjugate would suffer the effects from 1(field,cold) as if it were 3(field,cold). This is because, in this case, 2(rst,heat) implies -2(rst,cold).
In the case of rst(corr|psn|rad) the subject of your conjugate becomes reliant on whichever effects are applied. If these conditions are removed, they will become vulnerable to the lack of these and will acquire the sickened condition.
A change in gravity and pressure regimes result in the same effects as with corrosive, poison and radiation conditions.